Merge pull request 'Fix RPlayer not showing when same player is present' (#71) from FixRPlayerHandling into main

Reviewed-on: SteamWar/SteamWar#71
Reviewed-by: D4rkr34lm <dark@steamwar.de>
This commit is contained in:
2025-06-26 23:28:00 +02:00
8 changed files with 281 additions and 6 deletions
@@ -19,18 +19,22 @@
package de.steamwar.entity;
import de.steamwar.Reflection;
import com.mojang.authlib.GameProfile;
import com.mojang.authlib.properties.Property;
import de.steamwar.Reflection;
import de.steamwar.core.BountifulWrapper;
import de.steamwar.core.Core;
import de.steamwar.core.FlatteningWrapper;
import de.steamwar.core.ProtocolWrapper;
import de.steamwar.network.NetworkSender;
import de.steamwar.network.packets.common.PlayerSkinRequestPacket;
import lombok.Getter;
import org.bukkit.GameMode;
import org.bukkit.Location;
import org.bukkit.entity.EntityType;
import org.bukkit.inventory.ItemStack;
import java.util.LinkedHashMap;
import java.util.Map;
import java.util.UUID;
import java.util.function.Consumer;
@@ -61,17 +65,40 @@ public class RPlayer extends REntity {
private static final Object skinPartsDataWatcher = BountifulWrapper.impl.getDataWatcherObject(skinPartsIndex(), Byte.class);
private final UUID actualUUID;
private final String name;
public RPlayer(REntityServer server, UUID uuid, String name, Location location) {
super(server, EntityType.PLAYER, uuid, location,0);
super(server, EntityType.PLAYER, UUID.randomUUID(), location,0);
this.actualUUID = uuid;
this.name = name;
server.addEntity(this);
}
public static final Map<UUID, Property> SKIN_DATA_PROMISES = new LinkedHashMap<UUID, Property>() {
@Override
protected boolean removeEldestEntry(Map.Entry<UUID, Property> eldest) {
return size() > 100;
}
};
private GameProfile getGameProfile() {
Property skinData = SKIN_DATA_PROMISES.computeIfAbsent(uuid, __ -> {
NetworkSender.sendOrQueue(new PlayerSkinRequestPacket(uuid));
return new Property("textures", null, null);
});
if (skinData.getValue() != null) {
GameProfile gameProfile = new GameProfile(uuid, name);
gameProfile.getProperties().put("textures", skinData);
return gameProfile;
} else {
return new GameProfile(actualUUID, name);
}
}
@Override
void list(Consumer<Object> packetSink) {
packetSink.accept(ProtocolWrapper.impl.playerInfoPacketConstructor(ProtocolWrapper.PlayerInfoAction.ADD, new GameProfile(uuid, name), GameMode.CREATIVE));
packetSink.accept(ProtocolWrapper.impl.playerInfoPacketConstructor(ProtocolWrapper.PlayerInfoAction.ADD, getGameProfile(), GameMode.CREATIVE));
}
@Override
@@ -88,7 +115,7 @@ public class RPlayer extends REntity {
@Override
void delist(Consumer<Object> packetSink) {
packetSink.accept(ProtocolWrapper.impl.playerInfoPacketConstructor(ProtocolWrapper.PlayerInfoAction.REMOVE, new GameProfile(uuid, name), GameMode.CREATIVE));
packetSink.accept(ProtocolWrapper.impl.playerInfoPacketConstructor(ProtocolWrapper.PlayerInfoAction.REMOVE, getGameProfile(), GameMode.CREATIVE));
}
private static final Class<?> namedSpawnPacket = Reflection.getClass("net.minecraft.network.protocol.game.ClientboundAddPlayerPacket");
@@ -19,9 +19,12 @@
package de.steamwar.network;
import com.mojang.authlib.properties.Property;
import de.steamwar.core.BountifulWrapper;
import de.steamwar.entity.RPlayer;
import de.steamwar.network.handlers.InventoryHandler;
import de.steamwar.network.packets.PacketHandler;
import de.steamwar.network.packets.common.PlayerSkinResponsePacket;
import de.steamwar.network.packets.server.*;
import de.steamwar.sql.BauweltMember;
import de.steamwar.sql.SteamwarUser;
@@ -68,4 +71,11 @@ public class CoreNetworkHandler extends PacketHandler {
public void handleLocaleChange(LocaleInvalidationPacket packet) {
SteamwarUser.invalidate(packet.getPlayerId());
}
@Handler
public void handlePlayerSkinResponse(PlayerSkinResponsePacket packet) {
Property property = RPlayer.SKIN_DATA_PROMISES.get(packet.getUuid());
if (property == null) return;
RPlayer.SKIN_DATA_PROMISES.put(packet.getUuid(), new Property("textures", packet.getSkin(), packet.getSignature()));
}
}
@@ -24,8 +24,42 @@ import de.steamwar.network.packets.NetworkPacket;
import lombok.SneakyThrows;
import org.bukkit.Bukkit;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.player.PlayerJoinEvent;
public class NetworkSender {
import java.util.ArrayList;
import java.util.List;
public class NetworkSender implements Listener {
private static List<NetworkPacket> queued = new ArrayList<>();
static {
Bukkit.getPluginManager().registerEvents(new NetworkSender(), Core.getInstance());
}
private NetworkSender() {
}
@EventHandler
public void onPlayerJoin(PlayerJoinEvent event) {
if (!Bukkit.getOnlinePlayers().isEmpty()) {
return;
}
Bukkit.getScheduler().runTaskLater(Core.getInstance(), () -> {
queued.forEach(NetworkSender::send);
queued.clear();
}, 1);
}
public static void sendOrQueue(NetworkPacket packet) {
if (!Bukkit.getOnlinePlayers().isEmpty()) {
send(packet);
} else {
queued.add(packet);
}
}
public static void send(NetworkPacket packet) {
Bukkit.getOnlinePlayers().stream().findAny().ifPresent(player -> send(packet, player));