forked from SteamWar/SteamWar
Hotfix some exceptions
This commit is contained in:
@@ -25,7 +25,7 @@ public interface ParticleElement {
|
|||||||
}
|
}
|
||||||
|
|
||||||
default Particle.DustOptions withColor(int r, int g, int b) {
|
default Particle.DustOptions withColor(int r, int g, int b) {
|
||||||
return new Particle.DustOptions(Color.fromRGB(r, g, b), RANDOM.nextFloat() / 2);
|
return new Particle.DustOptions(Color.fromRGB(r, g, b), (float) (RANDOM.nextFloat() / 2 + 0.5));
|
||||||
}
|
}
|
||||||
|
|
||||||
default void display(Location location, Player root, boolean onlySelf, boolean onlyOther, Consumer<Player> consumer) {
|
default void display(Location location, Player root, boolean onlySelf, boolean onlyOther, Consumer<Player> consumer) {
|
||||||
|
|||||||
@@ -51,10 +51,10 @@ public class TrippleCircle extends Circle {
|
|||||||
|
|
||||||
particleElement.tick(particleTickData.withLocation(location.clone().add(vector)));
|
particleElement.tick(particleTickData.withLocation(location.clone().add(vector)));
|
||||||
|
|
||||||
vector.rotateAroundY(120 / 180.0);
|
vector.rotateAroundY(Math.toRadians(120));
|
||||||
second.tick(particleTickData.withLocation(location.clone().add(vector)));
|
second.tick(particleTickData.withLocation(location.clone().add(vector)));
|
||||||
|
|
||||||
vector.rotateAroundY(120 / 180.0);
|
vector.rotateAroundY(Math.toRadians(120));
|
||||||
third.tick(particleTickData.withLocation(location.clone().add(vector)));
|
third.tick(particleTickData.withLocation(location.clone().add(vector)));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
+20
-20
@@ -28,25 +28,25 @@ public enum CustomEasterParticle implements ParticleEnum {
|
|||||||
),
|
),
|
||||||
PLAYER_10916(new ParticleData(Material.TORCHFLOWER, "PARTICLE_PLAYER_10916_AURA", ParticleRequirement.easterEventSpecificPlayer(10916),
|
PLAYER_10916(new ParticleData(Material.TORCHFLOWER, "PARTICLE_PLAYER_10916_AURA", ParticleRequirement.easterEventSpecificPlayer(10916),
|
||||||
new Always(new NonMoving(new Group(
|
new Always(new NonMoving(new Group(
|
||||||
new LocationMutator(new Circle(new DustParticle(Particle.REDSTONE, 0, 0, 0, 0, 1, new Gradient(Color.RED)), 0.5, 1), location -> location.add(0, 0.2, 0)),
|
new LocationMutator(new Circle(new DustParticle(Particle.REDSTONE, 0, 0, 0, 0, 1, new Gradient(Color.RED)), 0.5, 10), location -> location.add(0, 0.2, 0)),
|
||||||
new LocationMutator(new Circle(new DustParticle(Particle.REDSTONE, 0, 0, 0, 0, 1, new Gradient(Color.RED)), 0.5, 1), location -> location.add(0, 0.3, 0)),
|
new LocationMutator(new Circle(new DustParticle(Particle.REDSTONE, 0, 0, 0, 0, 1, new Gradient(Color.RED)), 0.5, 10), location -> location.add(0, 0.3, 0)),
|
||||||
new LocationMutator(new Circle(new DustParticle(Particle.REDSTONE, 0, 0, 0, 0, 1, new Gradient(Color.RED)), 0.55, 1), location -> location.add(0, 0.4, 0)),
|
new LocationMutator(new Circle(new DustParticle(Particle.REDSTONE, 0, 0, 0, 0, 1, new Gradient(Color.RED)), 0.55, 10), location -> location.add(0, 0.4, 0)),
|
||||||
new LocationMutator(new Circle(new DustParticle(Particle.REDSTONE, 0, 0, 0, 0, 1, new Gradient(Color.RED)), 0.55, 1), location -> location.add(0, 0.5, 0)),
|
new LocationMutator(new Circle(new DustParticle(Particle.REDSTONE, 0, 0, 0, 0, 1, new Gradient(Color.RED)), 0.55, 10), location -> location.add(0, 0.5, 0)),
|
||||||
new LocationMutator(new Circle(new DustParticle(Particle.REDSTONE, 0, 0, 0, 0, 1, new Gradient(Color.RED)), 0.65, 1), location -> location.add(0, 0.6, 0)),
|
new LocationMutator(new Circle(new DustParticle(Particle.REDSTONE, 0, 0, 0, 0, 1, new Gradient(Color.RED)), 0.65, 10), location -> location.add(0, 0.6, 0)),
|
||||||
new LocationMutator(new Circle(new DustParticle(Particle.REDSTONE, 0, 0, 0, 0, 1, new Gradient(Color.RED)), 0.65, 1), location -> location.add(0, 0.7, 0)),
|
new LocationMutator(new Circle(new DustParticle(Particle.REDSTONE, 0, 0, 0, 0, 1, new Gradient(Color.RED)), 0.65, 10), location -> location.add(0, 0.7, 0)),
|
||||||
new LocationMutator(new Circle(new DustParticle(Particle.REDSTONE, 0, 0, 0, 0, 1, new Gradient(Color.RED)), 0.7, 1), location -> location.add(0, 0.8, 0)),
|
new LocationMutator(new Circle(new DustParticle(Particle.REDSTONE, 0, 0, 0, 0, 1, new Gradient(Color.RED)), 0.7, 10), location -> location.add(0, 0.8, 0)),
|
||||||
new LocationMutator(new Circle(new DustParticle(Particle.REDSTONE, 0, 0, 0, 0, 1, new Gradient(Color.RED)), 0.7, 1), location -> location.add(0, 0.9, 0)),
|
new LocationMutator(new Circle(new DustParticle(Particle.REDSTONE, 0, 0, 0, 0, 1, new Gradient(Color.RED)), 0.7, 10), location -> location.add(0, 0.9, 0)),
|
||||||
new LocationMutator(new Circle(new DustParticle(Particle.REDSTONE, 0, 0, 0, 0, 1, new Gradient(Color.RED)), 0.7, 1), location -> location.add(0, 1.0, 0)),
|
new LocationMutator(new Circle(new DustParticle(Particle.REDSTONE, 0, 0, 0, 0, 1, new Gradient(Color.RED)), 0.7, 10), location -> location.add(0, 1.0, 0)),
|
||||||
new LocationMutator(new Circle(new DustParticle(Particle.REDSTONE, 0, 0, 0, 0, 1, new Gradient(Color.RED)), 0.75, 1), location -> location.add(0, 1.1, 0)),
|
new LocationMutator(new Circle(new DustParticle(Particle.REDSTONE, 0, 0, 0, 0, 1, new Gradient(Color.RED)), 0.75, 10), location -> location.add(0, 1.1, 0)),
|
||||||
new LocationMutator(new Circle(new DustParticle(Particle.REDSTONE, 0, 0, 0, 0, 1, new Gradient(Color.RED)), 0.75, 1), location -> location.add(0, 1.2, 0)),
|
new LocationMutator(new Circle(new DustParticle(Particle.REDSTONE, 0, 0, 0, 0, 1, new Gradient(Color.RED)), 0.75, 10), location -> location.add(0, 1.2, 0)),
|
||||||
new LocationMutator(new Circle(new DustParticle(Particle.REDSTONE, 0, 0, 0, 0, 1, new Gradient(Color.RED)), 0.75, 1), location -> location.add(0, 1.3, 0)),
|
new LocationMutator(new Circle(new DustParticle(Particle.REDSTONE, 0, 0, 0, 0, 1, new Gradient(Color.RED)), 0.75, 10), location -> location.add(0, 1.3, 0)),
|
||||||
new LocationMutator(new Circle(new DustParticle(Particle.REDSTONE, 0, 0, 0, 0, 1, new Gradient(Color.RED)), 0.8, 1), location -> location.add(0, 1.4, 0)),
|
new LocationMutator(new Circle(new DustParticle(Particle.REDSTONE, 0, 0, 0, 0, 1, new Gradient(Color.RED)), 0.8, 10), location -> location.add(0, 1.4, 0)),
|
||||||
new LocationMutator(new Circle(new DustParticle(Particle.REDSTONE, 0, 0, 0, 0, 1, new Gradient(Color.RED)), 0.8, 1), location -> location.add(0, 1.5, 0)),
|
new LocationMutator(new Circle(new DustParticle(Particle.REDSTONE, 0, 0, 0, 0, 1, new Gradient(Color.RED)), 0.8, 10), location -> location.add(0, 1.5, 0)),
|
||||||
new LocationMutator(new Circle(new DustParticle(Particle.REDSTONE, 0, 0, 0, 0, 1, new Gradient(Color.RED)), 0.8, 1), location -> location.add(0, 1.6, 0)),
|
new LocationMutator(new Circle(new DustParticle(Particle.REDSTONE, 0, 0, 0, 0, 1, new Gradient(Color.RED)), 0.8, 10), location -> location.add(0, 1.6, 0)),
|
||||||
new LocationMutator(new Circle(new DustParticle(Particle.REDSTONE, 0, 0, 0, 0, 1, new Gradient(Color.RED)), 0.85, 1), location -> location.add(0, 1.7, 0)),
|
new LocationMutator(new Circle(new DustParticle(Particle.REDSTONE, 0, 0, 0, 0, 1, new Gradient(Color.RED)), 0.85, 10), location -> location.add(0, 1.7, 0)),
|
||||||
new LocationMutator(new Circle(new DustParticle(Particle.REDSTONE, 0, 0, 0, 0, 1, new Gradient(Color.RED)), 0.85, 1), location -> location.add(0, 1.8, 0)),
|
new LocationMutator(new Circle(new DustParticle(Particle.REDSTONE, 0, 0, 0, 0, 1, new Gradient(Color.RED)), 0.85, 10), location -> location.add(0, 1.8, 0)),
|
||||||
new LocationMutator(new Circle(new DustParticle(Particle.REDSTONE, 0, 0, 0, 0, 1, new Gradient(Color.RED)), 0.85, 1), location -> location.add(0, 1.9, 0)),
|
new LocationMutator(new Circle(new DustParticle(Particle.REDSTONE, 0, 0, 0, 0, 1, new Gradient(Color.RED)), 0.85, 10), location -> location.add(0, 1.9, 0)),
|
||||||
new LocationMutator(new Circle(new DustParticle(Particle.REDSTONE, 0, 0, 0, 0, 1, new Gradient(Color.RED)), 0.9, 1), location -> location.add(0, 2.0, 0))
|
new LocationMutator(new Circle(new DustParticle(Particle.REDSTONE, 0, 0, 0, 0, 1, new Gradient(Color.RED)), 0.9, 10), location -> location.add(0, 2.0, 0))
|
||||||
))))
|
))))
|
||||||
),
|
),
|
||||||
PLAYER_10697(new ParticleData(Material.GUNPOWDER, "PARTICLE_PLAYER_10697_AURA", ParticleRequirement.easterEventSpecificPlayer(10697),
|
PLAYER_10697(new ParticleData(Material.GUNPOWDER, "PARTICLE_PLAYER_10697_AURA", ParticleRequirement.easterEventSpecificPlayer(10697),
|
||||||
@@ -93,7 +93,7 @@ public enum CustomEasterParticle implements ParticleEnum {
|
|||||||
new Always(new NonFlying(new Delayed(new Wing(new SimpleParticle(Particle.CRIT_MAGIC, 0, 0, 0, 0, 1), 0.2, WingDesign.EV), 20))))
|
new Always(new NonFlying(new Delayed(new Wing(new SimpleParticle(Particle.CRIT_MAGIC, 0, 0, 0, 0, 1), 0.2, WingDesign.EV), 20))))
|
||||||
),
|
),
|
||||||
TEAM_158_2(new ParticleData(Material.ENDER_EYE, "PARTICLE_TEAM_158_2", ParticleRequirement.easterEventSpecificTeam(158),
|
TEAM_158_2(new ParticleData(Material.ENDER_EYE, "PARTICLE_TEAM_158_2", ParticleRequirement.easterEventSpecificTeam(158),
|
||||||
new Always(new NonFlying(new YOffset(new DoubleCircle(new DustParticle(Particle.REDSTONE, 0.01f, 0.01f, 0.01f, 0.1, 1, new Gradient(Color.RED)), new DustParticle(Particle.REDSTONE, 0.01f, 0.01f, 0.01f, 0.1, 1, new Gradient(Color.BLUE)), 0.5, 1), 1, 0, 2, false, false))))
|
new Always(new NonFlying(new YOffset(new DoubleCircle(new DustParticle(Particle.REDSTONE, 0.01f, 0.01f, 0.01f, 0.1, 1, new Gradient(Color.RED)), new DustParticle(Particle.REDSTONE, 0.01f, 0.01f, 0.01f, 0.1, 1, new Gradient(Color.BLUE)), 0.5, 1), 10, 0, 2, false, false))))
|
||||||
),
|
),
|
||||||
;
|
;
|
||||||
public static ParticleEnum[] particles = values();
|
public static ParticleEnum[] particles = values();
|
||||||
|
|||||||
Reference in New Issue
Block a user