forked from SteamWar/SteamWar
Update every Back item to use the new texture
This commit is contained in:
+1
-1
@@ -74,7 +74,7 @@ public class BauGuiEditor implements Listener {
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inv.setItem(mapping.getSize() + 5, new SWItem(Material.BARRIER, BauSystem.MESSAGE.parse("GUI_EDITOR_ITEM_TRASH", p), Arrays.asList(BauSystem.MESSAGE.parse("GUI_EDITOR_ITEM_TRASH_LORE", p)), false, clickType -> {
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}).getItemStack());
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inv.setItem(mapping.getSize() + 6, new SWItem(TrickyTrialsWrapper.impl.getTurtleScute(), BauSystem.MESSAGE.parse("GUI_EDITOR_ITEM_MORE", p)).getItemStack());
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inv.setItem(mapping.getSize() + 8, new SWItem(Material.ARROW, BauSystem.MESSAGE.parse("GUI_EDITOR_ITEM_CLOSE", p)).getItemStack());
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inv.setItem(mapping.getSize() + 8, new SWItem(Material.ARROW, BauSystem.MESSAGE.parse("GUI_EDITOR_ITEM_CLOSE", p)).setCustomModelData(1).getItemStack());
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p.openInventory(inv);
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p.getOpenInventory().setCursor(cursor == null ? new SWItem().getItemStack() : cursor);
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+2
-2
@@ -113,7 +113,7 @@ public abstract class LoaderInteractionElement<T extends Enum<T> & LoaderSetting
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});
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listInv.setItem(48, new SWItem(Material.ARROW, "§7Back", clickType -> {
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backAction.run();
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}));
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}).setCustomModelData(1));
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listInv.setItem(50, new SWItem(Material.GHAST_SPAWN_EGG, "§7Insert another Setting", clickType -> {
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elements.add(defaultSetting);
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extraPower.add(0);
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@@ -150,7 +150,7 @@ public abstract class LoaderInteractionElement<T extends Enum<T> & LoaderSetting
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SWInventory swInventory = new SWInventory(player, guiSize, BauSystem.MESSAGE.parse("LOADER_GUI_SETTINGS_TITLE", player));
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for (int i = guiSize - 9; i < guiSize; i++) swInventory.setItem(i, new SWItem(Material.GRAY_STAINED_GLASS_PANE, "§7", clickType -> {}));
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swInventory.setItem(guiSize - 9, new SWItem(Material.ARROW, BauSystem.MESSAGE.parse("LOADER_GUI_SETTINGS_BACK", player)).getItemStack(), clickType -> back.run());
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swInventory.setItem(guiSize - 9, new SWItem(Material.ARROW, BauSystem.MESSAGE.parse("LOADER_GUI_SETTINGS_BACK", player)).setCustomModelData(1).getItemStack(), clickType -> back.run());
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swInventory.setItem(guiSize - 5, new SWItem(Material.WOODEN_AXE, BauSystem.MESSAGE.parse("LOADER_GUI_SETTINGS_COPY", player)).getItemStack(), clickType -> {
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SWAnvilInv swAnvilInv = new SWAnvilInv(player, BauSystem.MESSAGE.parse("LOADER_GUI_COPY_TITLE", player), "1");
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swAnvilInv.setCallback(s -> {
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+1
-1
@@ -60,7 +60,7 @@ public class LoaderWait implements LoaderElement {
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public void click(Player player, Runnable backAction) {
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SWInventory swInventory = new SWInventory(player, 18, BauSystem.MESSAGE.parse("LOADER_GUI_WAIT_TITLE", player));
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for (int i = 9; i < 18; i++) swInventory.setItem(i, new SWItem(Material.GRAY_STAINED_GLASS_PANE, "§7"));
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swInventory.setItem(9, new SWItem(Material.ARROW, BauSystem.MESSAGE.parse("LOADER_GUI_WAIT_BACK", player)).getItemStack(), clickType -> backAction.run());
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swInventory.setItem(9, new SWItem(Material.ARROW, BauSystem.MESSAGE.parse("LOADER_GUI_WAIT_BACK", player)).setCustomModelData(1).getItemStack(), clickType -> backAction.run());
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swInventory.setItem(3, new SWItem(SWItem.getDye(1), BauSystem.MESSAGE.parse("LOADER_SETTING_TICKS_REMOVE_ONE", player), Arrays.asList(BauSystem.MESSAGE.parse("LOADER_SETTING_TICKS_REMOVE_ONE_SHIFT", player)), false, clickType -> {}).getItemStack(), clickType -> {
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delay -= clickType.isShiftClick() ? 5 : 1;
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+1
-1
@@ -91,7 +91,7 @@ public class LaufbauSettings {
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});
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inv.setItem(49, new SWItem(Material.ARROW, BauSystem.MESSAGE.parse("LAUFBAU_SETTINGS_GUI_BACK", p), clickType -> {
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open();
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}));
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}).setCustomModelData(1));
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inv.open();
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}
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+2
-2
@@ -202,9 +202,9 @@ public class MaterialCommand extends SWCommand implements Listener {
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private void searchGUI(Player p) {
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SWInventory swInventory = new SWInventory(p, 54, BauSystem.MESSAGE.parse("MATERIAL_SEARCH", p));
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Search search = searchMap.get(p);
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swInventory.setItem(45, new SWItem(Material.ARROW, BauSystem.MESSAGE.parse("MATERIAL_BACK", p), clickType -> {
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swInventory.setItem(0, new SWItem(Material.ARROW, BauSystem.MESSAGE.parse("MATERIAL_BACK", p), clickType -> {
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materialGUI(p);
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}));
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}).setCustomModelData(1));
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swInventory.setItem(10, new SWItem(Material.NAME_TAG, BauSystem.MESSAGE.parse("MATERIAL_SEARCH_NAME", p) + BauSystem.MESSAGE.parse("MATERIAL_SEARCH_VALUE", p, search.name), clickType -> {
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SWAnvilInv swAnvilInv = new SWAnvilInv(p, BauSystem.MESSAGE.parse("MATERIAL_SEARCH_NAME", p), search.name);
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swAnvilInv.setCallback(s -> {
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@@ -113,7 +113,7 @@ public class SchematicSelector {
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List<SWListInv.SWListEntry<SchematicNode>> list = new ArrayList<>();
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if(depth != 0) {
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list.add(new SWListInv.SWListEntry<>(new SWItem(Material.ARROW, Core.MESSAGE.parse("SCHEM_SELECTOR_BACK", player), clickType -> {}), null));
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list.add(new SWListInv.SWListEntry<>(new SWItem(Material.ARROW, Core.MESSAGE.parse("SCHEM_SELECTOR_BACK", player), clickType -> {}).setCustomModelData(1), null));
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}
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for (SchematicNode node : nodes) {
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@@ -206,9 +206,9 @@ public class MaterialCommand extends SWCommand implements Listener {
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private void searchGUI(Player p) {
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SWInventory swInventory = new SWInventory(p, 54, Builder.MESSAGE.parse("MATERIAL_SEARCH", p));
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Search search = searchMap.get(p);
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swInventory.setItem(45, new SWItem(Material.ARROW, Builder.MESSAGE.parse("MATERIAL_BACK", p), clickType -> {
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swInventory.setItem(0, new SWItem(Material.ARROW, Builder.MESSAGE.parse("MATERIAL_BACK", p), clickType -> {
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materialGUI(p);
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}));
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}).setCustomModelData(1));
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swInventory.setItem(10, new SWItem(Material.NAME_TAG, Builder.MESSAGE.parse("MATERIAL_SEARCH_NAME", p) + Builder.MESSAGE.parse("MATERIAL_SEARCH_VALUE", p, search.name), clickType -> {
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SWAnvilInv swAnvilInv = new SWAnvilInv(p, Builder.MESSAGE.parse("MATERIAL_SEARCH_NAME", p), search.name);
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swAnvilInv.setCallback(s -> {
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