Improve network code

This commit is contained in:
2025-06-12 21:28:49 +02:00
parent 3d562cf743
commit c3a4e7ed85
5 changed files with 30 additions and 87 deletions
@@ -1,47 +0,0 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2020 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.core;
import lombok.NoArgsConstructor;
import java.util.concurrent.atomic.AtomicBoolean;
@NoArgsConstructor
public class Promise<E> {
private AtomicBoolean hasValue = new AtomicBoolean(false);
private E value;
public void setValue(E value) {
this.value = value;
hasValue.set(true);
}
public E getValue() {
if (hasValue.get()) {
return value;
}
while (hasValue.get()) {
Thread.yield();
}
return value;
}
}
@@ -22,7 +22,10 @@ package de.steamwar.entity;
import com.mojang.authlib.GameProfile;
import com.mojang.authlib.properties.Property;
import de.steamwar.Reflection;
import de.steamwar.core.*;
import de.steamwar.core.BountifulWrapper;
import de.steamwar.core.Core;
import de.steamwar.core.FlatteningWrapper;
import de.steamwar.core.ProtocolWrapper;
import de.steamwar.network.NetworkSender;
import de.steamwar.network.packets.common.PlayerSkinRequestPacket;
import lombok.Getter;
@@ -72,22 +75,21 @@ public class RPlayer extends REntity {
server.addEntity(this);
}
public static final Map<UUID, Promise<Property>> SKIN_DATA_PROMISES = new LinkedHashMap<UUID, Promise<Property>>() {
public static final Map<UUID, Property> SKIN_DATA_PROMISES = new LinkedHashMap<UUID, Property>() {
@Override
protected boolean removeEldestEntry(Map.Entry<UUID, Promise<Property>> eldest) {
protected boolean removeEldestEntry(Map.Entry<UUID, Property> eldest) {
return size() > 100;
}
};
private GameProfile getGameProfile() {
Property property = SKIN_DATA_PROMISES.computeIfAbsent(uuid, __ -> {
Promise<Property> future = new Promise<>();
Property skinData = SKIN_DATA_PROMISES.computeIfAbsent(uuid, __ -> {
NetworkSender.sendOrQueue(new PlayerSkinRequestPacket(uuid));
return future;
}).getValue();
if (property != null) {
return new Property("textures", null, null);
});
if (skinData.getValue() != null) {
GameProfile gameProfile = new GameProfile(uuid, name);
gameProfile.getProperties().put("textures", property);
gameProfile.getProperties().put("textures", skinData);
return gameProfile;
} else {
return new GameProfile(actualUUID, name);
@@ -21,7 +21,6 @@ package de.steamwar.network;
import com.mojang.authlib.properties.Property;
import de.steamwar.core.BountifulWrapper;
import de.steamwar.core.Promise;
import de.steamwar.entity.RPlayer;
import de.steamwar.network.handlers.InventoryHandler;
import de.steamwar.network.packets.PacketHandler;
@@ -75,8 +74,8 @@ public class CoreNetworkHandler extends PacketHandler {
@Handler
public void handlePlayerSkinResponse(PlayerSkinResponsePacket packet) {
Promise<Property> propertyPromise = RPlayer.SKIN_DATA_PROMISES.get(packet.getUuid());
if (propertyPromise == null) return;
propertyPromise.setValue(new Property("textures", packet.getSkin(), packet.getSignature()));
Property property = RPlayer.SKIN_DATA_PROMISES.get(packet.getUuid());
if (property == null) return;
RPlayer.SKIN_DATA_PROMISES.put(packet.getUuid(), new Property("textures", packet.getSkin(), packet.getSignature()));
}
}
@@ -27,15 +27,12 @@ import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.player.PlayerJoinEvent;
import org.bukkit.event.player.PlayerQuitEvent;
import java.util.ArrayList;
import java.util.List;
import java.util.concurrent.atomic.AtomicInteger;
public class NetworkSender implements Listener {
private static AtomicInteger numberOfPlayers = new AtomicInteger(0);
private static List<NetworkPacket> queued = new ArrayList<>();
static {
@@ -47,21 +44,17 @@ public class NetworkSender implements Listener {
@EventHandler
public void onPlayerJoin(PlayerJoinEvent event) {
numberOfPlayers.incrementAndGet();
if (numberOfPlayers.get() > 1) return;
if (!Bukkit.getOnlinePlayers().isEmpty()) {
return;
}
Bukkit.getScheduler().runTaskLater(Core.getInstance(), () -> {
queued.forEach(NetworkSender::send);
queued.clear();
}, 1);
}
@EventHandler
public void onPlayerQuit(PlayerQuitEvent event) {
numberOfPlayers.decrementAndGet();
}
public static void sendOrQueue(NetworkPacket packet) {
if (numberOfPlayers.get() > 0) {
if (!Bukkit.getOnlinePlayers().isEmpty()) {
send(packet);
} else {
queued.add(packet);