Merge pull request 'Implement anvil inventory handling through SWAnvilInv and related network packets' (#117) from VelocityCore/anvil-inv into main

Reviewed-on: SteamWar/SteamWar#117
Reviewed-by: YoyoNow <yoyonow@noreply.localhost>
This commit is contained in:
2025-07-29 11:06:18 +02:00
7 changed files with 204 additions and 1 deletions
@@ -0,0 +1,41 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.network.packets.client;
import de.steamwar.network.packets.NetworkPacket;
import lombok.*;
@EqualsAndHashCode(callSuper = true)
@Getter
@AllArgsConstructor
@NoArgsConstructor
@ToString
@Builder(toBuilder = true)
public class AnvilAnswerPacket extends NetworkPacket {
private int playerId;
private Action action;
private String text;
public enum Action {
CLOSE,
ANSWER,
LEFT_CLICK
}
}
@@ -0,0 +1,36 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.network.packets.server;
import de.steamwar.network.packets.NetworkPacket;
import lombok.*;
@EqualsAndHashCode(callSuper = true)
@Getter
@AllArgsConstructor
@NoArgsConstructor
@ToString
public class AnvilInventoryPacket extends NetworkPacket {
private static final long serialVersionUID = -6004390311854048209L;
private int playerId;
private String title;
private String defaultText;
private String material;
}
@@ -59,6 +59,11 @@ public class CoreNetworkHandler extends PacketHandler {
InventoryHandler.handleInventoryPacket(packet);
}
@Handler
public void handleAnvilPacket(AnvilInventoryPacket packet) {
InventoryHandler.handleAnvilInventoryPacket(packet);
}
@Handler
public void handlePingPacket(PingPacket packet) {
UUID uuid = SteamwarUser.get(packet.getId()).getUUID();
@@ -20,11 +20,15 @@
package de.steamwar.network.handlers;
import com.google.gson.JsonParser;
import de.steamwar.inventory.SWAnvilInv;
import de.steamwar.inventory.SWInventory;
import de.steamwar.inventory.SWItem;
import de.steamwar.network.NetworkSender;
import de.steamwar.network.packets.NetworkPacket;
import de.steamwar.network.packets.PacketHandler;
import de.steamwar.network.packets.client.AnvilAnswerPacket;
import de.steamwar.network.packets.client.InventoryCallbackPacket;
import de.steamwar.network.packets.server.AnvilInventoryPacket;
import de.steamwar.network.packets.server.InventoryPacket;
import de.steamwar.sql.SteamwarUser;
import org.bukkit.Bukkit;
@@ -53,4 +57,20 @@ public class InventoryHandler extends PacketHandler {
});
inventory.open();
}
@Handler
public static void handleAnvilInventoryPacket(AnvilInventoryPacket packet) {
Player player = Bukkit.getPlayer(SteamwarUser.get(packet.getPlayerId()).getUUID());
SWAnvilInv inv = new SWAnvilInv(player, packet.getTitle(), packet.getDefaultText());
if (packet.getMaterial() != null && !packet.getMaterial().isEmpty()) {
inv.setItem(SWItem.getMaterial(packet.getMaterial()));
}
inv.setCallback(s -> NetworkSender.send(AnvilAnswerPacket.builder().playerId(packet.getPlayerId()).action(AnvilAnswerPacket.Action.ANSWER).text(s).build()));
inv.addLeftCallback(() -> NetworkSender.send(AnvilAnswerPacket.builder().playerId(packet.getPlayerId()).action(AnvilAnswerPacket.Action.LEFT_CLICK).build()));
inv.addCloseCallback(() -> NetworkSender.send(AnvilAnswerPacket.builder().playerId(packet.getPlayerId()).action(AnvilAnswerPacket.Action.CLOSE).build()));
inv.open();
}
}
@@ -224,7 +224,7 @@ public class VelocityCore implements ReloadablePlugin {
for(PacketHandler handler : new PacketHandler[] {
new EloPlayerHandler(), new EloSchemHandler(), new ExecuteCommandHandler(), new FightInfoHandler(),
new ImALobbyHandler(), new InventoryCallbackHandler(), new PrepareSchemHandler(), new PlayerSkinHandler()
new ImALobbyHandler(), new InventoryCallbackHandler(), new PrepareSchemHandler(), new PlayerSkinHandler(), new AnvilAnswerHandler()
})
handler.register();
@@ -0,0 +1,69 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.velocitycore.inventory;
import com.velocitypowered.api.proxy.Player;
import de.steamwar.network.packets.client.AnvilAnswerPacket;
import de.steamwar.network.packets.server.AnvilInventoryPacket;
import de.steamwar.sql.SteamwarUser;
import de.steamwar.velocitycore.network.NetworkSender;
import lombok.AllArgsConstructor;
import lombok.Builder;
import java.util.HashMap;
import java.util.function.Consumer;
@AllArgsConstructor
@Builder(toBuilder = true)
public class SWAnvilInv {
private static final HashMap<Integer, SWAnvilInv> openInv = new HashMap<>();
public static void handleClick(AnvilAnswerPacket packet) {
try {
switch (packet.getAction()) {
case LEFT_CLICK:
openInv.get(packet.getPlayerId()).leftClickCallback.run();
break;
case CLOSE:
openInv.remove(packet.getPlayerId()).closeCallback.run();
break;
case ANSWER:
openInv.get(packet.getPlayerId()).callback.accept(packet.getText());
break;
}
} catch (NullPointerException ignored) { }
}
private final Player player;
private final String title;
private final String defaultText;
private final String material;
private final Consumer<String> callback;
private final Runnable closeCallback;
private final Runnable leftClickCallback;
public void open() {
SteamwarUser user = SteamwarUser.get(player.getUniqueId());
openInv.put(user.getId(), this);
NetworkSender.send(player, new AnvilInventoryPacket(user.getId(), title, defaultText, material));
}
}
@@ -0,0 +1,32 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.velocitycore.network.handlers;
import de.steamwar.network.packets.PacketHandler;
import de.steamwar.network.packets.client.AnvilAnswerPacket;
import de.steamwar.velocitycore.inventory.SWAnvilInv;
public class AnvilAnswerHandler extends PacketHandler {
@Handler
public void handle(AnvilAnswerPacket packet) {
SWAnvilInv.handleClick(packet);
}
}