forked from SteamWar/SteamWar
Add GameModeConfig.ArenaConfig.WaterDamage for hard water damage by setting air or normal handling
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@@ -402,6 +402,13 @@ public final class GameModeConfig<M, W> {
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*/
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public final int WaterDepth;
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/**
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* If TNT should break blocks even underwater
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*
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* @implSpec {@code true} by default
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*/
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public final boolean WaterDamage;
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/**
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* The outer border of the arena, measured in blocks around the schematic areas
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*/
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@@ -457,6 +464,7 @@ public final class GameModeConfig<M, W> {
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private ArenaConfig(YMLWrapper loader, SchematicConfig.SizeConfig Size, List<Integer> EnterStages) {
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loaded = loader.canLoad();
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WaterDepth = loader.getInt("WaterDepth", 0);
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WaterDamage = loader.getBoolean("WaterDamage", true);
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Schem2Border = new Schem2BorderConfig(loader.with("Schem2Border"));
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SpawnOffset = new SpawnOffsetConfig(loader.with("SpawnOffset"), Size);
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BorderFromSchematic = loader.getInt("BorderFromSchematic", 21);
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@@ -182,6 +182,7 @@ public class Permanent implements Listener {
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@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
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public void onExplosion(EntityExplodeEvent e) {
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if (!(e.getEntity() instanceof TNTPrimed)) return;
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if (!Config.GameModeConfig.Arena.WaterDamage) return;
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e.blockList().removeIf(block -> {
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if(block.getType() == Material.TNT) {
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return false;
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