forked from SteamWar/SteamWar
Adjust gameStateChangeReason field offset for updated packet structure in Minecraft 1.21.
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@@ -66,7 +66,7 @@ public class NMSWrapper21 implements NMSWrapper {
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player.updateInventory();
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player.updateInventory();
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}
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}
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private static final Reflection.Field<ClientboundGameEventPacket.Type> gameStateChangeReason = Reflection.getField(NoClipCommand.gameStateChange, ClientboundGameEventPacket.Type.class, 12);
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private static final Reflection.Field<ClientboundGameEventPacket.Type> gameStateChangeReason = Reflection.getField(NoClipCommand.gameStateChange, ClientboundGameEventPacket.Type.class, 14);
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@Override
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@Override
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public void setGameStateChangeReason(Object packet) {
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public void setGameStateChangeReason(Object packet) {
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