forked from SteamWar/SteamWar
Add BlockFormListener
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@@ -440,6 +440,13 @@ public final class GameModeConfig<M, W> {
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*/
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public final boolean DisableSnowMelt;
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/**
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* Disable ice forming
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*
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* @implSpec {@code false} by default
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*/
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public final boolean DisableIceForm;
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/**
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* Allow leaving the arena area as spectator
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*
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@@ -470,6 +477,7 @@ public final class GameModeConfig<M, W> {
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BorderFromSchematic = loader.getInt("BorderFromSchematic", 21);
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GroundWalkable = loader.getBoolean("GroundWalkable", true);
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DisableSnowMelt = loader.getBoolean("DisableSnowMelt", false);
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DisableIceForm = loader.getBoolean("DisableIceForm", false);
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Leaveable = loader.getBoolean("Leaveable", false);
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AllowMissiles = loader.getBoolean("AllowMissiles", !EnterStages.isEmpty());
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NoFloor = loader.getBoolean("NoFloor", false);
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+44
@@ -0,0 +1,44 @@
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2026 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.fightsystem.listener;
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import de.steamwar.fightsystem.Config;
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import de.steamwar.fightsystem.states.FightState;
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import de.steamwar.fightsystem.states.StateDependentListener;
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import de.steamwar.linkage.Linked;
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import org.bukkit.Material;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.Listener;
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import org.bukkit.event.block.BlockFormEvent;
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@Linked
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public class BlockFormListener implements Listener {
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public BlockFormListener() {
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new StateDependentListener(Config.GameModeConfig.Arena.DisableIceForm, FightState.All, this);
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}
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@EventHandler
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public void onBlockForm(BlockFormEvent event) {
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if (Config.ArenaRegion.inRegion(event.getBlock()) && event.getBlock().getType() == Material.ICE) {
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event.setCancelled(true);
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}
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}
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}
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