forked from SteamWar/SteamWar
Update Region
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@@ -21,9 +21,13 @@ package de.steamwar.bausystem.region;
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import de.steamwar.bausystem.region.flags.Flag;
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import java.util.Optional;
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public interface FlagStorage {
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<T extends Enum<T> & Flag.Value<T>> RegionFlagPolicy has(Flag<T> flag);
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<T extends Enum<T> & Flag.Value<T>> boolean set(Flag<T> flag, T value);
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<T extends Enum<T> & Flag.Value<T>> T get(Flag<T> flag);
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<T extends Enum<T> & Flag.Value<T>> Optional<T> get(Flag<T> flag);
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}
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@@ -20,15 +20,14 @@
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package de.steamwar.bausystem.region;
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import com.sk89q.worldedit.EditSession;
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import de.steamwar.bausystem.region.flags.Flag;
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import de.steamwar.sql.SchematicNode;
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import lombok.NonNull;
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import org.bukkit.Location;
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import javax.annotation.Nullable;
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import java.io.File;
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import java.util.Optional;
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import java.util.UUID;
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import java.util.function.BiConsumer;
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public interface Region {
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@@ -40,92 +39,21 @@ public interface Region {
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RegionType getType();
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<T extends Enum<T> & Flag.Value<T>> RegionFlagPolicy hasFlag(@NonNull Flag<T> flag);
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FlagStorage getFlags();
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<T extends Enum<T> & Flag.Value<T>> boolean setFlag(@NonNull Flag<T> flag, T value);
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Area getArea();
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<T extends Enum<T> & Flag.Value<T>> Optional<T> getFlag(@NonNull Flag<T> flag);
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Optional<Area> getBuildArea();
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default <T extends Enum<T> & Flag.Value<T>> boolean isFlag(@NonNull Flag<T> flag, T value) {
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return isFlag(flag, value, false);
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}
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default <T extends Enum<T> & Flag.Value<T>> boolean isFlag(@NonNull Flag<T> flag, T value, boolean defaultValue) {
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if (hasFlag(flag).isReadable()) {
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Optional<T> optional = getFlag(flag);
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return optional.isPresent() && optional.get() == value;
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}
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return defaultValue;
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}
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Point getMinPoint();
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Point getMaxPoint();
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boolean inRegion(Location location);
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Inner getBuildArea();
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Inner getTestblockArea();
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Optional<Area> getTestblockArea();
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// TODO: Add forEachChunk and getChunkOutsidePredicate
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Optional<File> getGameModeConfig();
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boolean backup(boolean automatic);
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RegionHistory getHistory();
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Optional<EditSession> copy();
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void reset();
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void remember(EditSession editSession);
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boolean undo();
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boolean redo();
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interface Inner {
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Inner EMPTY = new Inner() {
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private static final Point ZERO = new Point(0, 0, 0);
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@Override
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public Point getMinPoint(boolean extension) {
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return ZERO;
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}
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@Override
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public Point getMaxPoint(boolean extension) {
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return ZERO;
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}
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@Override
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public Point getCopyPoint() {
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return ZERO;
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}
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@Override
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public boolean inRegion(Location location, boolean extension) {
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return false;
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}
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@Override
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public Optional<EditSession> copy(boolean extension) {
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return Optional.empty();
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}
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@Override
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public void reset(@Nullable SchematicNode schematicNode, boolean extension) {
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}
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};
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default boolean isEmpty() {
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return this == EMPTY;
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}
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default boolean isPresent() {
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return this != EMPTY;
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}
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interface Area {
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Point getMinPoint(boolean extension);
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@@ -138,5 +66,9 @@ public interface Region {
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Optional<EditSession> copy(boolean extension);
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void reset(@Nullable SchematicNode schematicNode, boolean extension);
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void forEachChunk(BiConsumer<Integer, Integer> executor);
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boolean isChunkOutside(int chunkX, int chunkZ);
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}
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}
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@@ -0,0 +1,31 @@
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2020 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.bausystem.region;
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import com.sk89q.worldedit.EditSession;
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public interface RegionHistory {
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void remember(EditSession editSession);
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boolean undo();
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boolean redo();
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}
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