forked from SteamWar/SteamWar
Hotfix some exceptions
This commit is contained in:
@@ -25,7 +25,7 @@ public interface ParticleElement {
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}
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default Particle.DustOptions withColor(int r, int g, int b) {
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return new Particle.DustOptions(Color.fromRGB(r, g, b), RANDOM.nextFloat() / 2);
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return new Particle.DustOptions(Color.fromRGB(r, g, b), (float) (RANDOM.nextFloat() / 2 + 0.5));
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}
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default void display(Location location, Player root, boolean onlySelf, boolean onlyOther, Consumer<Player> consumer) {
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@@ -51,10 +51,10 @@ public class TrippleCircle extends Circle {
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particleElement.tick(particleTickData.withLocation(location.clone().add(vector)));
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vector.rotateAroundY(120 / 180.0);
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vector.rotateAroundY(Math.toRadians(120));
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second.tick(particleTickData.withLocation(location.clone().add(vector)));
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vector.rotateAroundY(120 / 180.0);
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vector.rotateAroundY(Math.toRadians(120));
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third.tick(particleTickData.withLocation(location.clone().add(vector)));
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}
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}
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+20
-20
@@ -28,25 +28,25 @@ public enum CustomEasterParticle implements ParticleEnum {
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),
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PLAYER_10916(new ParticleData(Material.TORCHFLOWER, "PARTICLE_PLAYER_10916_AURA", ParticleRequirement.easterEventSpecificPlayer(10916),
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new Always(new NonMoving(new Group(
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new LocationMutator(new Circle(new DustParticle(Particle.REDSTONE, 0, 0, 0, 0, 1, new Gradient(Color.RED)), 0.5, 1), location -> location.add(0, 0.2, 0)),
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new LocationMutator(new Circle(new DustParticle(Particle.REDSTONE, 0, 0, 0, 0, 1, new Gradient(Color.RED)), 0.5, 1), location -> location.add(0, 0.3, 0)),
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new LocationMutator(new Circle(new DustParticle(Particle.REDSTONE, 0, 0, 0, 0, 1, new Gradient(Color.RED)), 0.55, 1), location -> location.add(0, 0.4, 0)),
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new LocationMutator(new Circle(new DustParticle(Particle.REDSTONE, 0, 0, 0, 0, 1, new Gradient(Color.RED)), 0.55, 1), location -> location.add(0, 0.5, 0)),
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new LocationMutator(new Circle(new DustParticle(Particle.REDSTONE, 0, 0, 0, 0, 1, new Gradient(Color.RED)), 0.65, 1), location -> location.add(0, 0.6, 0)),
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new LocationMutator(new Circle(new DustParticle(Particle.REDSTONE, 0, 0, 0, 0, 1, new Gradient(Color.RED)), 0.65, 1), location -> location.add(0, 0.7, 0)),
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new LocationMutator(new Circle(new DustParticle(Particle.REDSTONE, 0, 0, 0, 0, 1, new Gradient(Color.RED)), 0.7, 1), location -> location.add(0, 0.8, 0)),
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new LocationMutator(new Circle(new DustParticle(Particle.REDSTONE, 0, 0, 0, 0, 1, new Gradient(Color.RED)), 0.7, 1), location -> location.add(0, 0.9, 0)),
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new LocationMutator(new Circle(new DustParticle(Particle.REDSTONE, 0, 0, 0, 0, 1, new Gradient(Color.RED)), 0.7, 1), location -> location.add(0, 1.0, 0)),
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new LocationMutator(new Circle(new DustParticle(Particle.REDSTONE, 0, 0, 0, 0, 1, new Gradient(Color.RED)), 0.75, 1), location -> location.add(0, 1.1, 0)),
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new LocationMutator(new Circle(new DustParticle(Particle.REDSTONE, 0, 0, 0, 0, 1, new Gradient(Color.RED)), 0.75, 1), location -> location.add(0, 1.2, 0)),
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new LocationMutator(new Circle(new DustParticle(Particle.REDSTONE, 0, 0, 0, 0, 1, new Gradient(Color.RED)), 0.75, 1), location -> location.add(0, 1.3, 0)),
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new LocationMutator(new Circle(new DustParticle(Particle.REDSTONE, 0, 0, 0, 0, 1, new Gradient(Color.RED)), 0.8, 1), location -> location.add(0, 1.4, 0)),
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new LocationMutator(new Circle(new DustParticle(Particle.REDSTONE, 0, 0, 0, 0, 1, new Gradient(Color.RED)), 0.8, 1), location -> location.add(0, 1.5, 0)),
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new LocationMutator(new Circle(new DustParticle(Particle.REDSTONE, 0, 0, 0, 0, 1, new Gradient(Color.RED)), 0.8, 1), location -> location.add(0, 1.6, 0)),
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new LocationMutator(new Circle(new DustParticle(Particle.REDSTONE, 0, 0, 0, 0, 1, new Gradient(Color.RED)), 0.85, 1), location -> location.add(0, 1.7, 0)),
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new LocationMutator(new Circle(new DustParticle(Particle.REDSTONE, 0, 0, 0, 0, 1, new Gradient(Color.RED)), 0.85, 1), location -> location.add(0, 1.8, 0)),
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new LocationMutator(new Circle(new DustParticle(Particle.REDSTONE, 0, 0, 0, 0, 1, new Gradient(Color.RED)), 0.85, 1), location -> location.add(0, 1.9, 0)),
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new LocationMutator(new Circle(new DustParticle(Particle.REDSTONE, 0, 0, 0, 0, 1, new Gradient(Color.RED)), 0.9, 1), location -> location.add(0, 2.0, 0))
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new LocationMutator(new Circle(new DustParticle(Particle.REDSTONE, 0, 0, 0, 0, 1, new Gradient(Color.RED)), 0.5, 10), location -> location.add(0, 0.2, 0)),
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new LocationMutator(new Circle(new DustParticle(Particle.REDSTONE, 0, 0, 0, 0, 1, new Gradient(Color.RED)), 0.5, 10), location -> location.add(0, 0.3, 0)),
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new LocationMutator(new Circle(new DustParticle(Particle.REDSTONE, 0, 0, 0, 0, 1, new Gradient(Color.RED)), 0.55, 10), location -> location.add(0, 0.4, 0)),
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new LocationMutator(new Circle(new DustParticle(Particle.REDSTONE, 0, 0, 0, 0, 1, new Gradient(Color.RED)), 0.55, 10), location -> location.add(0, 0.5, 0)),
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new LocationMutator(new Circle(new DustParticle(Particle.REDSTONE, 0, 0, 0, 0, 1, new Gradient(Color.RED)), 0.65, 10), location -> location.add(0, 0.6, 0)),
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new LocationMutator(new Circle(new DustParticle(Particle.REDSTONE, 0, 0, 0, 0, 1, new Gradient(Color.RED)), 0.65, 10), location -> location.add(0, 0.7, 0)),
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new LocationMutator(new Circle(new DustParticle(Particle.REDSTONE, 0, 0, 0, 0, 1, new Gradient(Color.RED)), 0.7, 10), location -> location.add(0, 0.8, 0)),
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new LocationMutator(new Circle(new DustParticle(Particle.REDSTONE, 0, 0, 0, 0, 1, new Gradient(Color.RED)), 0.7, 10), location -> location.add(0, 0.9, 0)),
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new LocationMutator(new Circle(new DustParticle(Particle.REDSTONE, 0, 0, 0, 0, 1, new Gradient(Color.RED)), 0.7, 10), location -> location.add(0, 1.0, 0)),
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new LocationMutator(new Circle(new DustParticle(Particle.REDSTONE, 0, 0, 0, 0, 1, new Gradient(Color.RED)), 0.75, 10), location -> location.add(0, 1.1, 0)),
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new LocationMutator(new Circle(new DustParticle(Particle.REDSTONE, 0, 0, 0, 0, 1, new Gradient(Color.RED)), 0.75, 10), location -> location.add(0, 1.2, 0)),
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new LocationMutator(new Circle(new DustParticle(Particle.REDSTONE, 0, 0, 0, 0, 1, new Gradient(Color.RED)), 0.75, 10), location -> location.add(0, 1.3, 0)),
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new LocationMutator(new Circle(new DustParticle(Particle.REDSTONE, 0, 0, 0, 0, 1, new Gradient(Color.RED)), 0.8, 10), location -> location.add(0, 1.4, 0)),
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new LocationMutator(new Circle(new DustParticle(Particle.REDSTONE, 0, 0, 0, 0, 1, new Gradient(Color.RED)), 0.8, 10), location -> location.add(0, 1.5, 0)),
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new LocationMutator(new Circle(new DustParticle(Particle.REDSTONE, 0, 0, 0, 0, 1, new Gradient(Color.RED)), 0.8, 10), location -> location.add(0, 1.6, 0)),
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new LocationMutator(new Circle(new DustParticle(Particle.REDSTONE, 0, 0, 0, 0, 1, new Gradient(Color.RED)), 0.85, 10), location -> location.add(0, 1.7, 0)),
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new LocationMutator(new Circle(new DustParticle(Particle.REDSTONE, 0, 0, 0, 0, 1, new Gradient(Color.RED)), 0.85, 10), location -> location.add(0, 1.8, 0)),
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new LocationMutator(new Circle(new DustParticle(Particle.REDSTONE, 0, 0, 0, 0, 1, new Gradient(Color.RED)), 0.85, 10), location -> location.add(0, 1.9, 0)),
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new LocationMutator(new Circle(new DustParticle(Particle.REDSTONE, 0, 0, 0, 0, 1, new Gradient(Color.RED)), 0.9, 10), location -> location.add(0, 2.0, 0))
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))))
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),
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PLAYER_10697(new ParticleData(Material.GUNPOWDER, "PARTICLE_PLAYER_10697_AURA", ParticleRequirement.easterEventSpecificPlayer(10697),
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@@ -93,7 +93,7 @@ public enum CustomEasterParticle implements ParticleEnum {
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new Always(new NonFlying(new Delayed(new Wing(new SimpleParticle(Particle.CRIT_MAGIC, 0, 0, 0, 0, 1), 0.2, WingDesign.EV), 20))))
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),
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TEAM_158_2(new ParticleData(Material.ENDER_EYE, "PARTICLE_TEAM_158_2", ParticleRequirement.easterEventSpecificTeam(158),
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new Always(new NonFlying(new YOffset(new DoubleCircle(new DustParticle(Particle.REDSTONE, 0.01f, 0.01f, 0.01f, 0.1, 1, new Gradient(Color.RED)), new DustParticle(Particle.REDSTONE, 0.01f, 0.01f, 0.01f, 0.1, 1, new Gradient(Color.BLUE)), 0.5, 1), 1, 0, 2, false, false))))
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new Always(new NonFlying(new YOffset(new DoubleCircle(new DustParticle(Particle.REDSTONE, 0.01f, 0.01f, 0.01f, 0.1, 1, new Gradient(Color.RED)), new DustParticle(Particle.REDSTONE, 0.01f, 0.01f, 0.01f, 0.1, 1, new Gradient(Color.BLUE)), 0.5, 1), 10, 0, 2, false, false))))
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),
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;
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public static ParticleEnum[] particles = values();
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