forked from SteamWar/SteamWar
Add TowerRun module
This commit is contained in:
@@ -0,0 +1,35 @@
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2023 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.towerrun.winconditions;
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import de.steamwar.towerrun.game.TowerRunGame;
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import de.steamwar.towerrun.game.TowerRunPlayer;
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import org.bukkit.entity.Player;
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public class FirstOutsideWincondition extends OutsideWincondition {
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public FirstOutsideWincondition() {
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super("FIRST_OUTSIDE");
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}
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@Override
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public void onPlayerOutside(Player player) {
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TowerRunGame.win(TowerRunPlayer.get(player));
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}
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}
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@@ -0,0 +1,53 @@
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2023 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.towerrun.winconditions;
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import de.steamwar.towerrun.game.TowerRunGame;
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import de.steamwar.towerrun.game.TowerRunPlayer;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventPriority;
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import org.bukkit.event.entity.PlayerDeathEvent;
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public class LastOutsideWincondition extends OutsideWincondition {
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public LastOutsideWincondition() {
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super("LAST_OUTSIDE");
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}
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@Override
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public void onPlayerOutside(Player player) {
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TowerRunPlayer towerRunPlayer = TowerRunPlayer.get(player);
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outside(towerRunPlayer);
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if (TowerRunGame.PLAYERS_ALIVE.isEmpty()) {
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TowerRunGame.win(towerRunPlayer);
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}
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}
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@EventHandler(priority = EventPriority.LOW)
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public void onPlayerDeath(PlayerDeathEvent event) {
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if (TowerRunGame.PLAYERS_ALIVE.isEmpty()) {
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if (TowerRunGame.PLAYERS_ESCAPED.isEmpty()) {
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TowerRunGame.tie();
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return;
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}
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TowerRunGame.win(TowerRunGame.PLAYERS_ESCAPED.get(TowerRunGame.PLAYERS_ESCAPED.size() - 1));
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}
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}
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}
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@@ -0,0 +1,58 @@
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2023 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.towerrun.winconditions;
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import de.steamwar.towerrun.game.TowerRunGame;
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import de.steamwar.towerrun.game.TowerRunPlayer;
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import org.bukkit.GameMode;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventPriority;
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import org.bukkit.event.entity.PlayerDeathEvent;
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import org.bukkit.event.player.PlayerQuitEvent;
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public class LastRemainingWincondition extends WinCondition {
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public LastRemainingWincondition() {
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super("LAST_REMAINING");
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}
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@EventHandler
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public void onPlayerDeath(PlayerDeathEvent event) {
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TowerRunPlayer tPlayer = TowerRunPlayer.get(event.getEntity());
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TowerRunGame.PLAYERS_ALIVE.remove(tPlayer);
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TowerRunGame.PLAYERS_ESCAPED.remove(tPlayer);
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tPlayer.player().setGameMode(GameMode.SPECTATOR);
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if (TowerRunGame.PLAYERS_ALIVE.size() == 1 && TowerRunGame.PLAYERS_ESCAPED.isEmpty()) {
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TowerRunGame.win(TowerRunGame.PLAYERS_ALIVE.get(0));
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}
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}
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@EventHandler(priority = EventPriority.LOW)
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public void onPlayerQuit(PlayerQuitEvent event) {
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TowerRunPlayer tPlayer = TowerRunPlayer.get(event.getPlayer());
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if (TowerRunGame.isAlive(tPlayer)) {
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TowerRunGame.PLAYERS_ALIVE.remove(tPlayer);
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TowerRunGame.PLAYERS_ESCAPED.remove(tPlayer);
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if (TowerRunGame.PLAYERS_ALIVE.size() == 1 && TowerRunGame.PLAYERS_ESCAPED.isEmpty()) {
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TowerRunGame.win(TowerRunGame.PLAYERS_ALIVE.get(0));
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}
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}
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}
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}
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@@ -0,0 +1,73 @@
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2023 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.towerrun.winconditions;
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import de.steamwar.towerrun.TowerRun;
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import de.steamwar.towerrun.config.Config;
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import de.steamwar.towerrun.config.WorldConfig;
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import de.steamwar.towerrun.game.TowerRunGame;
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import de.steamwar.towerrun.game.TowerRunPlayer;
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import org.bukkit.GameMode;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.player.PlayerMoveEvent;
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import java.util.Arrays;
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public abstract class OutsideWincondition extends WinCondition {
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protected OutsideWincondition(String name) {
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super(name);
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}
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public abstract void onPlayerOutside(Player player);
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@EventHandler
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public void onPlayerMove(PlayerMoveEvent event) {
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if (event.getTo().getY() > WorldConfig.ESCAPE_HEIGHT) {
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return;
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}
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TowerRunPlayer tPlayer = TowerRunPlayer.get(event.getPlayer());
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if (!TowerRunGame.isAlive(tPlayer)) {
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return;
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}
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if (Arrays.stream(WorldConfig.REGIONS).anyMatch(region -> region.contains(event.getTo().toVector()))) {
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return;
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}
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if (event.getTo().getY() - event.getFrom().getY() != 0) {
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return;
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}
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onPlayerOutside(event.getPlayer());
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}
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protected void outside(TowerRunPlayer towerRunPlayer) {
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TowerRunGame.PLAYERS_ESCAPED.add(towerRunPlayer);
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TowerRunGame.PLAYERS_ALIVE.remove(towerRunPlayer);
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towerRunPlayer.player().setGameMode(GameMode.SPECTATOR);
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TowerRun.getMessage().broadcast("PLAYER_ESCAPE", towerRunPlayer.player().getName());
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if (TowerRunGame.PLAYERS_ESCAPED.size() == 1) {
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TowerRun.getGameCountdown().setTime(Config.GAME_ESCAPE_TIMER);
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}
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}
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}
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@@ -0,0 +1,54 @@
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2023 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
|
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.towerrun.winconditions;
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import de.steamwar.towerrun.state.GameStateBukkitListener;
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import de.steamwar.towerrun.state.GameStates;
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import lombok.Getter;
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import lombok.Setter;
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import java.util.*;
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@Getter
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public abstract class WinCondition extends GameStateBukkitListener {
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private final String name;
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@Setter
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private boolean active = false;
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protected WinCondition(String name) {
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super(EnumSet.of(GameStates.INGAME));
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this.name = name;
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}
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@Override
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public void enable() {
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if (active) {
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super.enable();
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}
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}
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@Override
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public void disable() {
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if (active) {
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super.disable();
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}
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}
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}
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