forked from SteamWar/SteamWar
Add SimulatorCommand.rename
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@@ -271,6 +271,7 @@ SIMULATOR_CHANGE_HELP=§8/§esimulator change §8-§7 Change your simulator wand
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SIMULATOR_DELETE_HELP=§8/§esimulator delete §8[§7name§8] §8-§7 Deletes the simulator
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SIMULATOR_START_HELP=§8/§esimulator start §8[§7name§8] §8-§7 Starts the simulator
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SIMULATOR_COPY_HELP=§8/§esimulator copy §8[§7to-copy§8] §8[§7name§8] §8-§7 Copy the simulator
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SIMULATOR_RENAME_HELP=§8/§esimulator rename §8[§7to-rename§8] §8[§7name§8] §8-§7 Rename the simulator
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SIMULATOR_GUI_ITEM_NAME=§eTNT Simulator
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SIMULATOR_NO_SIM_IN_HAND=§cNo simulator item selected
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SIMULATOR_GUI_SELECT_SIM=Simulator selection
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@@ -307,6 +308,7 @@ SIMULATOR_POSITION_Z=§7z-Position
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SIMULATOR_BACK=§eBack
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SIMULATOR_GUI_TOTAL_TNT=§7Total TNT§8: §e{0}
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SIMULATOR_DELETED=§cSimulator deleted
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SIMULATOR_RENAMED=§cSimulator renamed
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## GUI
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SIMULATOR_POSITION_EDIT=§eEdit position
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SIMULATOR_POSITION_ADD=§eSet position
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@@ -254,6 +254,7 @@ SIMULATOR_CHANGE_HELP=§8/§esimulator change §8-§7 Wechsel zu einem anderen S
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SIMULATOR_DELETE_HELP=§8/§esimulator delete §8[§7name§8] §8-§7 Löscht den Simulator
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SIMULATOR_START_HELP=§8/§esimulator start §8[§7name§8] §8-§7 Startet die Simulation
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SIMULATOR_COPY_HELP=§8/§esimulator copy §8[§7to-copy§8] §8[§7name§8] §8-§7 Kopiert einen Simulator
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SIMULATOR_RENAME_HELP=§8/§esimulator rename §8[§7to-copy§8] §8[§7name§8] §8-§7 Benennt einen Simulator um
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SIMULATOR_GUI_ITEM_NAME=§eTNT Simulator
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SIMULATOR_NO_SIM_IN_HAND=§cKein Simulator Item gewählt
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SIMULATOR_GUI_SELECT_SIM=Simulator wählen
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@@ -290,6 +291,7 @@ SIMULATOR_POSITION_Z=§7z-Position
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SIMULATOR_BACK=§eZurück
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SIMULATOR_GUI_TOTAL_TNT=§7Gesamt TNT§8: §e{0}
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SIMULATOR_DELETED=§cSimulator gelöscht
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SIMULATOR_RENAMED=§cSimulator umbenannt
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## GUI
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SIMULATOR_POSITION_EDIT=§ePosition bearbeiten
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SIMULATOR_POSITION_ADD=§ePosition setzen
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+18
@@ -88,6 +88,24 @@ public class SimulatorCommand extends SWCommand {
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SimulatorExecutor.run(simulator);
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}
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@Register(value = "rename", description = "SIMULATOR_RENAME_HELP")
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public void rename(@Validator Player p, @ErrorMessage("SIMULATOR_NOT_EXISTS") Simulator simulator, String name) {
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if (SimulatorStorage.getSimulator(name) != null) {
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BauSystem.MESSAGE.send("SIMULATOR_NAME_ALREADY_EXISTS", p);
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return;
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}
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if (!name.matches("[a-zA-Z_0-9-]+")) {
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BauSystem.MESSAGE.send("SIMULATOR_NAME_INVALID", p);
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return;
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}
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if (SimulatorStorage.copy(simulator, name)) {
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SimulatorStorage.delete(simulator);
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BauSystem.MESSAGE.send("SIMULATOR_RENAMED", p);
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} else {
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BauSystem.MESSAGE.send("SIMULATOR_ERROR_COPY", p);
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}
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}
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@ClassMapper(value = Simulator.class, local = true)
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public TypeMapper<Simulator> allSimulators() {
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return new TypeMapper<>() {
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