forked from SteamWar/SteamWar
Merge branch 'main' into TNTLeague/auto-shutdown
This commit is contained in:
@@ -20,10 +20,7 @@
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package de.steamwar.tntleague
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package de.steamwar.tntleague
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import de.steamwar.message.Message
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import de.steamwar.message.Message
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import de.steamwar.tntleague.command.AcceptCommand
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import de.steamwar.tntleague.command.*
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import de.steamwar.tntleague.command.InviteCommand
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import de.steamwar.tntleague.command.LeaveCommand
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import de.steamwar.tntleague.command.RemoveCommand
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import de.steamwar.tntleague.events.GlobalListener
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import de.steamwar.tntleague.events.GlobalListener
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import de.steamwar.tntleague.events.LobbyListener
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import de.steamwar.tntleague.events.LobbyListener
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import de.steamwar.tntleague.game.TNTLeagueTeam
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import de.steamwar.tntleague.game.TNTLeagueTeam
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@@ -46,6 +43,7 @@ class TNTLeague : JavaPlugin() {
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logger.info("TNTLeague enabled")
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logger.info("TNTLeague enabled")
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ReadyCommand.register()
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InviteCommand.register()
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InviteCommand.register()
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AcceptCommand.register()
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AcceptCommand.register()
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RemoveCommand.register()
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RemoveCommand.register()
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@@ -0,0 +1,33 @@
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2025 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.tntleague.command
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import de.steamwar.command.SWCommand
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import de.steamwar.tntleague.game.TNTLeagueGame
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import org.bukkit.entity.Player
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object ReadyCommand: SWCommand("ready") {
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@Register
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fun invitePlayer(@Validator("isLeader") sender: Player) {
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if (TNTLeagueGame.state != TNTLeagueGame.GameState.LOBBY) return
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TNTLeagueGame.getTeam(sender)?.also { it.isReady = it.isReady.not() }
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}
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}
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