Merge branch 'main' into TNTLeague/auto-shutdown

This commit is contained in:
2025-02-02 16:14:25 +01:00
2 changed files with 35 additions and 4 deletions
@@ -20,10 +20,7 @@
package de.steamwar.tntleague
import de.steamwar.message.Message
import de.steamwar.tntleague.command.AcceptCommand
import de.steamwar.tntleague.command.InviteCommand
import de.steamwar.tntleague.command.LeaveCommand
import de.steamwar.tntleague.command.RemoveCommand
import de.steamwar.tntleague.command.*
import de.steamwar.tntleague.events.GlobalListener
import de.steamwar.tntleague.events.LobbyListener
import de.steamwar.tntleague.game.TNTLeagueTeam
@@ -46,6 +43,7 @@ class TNTLeague : JavaPlugin() {
logger.info("TNTLeague enabled")
ReadyCommand.register()
InviteCommand.register()
AcceptCommand.register()
RemoveCommand.register()
@@ -0,0 +1,33 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.tntleague.command
import de.steamwar.command.SWCommand
import de.steamwar.tntleague.game.TNTLeagueGame
import org.bukkit.entity.Player
object ReadyCommand: SWCommand("ready") {
@Register
fun invitePlayer(@Validator("isLeader") sender: Player) {
if (TNTLeagueGame.state != TNTLeagueGame.GameState.LOBBY) return
TNTLeagueGame.getTeam(sender)?.also { it.isReady = it.isReady.not() }
}
}