Fixup BoundaryViewer to trigger rebuild

This commit is contained in:
2025-03-12 09:11:38 +01:00
parent 3d0e5fc28d
commit 3bb84d0dcc
@@ -20,11 +20,9 @@
package de.steamwar.bausystem.features.team.boundary;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.regionnew.Point;
import de.steamwar.bausystem.region.Point;
import de.steamwar.bausystem.region.Region;
import de.steamwar.bausystem.region.utils.RegionType;
import de.steamwar.core.TrickyParticleWrapper;
import de.steamwar.core.TrickyTrialsWrapper;
import de.steamwar.linkage.Linked;
import org.bukkit.Bukkit;
import org.bukkit.Particle;
@@ -57,10 +55,10 @@ public class BoundaryViewer implements Listener {
private void showRegion(Region region, Player player) {
drawCuboid(player, TrickyParticleWrapper.impl.getVillagerHappy(), region.getMinPoint(), region.getMaxPoint());
if (region.getTestblockArea().isPresent()) {
drawCuboid(player, Particle.END_ROD, region.getMinPointTestblockExtension(), region.getMaxPointTestblockExtension());
drawCuboid(player, Particle.END_ROD, region.getTestblockArea().getMinPoint(true), region.getTestblockArea().getMaxPoint(true));
}
if (region.getBuildArea().isPresent()) {
drawCuboid(player, Particle.END_ROD, region.getMinPointBuildExtension(), region.getMaxPointBuildExtension());
drawCuboid(player, Particle.END_ROD, region.getBuildArea().getMinPoint(true), region.getBuildArea().getMaxPoint(true));
}
}