Improving SelectAdjacent

This commit is contained in:
2025-10-03 11:55:37 +02:00
parent 2bc295c620
commit c38777158a
@@ -21,6 +21,7 @@ package de.steamwar.bausystem.features.worldedit;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.region.Point;
import de.steamwar.bausystem.region.Region;
import de.steamwar.bausystem.utils.FlatteningWrapper;
import de.steamwar.core.WorldEditRenderer;
import de.steamwar.linkage.Linked;
@@ -76,10 +77,10 @@ public class SelectAdjacent implements Listener {
public void onPlayerInteract(PlayerInteractEvent event) {
if (!event.hasItem()) return;
if (event.getItem().getType() != Material.WOODEN_AXE) return;
if (!event.getPlayer().isSneaking()) return;
if (event.getAction() != Action.LEFT_CLICK_BLOCK) return;
Selector selector = selectors.get(event.getPlayer());
if (selector != null) selector.cancel();
if (!event.getPlayer().isSneaking()) return;
if (event.getAction() != Action.LEFT_CLICK_BLOCK) return;
Material material = event.getPlayer().getInventory().getItemInOffHand().getType();
if (material.isAir()) {
selector = new Selector(event.getClickedBlock(), event.getPlayer(), __ -> true);
@@ -111,6 +112,8 @@ public class SelectAdjacent implements Listener {
private Set<Location> seen = new HashSet<>();
private Set<Location> toCalc = new HashSet<>();
private Region.Area area;
public Selector(Block block, Player player, Predicate<Material> predicate) {
this.predicate = predicate;
toCalc.add(block.getLocation());
@@ -121,6 +124,16 @@ public class SelectAdjacent implements Listener {
maxY = block.getY();
maxZ = block.getZ();
Region region = Region.getRegion(block.getLocation());
area = Region.Area.EMPTY;
if (region.getBuildArea().inRegion(block.getLocation(), true)) {
area = region.getBuildArea();
} else if (region.getTestblockArea().inRegion(block.getLocation(), true)) {
area = region.getTestblockArea();
} else if (region.getArea().inRegion(block.getLocation(), true)) {
area = region.getArea();
}
bukkitTask = Bukkit.getScheduler().runTaskTimer(BauSystem.getInstance(), () -> {
run();
@@ -158,6 +171,7 @@ public class SelectAdjacent implements Listener {
if (block.isEmpty() || block.isLiquid()) continue;
if (!predicate.test(block.getType())) continue;
seen.add(location);
if (!area.inRegion(block.getLocation(), true)) continue;
minX = Math.min(minX, location.getBlockX());
maxX = Math.max(maxX, location.getBlockX());