forked from SteamWar/SteamWar
Merge pull request 'File based replays' (#2) from newReplays into main
Reviewed-on: SteamWar/SteamWar#2 Reviewed-by: Chaoscaot <max@chaoscaot.de>
This commit is contained in:
@@ -35,8 +35,9 @@ import java.util.stream.Collectors;
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public class Fight {
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private static final Table<Fight> table = new Table<>(Fight.class);
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private static final SelectStatement<Fight> getPage = new SelectStatement<>(table, "SELECT f.*, (b.NodeId IS NULL OR b.AllowReplay) AND (r.NodeId IS NULL OR r.AllowReplay) AS ReplayAllowed, (SELECT COUNT(1) FROM Replay WHERE Replay.FightID = f.FightID) as ReplayAvailable FROM Fight f LEFT OUTER JOIN SchematicNode b ON f.BlueSchem = b.NodeId LEFT OUTER JOIN SchematicNode r ON f.RedSchem = r.NodeId ORDER BY FightID DESC LIMIT ?, ?");
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private static final SelectStatement<Fight> getPage = new SelectStatement<>(table, "SELECT f.*, (b.NodeId IS NULL OR b.AllowReplay) AND (r.NodeId IS NULL OR r.AllowReplay) AS ReplayAllowed FROM Fight f LEFT OUTER JOIN SchematicNode b ON f.BlueSchem = b.NodeId LEFT OUTER JOIN SchematicNode r ON f.RedSchem = r.NodeId ORDER BY FightID DESC LIMIT ?, ?");
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private static final Statement insert = table.insertFields(true, "GameMode", "Server", "StartTime", "Duration", "BlueLeader", "RedLeader", "BlueSchem", "RedSchem", "Win", "WinCondition");
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private static final Statement updateReplayAvailable = table.update(Table.PRIMARY, "ReplayAvailable");
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public static List<Fight> getPage(int page, int elementsPerPage) {
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List<Fight> fights = getPage.listSelect(page * elementsPerPage, elementsPerPage);
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@@ -54,6 +55,10 @@ public class Fight {
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return insert.insertGetKey(gamemode, server, starttime, duration, blueleader, redleader, blueschem, redschem, win, wincondition);
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}
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public static void markReplayAvailable(int fightID) {
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updateReplayAvailable.update(true, fightID);
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}
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@Getter
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@Field(keys = {Table.PRIMARY}, autoincrement = true)
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private final int fightID;
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@@ -80,10 +85,10 @@ public class Fight {
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private final int win;
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@Field
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private final String wincondition;
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@Field
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private final boolean replayAvailable;
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@Field // Virtual field for easy select
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private final boolean replayAllowed;
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@Field // Virtual field for easy select
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private final boolean replayAvailable;
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@Getter
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private final List<FightPlayer> bluePlayers = new ArrayList<>();
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@@ -1,74 +0,0 @@
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2022 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.sql;
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import de.steamwar.sql.internal.*;
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import lombok.AllArgsConstructor;
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import lombok.Getter;
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import java.io.File;
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import java.io.FileInputStream;
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import java.io.FileNotFoundException;
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import java.io.IOException;
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import java.nio.file.Files;
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import java.nio.file.StandardCopyOption;
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import java.sql.SQLException;
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@AllArgsConstructor
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public class Replay {
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static {
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new SqlTypeMapper<>(File.class, "BLOB", (rs, identifier) -> {
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try {
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File file = File.createTempFile("replay", ".replay");
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file.deleteOnExit();
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Files.copy(rs.getBinaryStream(identifier), file.toPath(), StandardCopyOption.REPLACE_EXISTING);
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return file;
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} catch (IOException e) {
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throw new SQLException(e);
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}
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}, (st, index, value) -> {
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try {
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st.setBinaryStream(index, new FileInputStream(value));
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} catch (FileNotFoundException e) {
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throw new SQLException(e);
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}
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});
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}
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private static final Table<Replay> table = new Table<>(Replay.class);
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private static final SelectStatement<Replay> get = table.select(Table.PRIMARY);
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public static final Statement insert = table.insertAll();
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public static Replay get(int fightID) {
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return get.select(fightID);
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}
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public static void save(int fightID, File file) {
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insert.update(fightID, file);
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}
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@Field(keys = {Table.PRIMARY})
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private final int fightID;
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@Getter
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@Field
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private final File replay;
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}
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@@ -20,15 +20,18 @@
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package de.steamwar.fightsystem.record;
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import de.steamwar.fightsystem.Config;
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import de.steamwar.sql.Replay;
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import java.io.File;
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import java.io.FileInputStream;
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import java.io.IOException;
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import java.nio.file.Files;
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import java.util.zip.GZIPInputStream;
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public class FileSource extends PacketSource {
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public static File replayFile(int fightId) {
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return new File("/mnt/storage/replays", fightId + ".replay");
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}
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public static void startReplay() {
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if(Config.replayserver()) {
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try {
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@@ -41,7 +44,7 @@ public class FileSource extends PacketSource {
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if(Config.ReplayID > 0) {
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try {
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new FileSource(Replay.get(Config.ReplayID).getReplay());
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new FileSource(replayFile(Config.ReplayID));
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} catch (IOException e) {
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throw new SecurityException("Could not start replay", e);
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}
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@@ -49,7 +52,7 @@ public class FileSource extends PacketSource {
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}
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public FileSource(File fightFile) throws IOException {
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super(new GZIPInputStream(new FileInputStream(fightFile)));
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super(new GZIPInputStream(Files.newInputStream(fightFile.toPath())));
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new PacketProcessor(this);
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}
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@@ -27,23 +27,25 @@ import de.steamwar.fightsystem.fight.Fight;
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import de.steamwar.fightsystem.fight.FightPlayer;
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import de.steamwar.fightsystem.fight.FightTeam;
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import de.steamwar.fightsystem.record.FileRecorder;
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import de.steamwar.fightsystem.record.FileSource;
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import de.steamwar.fightsystem.states.FightState;
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import de.steamwar.fightsystem.states.OneShotStateDependent;
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import de.steamwar.fightsystem.winconditions.Wincondition;
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import de.steamwar.network.NetworkSender;
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import de.steamwar.network.packets.common.FightEndsPacket;
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import de.steamwar.sql.Replay;
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import de.steamwar.sql.SchematicNode;
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import de.steamwar.sql.SteamwarUser;
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import lombok.Getter;
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import org.bukkit.Bukkit;
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import java.io.IOException;
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import java.sql.Timestamp;
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import java.time.Instant;
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import java.util.logging.Level;
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import java.util.stream.Collectors;
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import static de.steamwar.sql.Fight.create;
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import static de.steamwar.sql.Fight.markReplayAvailable;
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public class FightStatistics {
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@@ -125,7 +127,10 @@ public class FightStatistics {
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}
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try {
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Replay.save(fightId, FileRecorder.getFile());
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if(!FileRecorder.getFile().renameTo(FileSource.replayFile(fightId)))
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throw new IOException("Failed to move replay");
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markReplayAvailable(fightId);
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} catch (Exception e) {
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Bukkit.getLogger().log(Level.INFO, "Failed to save replay", e);
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}
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