forked from SteamWar/SteamWar
Refactor NMSWrapper21 game mode handling: remove unused import and adjust setInternalGameMode to use direct field modification.
This commit is contained in:
@@ -35,7 +35,6 @@ import org.bukkit.Material;
|
||||
import org.bukkit.craftbukkit.entity.CraftPlayer;
|
||||
import org.bukkit.craftbukkit.inventory.CraftItemStack;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.event.player.PlayerGameModeChangeEvent;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
|
||||
import java.util.List;
|
||||
@@ -44,10 +43,11 @@ import java.util.Optional;
|
||||
public class NMSWrapper21 implements NMSWrapper {
|
||||
|
||||
private static final Reflection.Field<ServerPlayerGameMode> playerInteractManager = Reflection.getField(ServerPlayer.class, null, ServerPlayerGameMode.class);
|
||||
private static final Reflection.Field<GameType> playerGameMode = Reflection.getField(ServerPlayerGameMode.class, GameType.class, 0);
|
||||
|
||||
@Override
|
||||
public void setInternalGameMode(Player player, GameMode gameMode) {
|
||||
playerInteractManager.get(((CraftPlayer) player).getHandle()).changeGameModeForPlayer(GameType.byId(gameMode.getValue()), PlayerGameModeChangeEvent.Cause.UNKNOWN, null);
|
||||
playerGameMode.set(playerInteractManager.get(((CraftPlayer) player).getHandle()), GameType.byId(gameMode.getValue()));
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
Reference in New Issue
Block a user