Merge pull request 'Enable clicking 'Ready' in inventory' (#42) from FightSystem/HotbarKitInInv into main

Reviewed-on: SteamWar/SteamWar#42
Reviewed-by: Lixfel <lixfel@noreply.localhost>
This commit is contained in:
2025-04-23 18:12:40 +02:00
@@ -31,9 +31,11 @@ import de.steamwar.fightsystem.states.StateDependentTask;
import de.steamwar.fightsystem.utils.ItemBuilder;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import org.bukkit.event.Cancellable;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.block.Action;
import org.bukkit.event.inventory.InventoryClickEvent;
import org.bukkit.event.player.PlayerInteractEvent;
import org.bukkit.inventory.EquipmentSlot;
import org.bukkit.inventory.ItemStack;
@@ -107,6 +109,19 @@ public class HotbarKit extends Kit {
Player player = event.getPlayer();
int slot = player.getInventory().getHeldItemSlot();
click(player, slot, event);
}
@EventHandler
public void onInventoryClick(InventoryClickEvent event) {
int slot = event.getSlot();
if (slot < 0 || slot >= HOTBAR_SIZE) return;
Player player = (Player) event.getWhoClicked();
click(player, slot, event);
}
private void click(Player player, int slot, Cancellable event) {
Kit activeKit = activeKits.get(player);
if(!(activeKit instanceof HotbarKit) || PersonalKitCreator.inKitCreator(player) || activeKit.getInventory()[slot] == null)
return;