forked from SteamWar/SteamWar
Add TowerRun module
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2023 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.towerrun.winconditions;
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import de.steamwar.towerrun.game.TowerRunGame;
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import de.steamwar.towerrun.game.TowerRunPlayer;
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import org.bukkit.GameMode;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventPriority;
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import org.bukkit.event.entity.PlayerDeathEvent;
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import org.bukkit.event.player.PlayerQuitEvent;
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public class LastRemainingWincondition extends WinCondition {
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public LastRemainingWincondition() {
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super("LAST_REMAINING");
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}
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@EventHandler
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public void onPlayerDeath(PlayerDeathEvent event) {
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TowerRunPlayer tPlayer = TowerRunPlayer.get(event.getEntity());
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TowerRunGame.PLAYERS_ALIVE.remove(tPlayer);
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TowerRunGame.PLAYERS_ESCAPED.remove(tPlayer);
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tPlayer.player().setGameMode(GameMode.SPECTATOR);
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if (TowerRunGame.PLAYERS_ALIVE.size() == 1 && TowerRunGame.PLAYERS_ESCAPED.isEmpty()) {
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TowerRunGame.win(TowerRunGame.PLAYERS_ALIVE.get(0));
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}
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}
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@EventHandler(priority = EventPriority.LOW)
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public void onPlayerQuit(PlayerQuitEvent event) {
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TowerRunPlayer tPlayer = TowerRunPlayer.get(event.getPlayer());
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if (TowerRunGame.isAlive(tPlayer)) {
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TowerRunGame.PLAYERS_ALIVE.remove(tPlayer);
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TowerRunGame.PLAYERS_ESCAPED.remove(tPlayer);
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if (TowerRunGame.PLAYERS_ALIVE.size() == 1 && TowerRunGame.PLAYERS_ESCAPED.isEmpty()) {
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TowerRunGame.win(TowerRunGame.PLAYERS_ALIVE.get(0));
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}
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}
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}
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}
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