Remove code duplication

This commit is contained in:
2025-05-18 10:34:41 +02:00
parent bf5eef2ebd
commit 8132e4fca0
5 changed files with 237 additions and 266 deletions
@@ -31,57 +31,6 @@ import java.util.*;
import java.util.stream.Collectors;
public class AutoChecker15 implements AutoChecker.IAutoChecker {
private static final Set<Material> INVENTORY = EnumSet.of(
Material.BARREL,
Material.BLAST_FURNACE,
Material.BREWING_STAND,
Material.CAMPFIRE,
Material.CHEST,
Material.DISPENSER,
Material.DROPPER,
Material.FURNACE,
Material.HOPPER,
Material.JUKEBOX,
Material.SHULKER_BOX,
Material.WHITE_SHULKER_BOX,
Material.ORANGE_SHULKER_BOX,
Material.MAGENTA_SHULKER_BOX,
Material.LIGHT_BLUE_SHULKER_BOX,
Material.YELLOW_SHULKER_BOX,
Material.LIME_SHULKER_BOX,
Material.PINK_SHULKER_BOX,
Material.GRAY_SHULKER_BOX,
Material.LIGHT_GRAY_SHULKER_BOX,
Material.CYAN_SHULKER_BOX,
Material.PURPLE_SHULKER_BOX,
Material.BLUE_SHULKER_BOX,
Material.BROWN_SHULKER_BOX,
Material.GREEN_SHULKER_BOX,
Material.RED_SHULKER_BOX,
Material.BLACK_SHULKER_BOX,
Material.SMOKER,
Material.TRAPPED_CHEST);
private static final Set<Material> FLOWERS = EnumSet.of(
Material.CORNFLOWER,
Material.POPPY,
Material.FERN,
Material.DANDELION,
Material.BLUE_ORCHID,
Material.ALLIUM,
Material.AZURE_BLUET,
Material.RED_TULIP,
Material.ORANGE_TULIP,
Material.WHITE_TULIP,
Material.PINK_TULIP,
Material.OXEYE_DAISY,
Material.LILY_OF_THE_VALLEY,
Material.WITHER_ROSE,
Material.SUNFLOWER,
Material.DIAMOND_HORSE_ARMOR,
Material.IRON_HORSE_ARMOR,
Material.GOLDEN_HORSE_ARMOR,
Material.HONEY_BOTTLE);
public AutoChecker.BlockScanResult scan(Clipboard clipboard) {
AutoChecker.BlockScanResult result = new AutoChecker.BlockScanResult();
@@ -98,7 +47,7 @@ public class AutoChecker15 implements AutoChecker.IAutoChecker {
result.getBlockCounts().merge(material, 1, Integer::sum);
if(INVENTORY.contains(material)) {
if(AutoCheckerItems.impl.getInventoryMaterials().contains(material)) {
checkInventory(result, block, material, new BlockPos(x, y, z));
}
@@ -125,7 +74,7 @@ public class AutoChecker15 implements AutoChecker.IAutoChecker {
));
itemsInInv.put(Material.FIRE_CHARGE, EnumSet.of(Material.DISPENSER));
itemsInInv.put(Material.ARROW, EnumSet.of(Material.DISPENSER));
FLOWERS.forEach(material -> itemsInInv.put(material, INVENTORY));
AutoCheckerItems.impl.getAllowedMaterialsInInventory().forEach(material -> itemsInInv.put(material, AutoCheckerItems.impl.getInventoryMaterials()));
}
private void checkInventory(AutoChecker.BlockScanResult result, BaseBlock block, Material material, BlockPos pos) {
@@ -0,0 +1,90 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2020 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.schematicsystem.autocheck;
import org.bukkit.Material;
import java.util.EnumSet;
import java.util.Set;
public class AutoCheckerItems15 implements AutoCheckerItems {
private static final Set<Material> INVENTORY = EnumSet.of(
Material.BARREL,
Material.BLAST_FURNACE,
Material.BREWING_STAND,
Material.CAMPFIRE,
Material.CHEST,
Material.DISPENSER,
Material.DROPPER,
Material.FURNACE,
Material.HOPPER,
Material.JUKEBOX,
Material.SHULKER_BOX,
Material.WHITE_SHULKER_BOX,
Material.ORANGE_SHULKER_BOX,
Material.MAGENTA_SHULKER_BOX,
Material.LIGHT_BLUE_SHULKER_BOX,
Material.YELLOW_SHULKER_BOX,
Material.LIME_SHULKER_BOX,
Material.PINK_SHULKER_BOX,
Material.GRAY_SHULKER_BOX,
Material.LIGHT_GRAY_SHULKER_BOX,
Material.CYAN_SHULKER_BOX,
Material.PURPLE_SHULKER_BOX,
Material.BLUE_SHULKER_BOX,
Material.BROWN_SHULKER_BOX,
Material.GREEN_SHULKER_BOX,
Material.RED_SHULKER_BOX,
Material.BLACK_SHULKER_BOX,
Material.SMOKER,
Material.TRAPPED_CHEST);
private static final Set<Material> FLOWERS = EnumSet.of(
Material.CORNFLOWER,
Material.POPPY,
Material.FERN,
Material.DANDELION,
Material.BLUE_ORCHID,
Material.ALLIUM,
Material.AZURE_BLUET,
Material.RED_TULIP,
Material.ORANGE_TULIP,
Material.WHITE_TULIP,
Material.PINK_TULIP,
Material.OXEYE_DAISY,
Material.LILY_OF_THE_VALLEY,
Material.WITHER_ROSE,
Material.SUNFLOWER,
Material.DIAMOND_HORSE_ARMOR,
Material.IRON_HORSE_ARMOR,
Material.GOLDEN_HORSE_ARMOR,
Material.HONEY_BOTTLE);
@Override
public Set<Material> getInventoryMaterials() {
return INVENTORY;
}
@Override
public Set<Material> getAllowedMaterialsInInventory() {
return FLOWERS;
}
}
@@ -1,213 +0,0 @@
/*
This file is a part of the SteamWar software.
Copyright (C) 2025 SteamWar.de-Serverteam
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.schematicsystem.autocheck;
import com.sk89q.jnbt.CompoundTag;
import com.sk89q.worldedit.entity.Entity;
import com.sk89q.worldedit.extent.clipboard.Clipboard;
import com.sk89q.worldedit.math.BlockVector3;
import com.sk89q.worldedit.world.block.BaseBlock;
import de.steamwar.schematicsystem.CheckSchemType;
import org.bukkit.Material;
import java.util.*;
import java.util.stream.Collectors;
public class AutoChecker19 implements AutoChecker.IAutoChecker {
private static final Set<Material> INVENTORY = EnumSet.of(
Material.BARREL,
Material.BLAST_FURNACE,
Material.BREWING_STAND,
Material.CAMPFIRE,
Material.CHEST,
Material.DISPENSER,
Material.DROPPER,
Material.FURNACE,
Material.HOPPER,
Material.JUKEBOX,
Material.SHULKER_BOX,
Material.WHITE_SHULKER_BOX,
Material.ORANGE_SHULKER_BOX,
Material.MAGENTA_SHULKER_BOX,
Material.LIGHT_BLUE_SHULKER_BOX,
Material.YELLOW_SHULKER_BOX,
Material.LIME_SHULKER_BOX,
Material.PINK_SHULKER_BOX,
Material.GRAY_SHULKER_BOX,
Material.LIGHT_GRAY_SHULKER_BOX,
Material.CYAN_SHULKER_BOX,
Material.PURPLE_SHULKER_BOX,
Material.BLUE_SHULKER_BOX,
Material.BROWN_SHULKER_BOX,
Material.GREEN_SHULKER_BOX,
Material.RED_SHULKER_BOX,
Material.BLACK_SHULKER_BOX,
Material.SMOKER,
Material.TRAPPED_CHEST);
private static final Set<Material> FLOWERS = EnumSet.of(
// 64-stackable Items
Material.CORNFLOWER,
Material.POPPY,
Material.FERN,
Material.DANDELION,
Material.BLUE_ORCHID,
Material.ALLIUM,
Material.AZURE_BLUET,
Material.RED_TULIP,
Material.ORANGE_TULIP,
Material.WHITE_TULIP,
Material.PINK_TULIP,
Material.OXEYE_DAISY,
Material.LILY_OF_THE_VALLEY,
Material.WITHER_ROSE,
Material.SUNFLOWER,
// 16-stackable Items
Material.HONEY_BOTTLE,
// Non-stackable items
Material.DIAMOND_HORSE_ARMOR,
Material.IRON_HORSE_ARMOR,
Material.GOLDEN_HORSE_ARMOR,
// Disks
Material.MUSIC_DISC_11,
Material.MUSIC_DISC_13,
Material.MUSIC_DISC_CAT,
Material.MUSIC_DISC_BLOCKS,
Material.MUSIC_DISC_CHIRP,
Material.MUSIC_DISC_FAR,
Material.MUSIC_DISC_MALL,
Material.MUSIC_DISC_MELLOHI,
Material.MUSIC_DISC_STAL,
Material.MUSIC_DISC_STRAD,
Material.MUSIC_DISC_WAIT,
Material.MUSIC_DISC_WARD,
Material.MUSIC_DISC_OTHERSIDE,
Material.MUSIC_DISC_PIGSTEP,
Material.MUSIC_DISC_RELIC,
Material.MUSIC_DISC_5
);
public AutoChecker.BlockScanResult scan(Clipboard clipboard) {
AutoChecker.BlockScanResult result = new AutoChecker.BlockScanResult();
BlockVector3 min = clipboard.getMinimumPoint();
BlockVector3 max = clipboard.getMaximumPoint();
for(int x = min.getBlockX(); x <= max.getBlockX(); x++){
for(int y = min.getBlockY(); y <= max.getBlockY(); y++) {
for (int z = min.getBlockZ(); z <= max.getBlockZ(); z++) {
final BaseBlock block = clipboard.getFullBlock(BlockVector3.at(x, y, z));
final Material material = Material.matchMaterial(block.getBlockType().getId());
if(material == null) {
continue;
}
result.getBlockCounts().merge(material, 1, Integer::sum);
if(INVENTORY.contains(material)) {
checkInventory(result, block, material, new BlockPos(x, y, z));
}
if(x == 0 || x == max.getBlockX() - 1 || y == max.getBlockY() - 1 || z == 0 || z == max.getBlockZ() - 1) {
result.getDesignBlocks().computeIfAbsent(material, m -> new ArrayList<>()).add(new BlockPos(x, y, z));
}
}
}
}
return result;
}
private static final Map<Material, Set<Material>> itemsInInv = new EnumMap<>(Material.class);
static {
itemsInInv.put(Material.BUCKET, EnumSet.of(Material.DISPENSER));
itemsInInv.put(Material.TNT, EnumSet.of(
Material.CHEST, Material.BARREL, Material.SHULKER_BOX, Material.BLACK_SHULKER_BOX,
Material.BLUE_SHULKER_BOX, Material.BROWN_SHULKER_BOX, Material.CYAN_SHULKER_BOX,
Material.GRAY_SHULKER_BOX, Material.GREEN_SHULKER_BOX, Material.LIGHT_BLUE_SHULKER_BOX,
Material.LIGHT_GRAY_SHULKER_BOX, Material.LIME_SHULKER_BOX, Material.MAGENTA_SHULKER_BOX,
Material.ORANGE_SHULKER_BOX, Material.PINK_SHULKER_BOX, Material.PURPLE_SHULKER_BOX,
Material.RED_SHULKER_BOX, Material.WHITE_SHULKER_BOX, Material.YELLOW_SHULKER_BOX
));
itemsInInv.put(Material.FIRE_CHARGE, EnumSet.of(Material.DISPENSER));
itemsInInv.put(Material.ARROW, EnumSet.of(Material.DISPENSER));
FLOWERS.forEach(material -> itemsInInv.put(material, INVENTORY));
}
private void checkInventory(AutoChecker.BlockScanResult result, BaseBlock block, Material material, BlockPos pos) {
CompoundTag nbt = block.getNbtData();
if(nbt == null) {
result.getDefunctNbt().add(pos);
return;
}
if(material == Material.JUKEBOX && nbt.getValue().containsKey("RecordItem")){
result.getRecords().add(pos);
return;
}
List<CompoundTag> items = nbt.getList("Items", CompoundTag.class);
if(items.isEmpty())
return; //Leeres Inventar
int counter = 0;
for(CompoundTag item : items){
if(!item.containsKey("id")){
result.getDefunctNbt().add(pos);
continue;
}
Material itemType = Material.matchMaterial(item.getString("id"));
if(itemType == null) //Leere Slots
continue;
if (!itemsInInv.getOrDefault(itemType, EnumSet.noneOf(Material.class)).contains(material)) {
result.getForbiddenItems().computeIfAbsent(pos, blockVector3 -> new HashSet<>()).add(itemType);
} else if(material == Material.DISPENSER && (itemType == Material.ARROW || itemType == Material.FIRE_CHARGE)) {
counter += item.getByte("Count");
}
if (item.containsKey("tag")) {
result.getForbiddenNbt().computeIfAbsent(pos, blockVector3 -> new HashSet<>()).add(itemType);
}
}
result.getDispenserItems().put(pos, counter);
}
@Override
public AutoCheckerResult check(Clipboard clipboard, CheckSchemType type) {
return AutoCheckerResult.builder()
.type(type)
.height(clipboard.getDimensions().getBlockY())
.width(clipboard.getDimensions().getBlockX())
.depth(clipboard.getDimensions().getBlockZ())
.blockScanResult(scan(clipboard))
.entities(clipboard.getEntities().stream().map(Entity::getLocation).map(blockVector3 -> new BlockPos(blockVector3.getBlockX(), blockVector3.getBlockY(), blockVector3.getBlockZ())).collect(Collectors.toList()))
.build();
}
@Override
public AutoCheckerResult sizeCheck(Clipboard clipboard, CheckSchemType type) {
return AutoCheckerResult.builder()
.type(type)
.height(clipboard.getDimensions().getBlockY())
.width(clipboard.getDimensions().getBlockX())
.depth(clipboard.getDimensions().getBlockZ())
.build();
}
}
@@ -0,0 +1,111 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2020 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.schematicsystem.autocheck;
import org.bukkit.Material;
import java.util.EnumSet;
import java.util.Set;
public class AutoCheckerItems19 implements AutoCheckerItems {
private static final Set<Material> INVENTORY = EnumSet.of(
Material.BARREL,
Material.BLAST_FURNACE,
Material.BREWING_STAND,
Material.CAMPFIRE,
Material.CHEST,
Material.DISPENSER,
Material.DROPPER,
Material.FURNACE,
Material.HOPPER,
Material.JUKEBOX,
Material.SHULKER_BOX,
Material.WHITE_SHULKER_BOX,
Material.ORANGE_SHULKER_BOX,
Material.MAGENTA_SHULKER_BOX,
Material.LIGHT_BLUE_SHULKER_BOX,
Material.YELLOW_SHULKER_BOX,
Material.LIME_SHULKER_BOX,
Material.PINK_SHULKER_BOX,
Material.GRAY_SHULKER_BOX,
Material.LIGHT_GRAY_SHULKER_BOX,
Material.CYAN_SHULKER_BOX,
Material.PURPLE_SHULKER_BOX,
Material.BLUE_SHULKER_BOX,
Material.BROWN_SHULKER_BOX,
Material.GREEN_SHULKER_BOX,
Material.RED_SHULKER_BOX,
Material.BLACK_SHULKER_BOX,
Material.SMOKER,
Material.TRAPPED_CHEST);
private static final Set<Material> ALLOWED_ITEMS_IN_INVENTORY = EnumSet.of(
// 64-stackable Items
Material.CORNFLOWER,
Material.POPPY,
Material.FERN,
Material.DANDELION,
Material.BLUE_ORCHID,
Material.ALLIUM,
Material.AZURE_BLUET,
Material.RED_TULIP,
Material.ORANGE_TULIP,
Material.WHITE_TULIP,
Material.PINK_TULIP,
Material.OXEYE_DAISY,
Material.LILY_OF_THE_VALLEY,
Material.WITHER_ROSE,
Material.SUNFLOWER,
// 16-stackable Items
Material.HONEY_BOTTLE,
// Non-stackable items
Material.DIAMOND_HORSE_ARMOR,
Material.IRON_HORSE_ARMOR,
Material.GOLDEN_HORSE_ARMOR,
// Disks
Material.MUSIC_DISC_11,
Material.MUSIC_DISC_13,
Material.MUSIC_DISC_CAT,
Material.MUSIC_DISC_BLOCKS,
Material.MUSIC_DISC_CHIRP,
Material.MUSIC_DISC_FAR,
Material.MUSIC_DISC_MALL,
Material.MUSIC_DISC_MELLOHI,
Material.MUSIC_DISC_STAL,
Material.MUSIC_DISC_STRAD,
Material.MUSIC_DISC_WAIT,
Material.MUSIC_DISC_WARD,
Material.MUSIC_DISC_OTHERSIDE,
Material.MUSIC_DISC_PIGSTEP,
Material.MUSIC_DISC_RELIC,
Material.MUSIC_DISC_5
);
@Override
public Set<Material> getInventoryMaterials() {
return INVENTORY;
}
@Override
public Set<Material> getAllowedMaterialsInInventory() {
return ALLOWED_ITEMS_IN_INVENTORY;
}
}
@@ -0,0 +1,34 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2020 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.schematicsystem.autocheck;
import de.steamwar.core.VersionDependent;
import de.steamwar.schematicsystem.SchematicSystem;
import org.bukkit.Material;
import java.util.Set;
public interface AutoCheckerItems {
AutoCheckerItems impl = VersionDependent.getVersionImpl(SchematicSystem.getInstance());
Set<Material> getInventoryMaterials();
Set<Material> getAllowedMaterialsInInventory();
}