forked from SteamWar/SteamWar
Fix older replays
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@@ -143,7 +143,7 @@ public class FightSchematic extends StateDependent {
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team.teleportToSpawn();
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boolean rotate = this.rotate;
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if (Config.ActiveWinconditions.contains(Winconditions.RANDOM_ROTATE)) {
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if (Fight.getRandomSeed().isInitialized() && Config.ActiveWinconditions.contains(Winconditions.RANDOM_ROTATE)) {
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rotate = Fight.getRandomSeed().getRandom(schematic).nextBoolean();
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}
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@@ -23,13 +23,14 @@ import de.steamwar.fightsystem.ArenaMode;
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import de.steamwar.fightsystem.record.GlobalRecorder;
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import de.steamwar.fightsystem.states.FightState;
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import de.steamwar.fightsystem.states.OneShotStateDependent;
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import lombok.Setter;
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import lombok.Getter;
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import java.util.Random;
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public class RandomSeed {
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@Setter
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@Getter
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private boolean initialized = false;
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private long seed;
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public RandomSeed() {
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@@ -39,6 +40,11 @@ public class RandomSeed {
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});
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}
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public void setSeed(long seed) {
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initialized = true;
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this.seed = seed;
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}
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public Random getRandom(int derivation) {
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return new Random(seed ^ new Random(derivation).nextLong());
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}
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