forked from SteamWar/SteamWar
Add AntiPlayerCollision
This commit is contained in:
+5
-17
@@ -20,34 +20,22 @@
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package de.steamwar.bausystem.features.world;
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package de.steamwar.bausystem.features.world;
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import de.steamwar.linkage.Linked;
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import de.steamwar.linkage.Linked;
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import org.bukkit.Bukkit;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventPriority;
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import org.bukkit.event.Listener;
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import org.bukkit.event.Listener;
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import org.bukkit.event.player.PlayerJoinEvent;
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import org.bukkit.event.player.PlayerJoinEvent;
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import org.bukkit.event.player.PlayerQuitEvent;
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import org.bukkit.scoreboard.Scoreboard;
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import org.bukkit.scoreboard.Scoreboard;
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import org.bukkit.scoreboard.Team;
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import org.bukkit.scoreboard.Team;
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@Linked
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@Linked
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public class AntiPlayerCollision implements Listener {
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public class AntiPlayerCollision implements Listener {
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private static Team TEAM = getTeam();
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@EventHandler(priority = EventPriority.MONITOR)
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public void onPlayerJoin(PlayerJoinEvent event) {
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private static Team getTeam() {
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Scoreboard board = event.getPlayer().getScoreboard();
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Scoreboard board = Bukkit.getScoreboardManager().getMainScoreboard();
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Team team = board.getTeam("players");
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Team team = board.getTeam("players");
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if (team == null) team = board.registerNewTeam("players");
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if (team == null) team = board.registerNewTeam("players");
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team.setOption(Team.Option.COLLISION_RULE, Team.OptionStatus.NEVER);
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team.setOption(Team.Option.COLLISION_RULE, Team.OptionStatus.NEVER);
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return team;
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team.addPlayer(event.getPlayer());
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}
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@EventHandler
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public void onPlayerJoin(PlayerJoinEvent event) {
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TEAM.addPlayer(event.getPlayer());
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}
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@EventHandler
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public void onPlayerQuit(PlayerQuitEvent event) {
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TEAM.removePlayer(event.getPlayer());
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}
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}
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}
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}
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