forked from SteamWar/SteamWar
Fix mixup of dimensions in autochecker
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@@ -37,7 +37,10 @@ public class AutoChecker {
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public static final AutoChecker impl = new AutoChecker();
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public AutoCheckerResult check(Clipboard clipboard, GameModeConfig<Material, String> type) {
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return AutoCheckerResult.builder().type(type).height(clipboard.getDimensions().x()).width(clipboard.getDimensions().x())
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return AutoCheckerResult.builder()
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.type(type)
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.height(clipboard.getDimensions().y())
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.width(clipboard.getDimensions().x())
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.depth(clipboard.getDimensions().z()).blockScanResult(scan(clipboard, type))
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.entities(clipboard.getEntities().stream().map(Entity::getLocation)
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.map(blockVector3 -> new BlockPos(blockVector3.getBlockX(), blockVector3.getBlockY(), blockVector3.getBlockZ()))
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@@ -46,8 +49,12 @@ public class AutoChecker {
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}
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public AutoCheckerResult sizeCheck(Clipboard clipboard, GameModeConfig<Material, String> type) {
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return AutoCheckerResult.builder().type(type).height(clipboard.getDimensions().y()).width(clipboard.getDimensions().x())
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.depth(clipboard.getDimensions().z()).build();
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return AutoCheckerResult.builder()
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.type(type)
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.height(clipboard.getDimensions().y())
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.width(clipboard.getDimensions().x())
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.depth(clipboard.getDimensions().z())
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.build();
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}
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public AutoChecker.BlockScanResult scan(Clipboard clipboard, GameModeConfig<Material, String> type) {
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