forked from SteamWar/SteamWar
Add skin cache to VelocityCore
This commit is contained in:
+36
@@ -0,0 +1,36 @@
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2020 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.network.packets.common;
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import de.steamwar.network.packets.NetworkPacket;
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import lombok.AllArgsConstructor;
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import lombok.Getter;
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import lombok.ToString;
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import java.util.UUID;
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@AllArgsConstructor
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@Getter
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@ToString
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public class PlayerSkinRequestPacket extends NetworkPacket {
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private static final long serialVersionUID = 277267302555671765L;
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private UUID uuid;
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}
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+38
@@ -0,0 +1,38 @@
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2020 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.network.packets.common;
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import de.steamwar.network.packets.NetworkPacket;
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import lombok.AllArgsConstructor;
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import lombok.Getter;
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import lombok.ToString;
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import java.util.UUID;
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@AllArgsConstructor
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@Getter
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@ToString
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public class PlayerSkinResponsePacket extends NetworkPacket {
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private static final long serialVersionUID = 5792855362547625112L;
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private UUID uuid;
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private String skin;
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private String signature;
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}
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@@ -0,0 +1,47 @@
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2020 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.core;
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import lombok.NoArgsConstructor;
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import java.util.concurrent.atomic.AtomicBoolean;
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@NoArgsConstructor
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public class Promise<E> {
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private AtomicBoolean hasValue = new AtomicBoolean(false);
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private E value;
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public void setValue(E value) {
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this.value = value;
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hasValue.set(true);
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}
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public E getValue() {
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if (hasValue.get()) {
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return value;
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}
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while (hasValue.get()) {
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Thread.yield();
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}
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return value;
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}
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}
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@@ -19,38 +19,23 @@
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package de.steamwar.entity;
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import com.google.gson.JsonArray;
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import com.google.gson.JsonElement;
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import com.google.gson.JsonObject;
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import com.google.gson.JsonParser;
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import com.mojang.authlib.GameProfile;
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import com.mojang.authlib.properties.Property;
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import de.steamwar.Reflection;
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import de.steamwar.core.BountifulWrapper;
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import de.steamwar.core.Core;
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import de.steamwar.core.FlatteningWrapper;
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import de.steamwar.core.ProtocolWrapper;
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import de.steamwar.core.*;
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import de.steamwar.network.NetworkSender;
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import de.steamwar.network.packets.common.PlayerSkinRequestPacket;
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import lombok.Getter;
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import lombok.SneakyThrows;
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import org.bukkit.GameMode;
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import org.bukkit.Location;
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import org.bukkit.entity.EntityType;
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import org.bukkit.inventory.ItemStack;
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import java.io.BufferedReader;
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import java.io.IOException;
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import java.io.InputStream;
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import java.io.InputStreamReader;
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import java.net.HttpURLConnection;
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import java.net.URL;
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import java.nio.charset.StandardCharsets;
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import java.util.HashMap;
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import java.util.LinkedHashMap;
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import java.util.Map;
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import java.util.UUID;
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import java.util.function.Consumer;
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import java.util.function.Function;
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import java.util.stream.Collectors;
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@Getter
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public class RPlayer extends REntity {
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@@ -87,54 +72,19 @@ public class RPlayer extends REntity {
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server.addEntity(this);
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}
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private static final Map<UUID, Property> skinData = new LinkedHashMap<UUID, Property>() {
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public static final Map<UUID, Promise<Property>> SKIN_DATA_PROMISES = new LinkedHashMap<UUID, Promise<Property>>() {
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@Override
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protected boolean removeEldestEntry(Map.Entry<UUID, Property> eldest) {
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protected boolean removeEldestEntry(Map.Entry<UUID, Promise<Property>> eldest) {
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return size() > 100;
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}
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};
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@SneakyThrows
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public static Property fetchSkinData(UUID uuid) {
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if (skinData.containsKey(uuid)) {
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return skinData.get(uuid);
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}
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String url = "https://sessionserver.mojang.com/session/minecraft/profile/" + uuid.toString().replace("-", "") + "?unsigned=false";
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HttpURLConnection connection = (HttpURLConnection) new URL(url).openConnection();
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connection.setReadTimeout(5000);
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connection.setConnectTimeout(5000);
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connection.setRequestProperty("User-Agent", "SkinFetcher");
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if (connection.getResponseCode() != HttpURLConnection.HTTP_OK) {
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return null;
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}
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InputStream is = connection.getInputStream();
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String json = new BufferedReader(new InputStreamReader(is))
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.lines().collect(Collectors.joining("\n"));
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JsonObject obj = JsonParser.parseString(json).getAsJsonObject();
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JsonArray properties = obj.getAsJsonArray("properties");
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for (JsonElement propElement : properties) {
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JsonObject prop = propElement.getAsJsonObject();
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if (prop.get("name").getAsString().equals("textures")) {
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Property property = new Property(
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prop.get("name").getAsString(),
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prop.get("value").getAsString(),
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prop.get("signature").getAsString()
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);
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skinData.put(uuid, property);
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return property;
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}
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}
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throw new IOException("Failed to fetch skin profile");
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}
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private GameProfile getGameProfile() {
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Property property = fetchSkinData(actualUUID);
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Property property = SKIN_DATA_PROMISES.computeIfAbsent(uuid, __ -> {
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Promise<Property> future = new Promise<>();
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NetworkSender.sendOrQueue(new PlayerSkinRequestPacket(uuid));
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return future;
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}).getValue();
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if (property != null) {
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GameProfile gameProfile = new GameProfile(uuid, name);
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gameProfile.getProperties().put("textures", property);
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@@ -19,9 +19,13 @@
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package de.steamwar.network;
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import com.mojang.authlib.properties.Property;
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import de.steamwar.core.BountifulWrapper;
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import de.steamwar.core.Promise;
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import de.steamwar.entity.RPlayer;
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import de.steamwar.network.handlers.InventoryHandler;
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import de.steamwar.network.packets.PacketHandler;
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import de.steamwar.network.packets.common.PlayerSkinResponsePacket;
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import de.steamwar.network.packets.server.*;
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import de.steamwar.sql.BauweltMember;
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import de.steamwar.sql.SteamwarUser;
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@@ -68,4 +72,11 @@ public class CoreNetworkHandler extends PacketHandler {
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public void handleLocaleChange(LocaleInvalidationPacket packet) {
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SteamwarUser.invalidate(packet.getPlayerId());
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}
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@Handler
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public void handlePlayerSkinResponse(PlayerSkinResponsePacket packet) {
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Promise<Property> propertyPromise = RPlayer.SKIN_DATA_PROMISES.get(packet.getUuid());
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if (propertyPromise == null) return;
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propertyPromise.setValue(new Property("textures", packet.getSkin(), packet.getSignature()));
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}
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}
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@@ -24,8 +24,49 @@ import de.steamwar.network.packets.NetworkPacket;
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import lombok.SneakyThrows;
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import org.bukkit.Bukkit;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.Listener;
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import org.bukkit.event.player.PlayerJoinEvent;
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import org.bukkit.event.player.PlayerQuitEvent;
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public class NetworkSender {
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import java.util.ArrayList;
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import java.util.List;
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import java.util.concurrent.atomic.AtomicInteger;
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public class NetworkSender implements Listener {
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private static AtomicInteger numberOfPlayers = new AtomicInteger(0);
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private static List<NetworkPacket> queued = new ArrayList<>();
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static {
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Bukkit.getPluginManager().registerEvents(new NetworkSender(), Core.getInstance());
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}
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private NetworkSender() {
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}
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@EventHandler
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public void onPlayerJoin(PlayerJoinEvent event) {
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numberOfPlayers.incrementAndGet();
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if (numberOfPlayers.get() > 1) return;
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Bukkit.getScheduler().runTaskLater(Core.getInstance(), () -> {
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queued.forEach(NetworkSender::send);
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queued.clear();
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}, 1);
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}
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@EventHandler
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public void onPlayerQuit(PlayerQuitEvent event) {
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numberOfPlayers.decrementAndGet();
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}
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public static void sendOrQueue(NetworkPacket packet) {
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if (numberOfPlayers.get() > 0) {
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send(packet);
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} else {
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queued.add(packet);
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}
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}
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public static void send(NetworkPacket packet) {
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Bukkit.getOnlinePlayers().stream().findAny().ifPresent(player -> send(packet, player));
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@@ -225,7 +225,7 @@ public class VelocityCore implements ReloadablePlugin {
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for(PacketHandler handler : new PacketHandler[] {
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new EloPlayerHandler(), new EloSchemHandler(), new ExecuteCommandHandler(), new FightInfoHandler(),
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new ImALobbyHandler(), new InventoryCallbackHandler(), new PrepareSchemHandler()
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new ImALobbyHandler(), new InventoryCallbackHandler(), new PrepareSchemHandler(), new PlayerSkinHandler()
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})
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handler.register();
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@@ -0,0 +1,125 @@
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2020 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
|
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* it under the terms of the GNU Affero General Public License as published by
|
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* the Free Software Foundation, either version 3 of the License, or
|
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* (at your option) any later version.
|
||||
*
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||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Affero General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Affero General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.velocitycore.network.handlers;
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import com.google.gson.JsonArray;
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import com.google.gson.JsonElement;
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import com.google.gson.JsonObject;
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import com.google.gson.JsonParser;
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import com.velocitypowered.api.event.Subscribe;
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import com.velocitypowered.api.event.connection.PostLoginEvent;
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import com.velocitypowered.api.proxy.Player;
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import com.velocitypowered.api.util.GameProfile;
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import de.steamwar.network.packets.PacketHandler;
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import de.steamwar.network.packets.common.PlayerSkinRequestPacket;
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import de.steamwar.network.packets.common.PlayerSkinResponsePacket;
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import de.steamwar.persistent.Storage;
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import de.steamwar.velocitycore.VelocityCore;
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import de.steamwar.velocitycore.network.NetworkSender;
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import de.steamwar.velocitycore.network.ServerMetaInfo;
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import lombok.SneakyThrows;
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import java.io.BufferedReader;
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import java.io.InputStream;
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import java.io.InputStreamReader;
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import java.net.HttpURLConnection;
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import java.net.URL;
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import java.util.LinkedHashMap;
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import java.util.Map;
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import java.util.Set;
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import java.util.UUID;
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import java.util.stream.Collectors;
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public class PlayerSkinHandler extends PacketHandler {
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private final int maxCacheSize = 1000;
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public PlayerSkinHandler() {
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VelocityCore.getProxy().getEventManager().register(VelocityCore.get(), this);
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}
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private Map<UUID, String> skins = new LinkedHashMap<>() {
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@Override
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protected boolean removeEldestEntry(Map.Entry<UUID, String> eldest) {
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return size() > maxCacheSize;
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}
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};
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private Map<UUID, String> signatures = new LinkedHashMap<>() {
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@Override
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protected boolean removeEldestEntry(Map.Entry<UUID, String> eldest) {
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return size() > maxCacheSize;
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}
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};
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@Handler
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@SneakyThrows
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public void handle(PlayerSkinRequestPacket packet) {
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if (skins.containsKey(packet.getUuid()) && signatures.containsKey(packet.getUuid())) {
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NetworkSender.send(((ServerMetaInfo) packet.getMetaInfos()).sender().getServer(), new PlayerSkinResponsePacket(packet.getUuid(), skins.get(packet.getUuid()), signatures.get(packet.getUuid())));
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return;
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}
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String url = "https://sessionserver.mojang.com/session/minecraft/profile/" + packet.getUuid().toString().replace("-", "") + "?unsigned=false";
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HttpURLConnection connection = (HttpURLConnection) new URL(url).openConnection();
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connection.setReadTimeout(5000);
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connection.setConnectTimeout(5000);
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connection.setRequestProperty("User-Agent", "SkinFetcher");
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if (connection.getResponseCode() != HttpURLConnection.HTTP_OK) {
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return;
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}
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InputStream is = connection.getInputStream();
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String json = new BufferedReader(new InputStreamReader(is))
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.lines().collect(Collectors.joining("\n"));
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JsonObject obj = JsonParser.parseString(json).getAsJsonObject();
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JsonArray properties = obj.getAsJsonArray("properties");
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for (JsonElement propElement : properties) {
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JsonObject prop = propElement.getAsJsonObject();
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if (prop.get("name").getAsString().equals("textures")) {
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String skin = prop.get("value").getAsString();
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String signature = prop.get("signature").getAsString();
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skins.put(packet.getUuid(), skin);
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signatures.put(packet.getUuid(), signature);
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NetworkSender.send(((ServerMetaInfo) packet.getMetaInfos()).sender().getServer(), new PlayerSkinResponsePacket(packet.getUuid(), skin, signature));
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return;
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}
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}
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}
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@Subscribe
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public void onPostLogin(PostLoginEvent event) {
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Player player = event.getPlayer();
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GameProfile gameProfile = player.getGameProfile();
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GameProfile.Property property = gameProfile.getProperties().stream().filter(p -> p.getName().equals("textures")).findFirst().orElse(null);
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if (property == null) return;
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skins.put(player.getUniqueId(), property.getValue());
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signatures.put(player.getUniqueId(), property.getSignature());
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Set<UUID> uuidSet = skins.keySet();
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VelocityCore.getProxy().getAllServers().forEach(server -> {
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for (UUID uuid : uuidSet) {
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NetworkSender.send(server, new PlayerSkinResponsePacket(uuid, skins.get(uuid), signatures.get(uuid)));
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}
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});
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}
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}
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Reference in New Issue
Block a user