forked from SteamWar/SteamWar
Merge pull request 'Implement anvil inventory handling through SWAnvilInv and related network packets' (#117) from VelocityCore/anvil-inv into main
Reviewed-on: SteamWar/SteamWar#117 Reviewed-by: YoyoNow <yoyonow@noreply.localhost>
This commit is contained in:
@@ -224,7 +224,7 @@ public class VelocityCore implements ReloadablePlugin {
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for(PacketHandler handler : new PacketHandler[] {
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new EloPlayerHandler(), new EloSchemHandler(), new ExecuteCommandHandler(), new FightInfoHandler(),
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new ImALobbyHandler(), new InventoryCallbackHandler(), new PrepareSchemHandler(), new PlayerSkinHandler()
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new ImALobbyHandler(), new InventoryCallbackHandler(), new PrepareSchemHandler(), new PlayerSkinHandler(), new AnvilAnswerHandler()
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})
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handler.register();
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@@ -0,0 +1,69 @@
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2025 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.velocitycore.inventory;
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import com.velocitypowered.api.proxy.Player;
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import de.steamwar.network.packets.client.AnvilAnswerPacket;
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import de.steamwar.network.packets.server.AnvilInventoryPacket;
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import de.steamwar.sql.SteamwarUser;
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import de.steamwar.velocitycore.network.NetworkSender;
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import lombok.AllArgsConstructor;
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import lombok.Builder;
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import java.util.HashMap;
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import java.util.function.Consumer;
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@AllArgsConstructor
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@Builder(toBuilder = true)
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public class SWAnvilInv {
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private static final HashMap<Integer, SWAnvilInv> openInv = new HashMap<>();
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public static void handleClick(AnvilAnswerPacket packet) {
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try {
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switch (packet.getAction()) {
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case LEFT_CLICK:
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openInv.get(packet.getPlayerId()).leftClickCallback.run();
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break;
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case CLOSE:
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openInv.remove(packet.getPlayerId()).closeCallback.run();
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break;
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case ANSWER:
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openInv.get(packet.getPlayerId()).callback.accept(packet.getText());
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break;
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}
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} catch (NullPointerException ignored) { }
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}
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private final Player player;
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private final String title;
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private final String defaultText;
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private final String material;
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private final Consumer<String> callback;
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private final Runnable closeCallback;
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private final Runnable leftClickCallback;
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public void open() {
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SteamwarUser user = SteamwarUser.get(player.getUniqueId());
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openInv.put(user.getId(), this);
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NetworkSender.send(player, new AnvilInventoryPacket(user.getId(), title, defaultText, material));
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}
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}
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@@ -0,0 +1,32 @@
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2025 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.velocitycore.network.handlers;
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import de.steamwar.network.packets.PacketHandler;
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import de.steamwar.network.packets.client.AnvilAnswerPacket;
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import de.steamwar.velocitycore.inventory.SWAnvilInv;
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public class AnvilAnswerHandler extends PacketHandler {
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@Handler
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public void handle(AnvilAnswerPacket packet) {
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SWAnvilInv.handleClick(packet);
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}
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}
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