Add skin cache to VelocityCore

This commit is contained in:
2025-06-11 17:05:47 +02:00
parent 24f4ab7f37
commit 3d562cf743
8 changed files with 310 additions and 62 deletions
@@ -225,7 +225,7 @@ public class VelocityCore implements ReloadablePlugin {
for(PacketHandler handler : new PacketHandler[] {
new EloPlayerHandler(), new EloSchemHandler(), new ExecuteCommandHandler(), new FightInfoHandler(),
new ImALobbyHandler(), new InventoryCallbackHandler(), new PrepareSchemHandler()
new ImALobbyHandler(), new InventoryCallbackHandler(), new PrepareSchemHandler(), new PlayerSkinHandler()
})
handler.register();
@@ -0,0 +1,125 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2020 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.velocitycore.network.handlers;
import com.google.gson.JsonArray;
import com.google.gson.JsonElement;
import com.google.gson.JsonObject;
import com.google.gson.JsonParser;
import com.velocitypowered.api.event.Subscribe;
import com.velocitypowered.api.event.connection.PostLoginEvent;
import com.velocitypowered.api.proxy.Player;
import com.velocitypowered.api.util.GameProfile;
import de.steamwar.network.packets.PacketHandler;
import de.steamwar.network.packets.common.PlayerSkinRequestPacket;
import de.steamwar.network.packets.common.PlayerSkinResponsePacket;
import de.steamwar.persistent.Storage;
import de.steamwar.velocitycore.VelocityCore;
import de.steamwar.velocitycore.network.NetworkSender;
import de.steamwar.velocitycore.network.ServerMetaInfo;
import lombok.SneakyThrows;
import java.io.BufferedReader;
import java.io.InputStream;
import java.io.InputStreamReader;
import java.net.HttpURLConnection;
import java.net.URL;
import java.util.LinkedHashMap;
import java.util.Map;
import java.util.Set;
import java.util.UUID;
import java.util.stream.Collectors;
public class PlayerSkinHandler extends PacketHandler {
private final int maxCacheSize = 1000;
public PlayerSkinHandler() {
VelocityCore.getProxy().getEventManager().register(VelocityCore.get(), this);
}
private Map<UUID, String> skins = new LinkedHashMap<>() {
@Override
protected boolean removeEldestEntry(Map.Entry<UUID, String> eldest) {
return size() > maxCacheSize;
}
};
private Map<UUID, String> signatures = new LinkedHashMap<>() {
@Override
protected boolean removeEldestEntry(Map.Entry<UUID, String> eldest) {
return size() > maxCacheSize;
}
};
@Handler
@SneakyThrows
public void handle(PlayerSkinRequestPacket packet) {
if (skins.containsKey(packet.getUuid()) && signatures.containsKey(packet.getUuid())) {
NetworkSender.send(((ServerMetaInfo) packet.getMetaInfos()).sender().getServer(), new PlayerSkinResponsePacket(packet.getUuid(), skins.get(packet.getUuid()), signatures.get(packet.getUuid())));
return;
}
String url = "https://sessionserver.mojang.com/session/minecraft/profile/" + packet.getUuid().toString().replace("-", "") + "?unsigned=false";
HttpURLConnection connection = (HttpURLConnection) new URL(url).openConnection();
connection.setReadTimeout(5000);
connection.setConnectTimeout(5000);
connection.setRequestProperty("User-Agent", "SkinFetcher");
if (connection.getResponseCode() != HttpURLConnection.HTTP_OK) {
return;
}
InputStream is = connection.getInputStream();
String json = new BufferedReader(new InputStreamReader(is))
.lines().collect(Collectors.joining("\n"));
JsonObject obj = JsonParser.parseString(json).getAsJsonObject();
JsonArray properties = obj.getAsJsonArray("properties");
for (JsonElement propElement : properties) {
JsonObject prop = propElement.getAsJsonObject();
if (prop.get("name").getAsString().equals("textures")) {
String skin = prop.get("value").getAsString();
String signature = prop.get("signature").getAsString();
skins.put(packet.getUuid(), skin);
signatures.put(packet.getUuid(), signature);
NetworkSender.send(((ServerMetaInfo) packet.getMetaInfos()).sender().getServer(), new PlayerSkinResponsePacket(packet.getUuid(), skin, signature));
return;
}
}
}
@Subscribe
public void onPostLogin(PostLoginEvent event) {
Player player = event.getPlayer();
GameProfile gameProfile = player.getGameProfile();
GameProfile.Property property = gameProfile.getProperties().stream().filter(p -> p.getName().equals("textures")).findFirst().orElse(null);
if (property == null) return;
skins.put(player.getUniqueId(), property.getValue());
signatures.put(player.getUniqueId(), property.getSignature());
Set<UUID> uuidSet = skins.keySet();
VelocityCore.getProxy().getAllServers().forEach(server -> {
for (UUID uuid : uuidSet) {
NetworkSender.send(server, new PlayerSkinResponsePacket(uuid, skins.get(uuid), signatures.get(uuid)));
}
});
}
}