forked from SteamWar/SteamWar
Add TLS Feature
This commit is contained in:
@@ -1027,4 +1027,9 @@ XRAY_OFF=§cXray deactivated
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COLORREPLACE_HELP=§8//§ecolorreplace §8[§7color§8] §8[§7color§8] §8- §7Replace all blocks of one color with another
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TYPEREPLACE_HELP=§8//§etypereplace §8[§7type§8] §8[§7type§8] §8- §7Replace all blocks of one type with another
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# Schematic
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SCHEMATIC_GUI_ITEM=§eSchematics
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SCHEMATIC_GUI_ITEM=§eSchematics
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# TNTListener
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TLS_MESSAGE_79=§7TLS§8> §7Tick §e{0}§8: §e{1} §7TNT
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TLS_MESSAGE_80=§7TLS§8> §7Tick §e{0}§8: §e{1} §7TNT §8(§e{2} §7with Fuse 80§8)
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TLS_START_HELP=§7Start the TNT Listener
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TLS_STOP_HELP=§7Stop the TNT Listener
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+39
@@ -0,0 +1,39 @@
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2025 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.bausystem.features.tntlistener;
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import de.steamwar.command.SWCommand;
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import de.steamwar.linkage.Linked;
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import org.bukkit.entity.Player;
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@Linked
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public class TLSCommand extends SWCommand {
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public TLSCommand() { super("tntlistener", "tls"); }
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@Register(value = "start", description = "TLS_START_HELP")
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public void start(@Validator Player player) {
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TLSListener.instance.startListening(player);
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}
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@Register(value = "stop", description = "TLS_STOP_HELP")
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public void stop(@Validator Player player) {
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TLSListener.instance.stopListening(player);
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}
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}
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+162
@@ -0,0 +1,162 @@
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2025 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.bausystem.features.tntlistener;
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import de.steamwar.bausystem.features.tpslimit.TPSUtils;
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import de.steamwar.bausystem.BauSystem;
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import de.steamwar.bausystem.region.Region;
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import de.steamwar.linkage.Linked;
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import de.steamwar.linkage.LinkedInstance;
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import org.bukkit.entity.TNTPrimed;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventPriority;
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import org.bukkit.event.Listener;
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import org.bukkit.event.entity.EntitySpawnEvent;
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import org.bukkit.event.player.PlayerQuitEvent;
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import org.bukkit.scheduler.BukkitRunnable;
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import org.bukkit.entity.Player;
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import java.util.*;
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@Linked
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public class TLSListener implements Listener {
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@LinkedInstance
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BauSystem bauSystem;
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/**
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* Expose an instance to the TLS Command so it can access it
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*/
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@LinkedInstance
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public static TLSListener instance;
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private final Map<Region, List<TNTPrimed>> primedTNT = new HashMap<>();
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private final Map<Region, Boolean> regionSheduled = new HashMap<>();
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private final Map<Region, Long> regionReferenceTick = new HashMap<>();
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private final List<Player> listeningPlayers = new ArrayList<>();
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private boolean listening = false;
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private final long maxDelay = 120;
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@EventHandler(priority = EventPriority.LOWEST, ignoreCancelled = true)
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public void onTNTSpawn(EntitySpawnEvent event) {
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if (!(event.getEntity() instanceof TNTPrimed tnt)) return;
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if (!(listening)) return;
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Region eventRegion = Region.getRegion(event.getLocation());
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// Add tnt to the list
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if (!primedTNT.containsKey(eventRegion)) {
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primedTNT.put(eventRegion, new ArrayList<>());
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}
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primedTNT.get(eventRegion).add(tnt);
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// Update the realtiveTick
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long currentTick = TPSUtils.currentRealTick.get();
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long referenceTick = regionReferenceTick.getOrDefault(eventRegion, 0L);
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if (currentTick - referenceTick > maxDelay) {
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referenceTick = currentTick;
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regionReferenceTick.put(eventRegion, referenceTick);
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}
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long relativeTick = currentTick - referenceTick;
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this.messageNextTick(eventRegion, relativeTick);
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}
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public void messageNextTick(Region region, long relativeTick) {
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/*
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* Some TNT can be spawned so late in the gt, that they do not get processed,
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* essentially lengthening their fuse by 1gt. To detect this, shedule the
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* message at the start of the next (server side) gt. If the tnt got processed it has a
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* Fuse of 79, else 80.
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*/
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if (regionSheduled.getOrDefault(region, false)) {
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return;
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}
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regionSheduled.put(region, true);
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new BukkitRunnable() {
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@Override
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public void run() {
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regionSheduled.remove(region);
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int primed80 = 0;
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int primed79 = 0;
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//tntFuse79.put(region, 0);
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//tntFuse80.put(region, 0);
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for (TNTPrimed tnt : primedTNT.get(region)) {
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if (tnt.getFuseTicks() == 80) {
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primed80++;
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//tntFuse80.put(region, tntFuse80.getOrDefault(region, 0) + 1);
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} else if (tnt.getFuseTicks() == 79) {
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primed79++;
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//tntFuse79.getOrDefault(region, tntFuse79.getOrDefault(region, 0) + 1);
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}
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}
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//primedTNT.get(region).removeIf(t -> t.getFuseTicks() <= 78 || t.isDead());
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primedTNT.get(region).clear();
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/*
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* Message the player, if there are tnt with Fuse 80 use special message
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*/
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for (Player p : listeningPlayers) {
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if (region.getArea().inRegion(p.getLocation(), false)) {
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if (primed80 > 0) {
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// Foreach throws IDE errors: variables in lambda expressions should be final
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//p.sendMessage(String.format("§7TLS§8> §7Tick §e%d§8: §e%d §7TNT §8(§e%d §7with Fuse 80§8)", relativeTick, primed79 + primed80, primed80));
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BauSystem.MESSAGE.sendPrefixless("TLS_MESSAGE_80", p, relativeTick, primed79 + primed80, primed80);
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} else {
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BauSystem.MESSAGE.sendPrefixless("TLS_MESSAGE_79", p, relativeTick, primed79);
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//p.sendMessage(String.format("§7TLS§8> §7Tick §e%d§8: §e%d §7TNT", relativeTick, primed79));
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}
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}
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}
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}
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}.runTaskLater(bauSystem.getInstance(), 1);
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}
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@EventHandler
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public void onPlayerQuit(PlayerQuitEvent event) {
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listeningPlayers.remove(event.getPlayer());
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}
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public void startListening(Player player) {
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this.listening = true;
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listeningPlayers.add(player);
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}
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public void stopListening(Player player) {
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listeningPlayers.remove(player);
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if (listeningPlayers.toArray().length == 0) {
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this.listening = false;
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}
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}
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public boolean isActiveFor(Player player) {
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return listeningPlayers.contains(player);
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}
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}
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+46
@@ -0,0 +1,46 @@
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2025 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.bausystem.features.tntlistener;
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import de.steamwar.linkage.Linked;
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import de.steamwar.bausystem.Permission;
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import de.steamwar.bausystem.region.Region;
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import de.steamwar.bausystem.utils.ScoreboardElement;
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import org.bukkit.entity.Player;
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@Linked
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public class TLSScoreboardElement implements ScoreboardElement {
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@Override
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public ScoreboardGroup getGroup() { return ScoreboardGroup.OTHER; }
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@Override
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public int order() { return 2; }
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@Override
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public String get(Region region, Player p) {
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if (!Permission.BUILD.hasPermission(p)) return null;
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if (TLSListener.instance.isActiveFor(p)) {
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return "§e" + "TLS" + "§8: " + "§aon";
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} else {
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return null;
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}
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}
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}
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