forked from SteamWar/SteamWar
Fix Hullhider 1.15-, improve performance.
This commit is contained in:
@@ -24,7 +24,6 @@ import de.steamwar.entity.REntity;
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import de.steamwar.fightsystem.Config;
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import de.steamwar.fightsystem.FightSystem;
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import de.steamwar.fightsystem.fight.FightTeam;
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import it.unimi.dsi.fastutil.ints.Int2IntOpenHashMap;
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import lombok.AllArgsConstructor;
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import lombok.Getter;
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import org.bukkit.Location;
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@@ -52,7 +51,7 @@ public class Hull {
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private final BitSet occluding;
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private final BitSet visibility;
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private final Int2IntOpenHashMap visibilityDirections = new Int2IntOpenHashMap(); // Contains the visible directions of each occluding visible block
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private final HashMap<IntVector, BitSet> visibilityDirections = new HashMap<>(); // Contains the visible directions of each occluding visible block
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private final Set<IntVector> uncoveredSurface = new HashSet<>();
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private final HashSet<Player> players = new HashSet<>();
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@@ -68,13 +67,14 @@ public class Hull {
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directions = IntStream.range(0, 27)
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.mapToObj(v -> new IntVector(v%3 -1, (v/3)%3 -1, v/9 -1))
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.filter(v -> v.sqLength() > 0)
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.filter(v -> v.sqLength() <= 2)
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.filter(v -> v.sqLength() == 1 || v.x*primaryDirection.x + v.y*primaryDirection.y + v.z*primaryDirection.z >= 1) // Not pointing away from primary direction
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.toArray(IntVector[]::new);
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branchDirections = Arrays.stream(directions)
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.filter(v -> v.x*primaryDirection.x + v.y*primaryDirection.y + v.z*primaryDirection.z >= 0) // Not pointing away from primary direction
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.filter(v -> v.sqLength() == 2) // Diagonal
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.filter(v -> v.sqLength() >= 2) // Diagonal
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.toArray(IntVector[]::new);
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for(IntVector direction : directions)
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visibilityDirections.put(direction, new BitSet(region.volume()));
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}
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public boolean blockPrecise(Player player, int chunkX, int chunkY, int chunkZ) {
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@@ -141,7 +141,8 @@ public class Hull {
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public void initialize() {
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visibility.clear();
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occluding.clear();
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visibilityDirections.clear();
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for(BitSet directionalVisibility : visibilityDirections.values())
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directionalVisibility.clear();
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long start = System.currentTimeMillis();
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region.forEach((x, y, z) -> {
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@@ -149,7 +150,7 @@ public class Hull {
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if (isOccluding(Config.world.getBlockAt(x, y, z).getType()))
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occluding.set(block.toId(region));
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});
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forEachBorder((root, direction) -> updateBlocks(new NullList<>(), root, direction));
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forEachBorder((root, direction) -> updateBlocks(new NullList<>(), root, direction, visibilityDirections.get(direction)));
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FightSystem.getPlugin().getLogger().log(Level.INFO, () -> "[HullHider] initialisation finished: " + (System.currentTimeMillis() - start) + " ms, visible blocks: " + visibility.cardinality());
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}
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@@ -167,10 +168,11 @@ public class Hull {
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return;
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List<IntVector> uncovered = new ArrayList<>();
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int visibleDirections = visibilityDirections.remove(id);
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for(IntVector direction : directions) {
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if((directionId(direction) & visibleDirections) != 0)
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updateBlocks(uncovered, root, direction);
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for(Map.Entry<IntVector, BitSet> directionalVisibility : visibilityDirections.entrySet()) {
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if(directionalVisibility.getValue().get(id)) {
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directionalVisibility.getValue().clear(id);
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updateBlocks(uncovered, root, directionalVisibility.getKey(), directionalVisibility.getValue());
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}
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}
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if(uncovered.isEmpty())
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@@ -241,27 +243,29 @@ public class Hull {
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}
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}
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private void updateBlocks(List<IntVector> uncovered, IntVector block, IntVector direction) {
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private void updateBlocks(List<IntVector> uncovered, IntVector block, IntVector direction, BitSet directionalVisibility) {
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if (block.notInRegion(region))
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return;
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int id = block.toId(region);
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if(directionalVisibility.get(id))
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return;
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directionalVisibility.set(id);
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if (!visibility.get(id)) {
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visibility.set(id);
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uncovered.add(block);
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}
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if (occluding.get(id)) {
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visibilityDirections.compute(id, (pos, v) -> (v == null ? 0 : v) | directionId(direction));
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if (occluding.get(id))
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return;
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}
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updateBlocks(uncovered, block.add(direction), direction);
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updateBlocks(uncovered, block.add(direction), direction, directionalVisibility);
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if(!direction.equals(primaryDirection))
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return;
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for(IntVector branchDirection : branchDirections)
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updateBlocks(uncovered, block.add(branchDirection), branchDirection);
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updateBlocks(uncovered, block.add(branchDirection), branchDirection, visibilityDirections.get(branchDirection));
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}
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private int directionId(IntVector v) {
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