Remove /leader command, allow for Leader promotion

This commit is contained in:
Lixfel
2024-12-23 13:05:00 +01:00
parent 9154077104
commit fb0a653b0e
10 changed files with 37 additions and 96 deletions
@@ -153,7 +153,6 @@ public class FightSystem extends JavaPlugin {
new GamemodeCommand();
new ReadyCommand();
new AkCommand();
new LeaderCommand();
new LockschemCommand();
new StateCommand();
new SkipCommand();
@@ -34,9 +34,6 @@ GAMEMODE_NOT_ALLOWED=§cChanging gamemode is not permitted
GAMEMODE_UNKNOWN=§cUnknown gamemode {0}
GAMEMODE_HELP=§8/§7gm §8[§egamemode§8]
LEADER_FULL=§cAll teams already have a leader
ALREADY_IN_TEAM=§cYou are already in a team
LOCKSCHEM_HELP=§8/§7lockschem §8[§eteam§8]
UNKNOWN_TEAM=§cThis team does not exist
LOCKSCHEM_LOCKED=§7Schematic locked
@@ -65,7 +62,9 @@ STATE_RUNNING=§eFighting phase
STATE_SPECTATE_WIN=§7Victory {0}
STATE_SPECTATE_TIE=§7Draw
REMOVE_TITLE=Kick player
MANAGE_TITLE=Manage players
MANAGE_LORE1=§eLeft §7click§8: §ekick
MANAGE_LORE2=§eRight §7click§8: §epromote
KIT_SELECTION_TITLE=Kit selection
KIT_NO_KITS=§cNo kits found
@@ -113,7 +112,7 @@ SKIP_NOT_READY=§c§mSkipping to next event
TEAM_CHAT={0}{1}§8» {0}{2}
CHOOSE_KIT=§eChoose kit
RESPAWN=§eRespawn
REMOVE_PLAYERS=§cKick player
MANAGE_PLAYERS=§cManage players
CHOOSE_SCHEMATIC=§eChoose {0}
SCHEMATIC_REQUIRED=§cChoose a schematic first
ADD_AI=§eAdd AI
@@ -141,7 +140,6 @@ NO_TELEPORT=§cYou are not allowed to use this teleport function
OPEN_INVENTORY_TO_CUSTOMIZE=§eOpen inventory to customize your kit
NO_ENTERN=§cYou may not board
NO_TEAMAREA=§cYou are not allowed in the team area
TEST_BECOME_LEADER=§7Become a team leader with §8/§eleader
PREPARE_SCHEM_DELETED=§cApparently the schematic to be submitted was deleted. submission aborted.
PREPARE_SCHEM_EXISTS=§cThere is already a schematic with the suffix -prepared, please rename or delete it, submission aborted.
PREPARE_ACTIVE_PISTON=§cMoving pistons were found in the team area, submission aborted.
@@ -32,9 +32,6 @@ GAMEMODE_NOT_ALLOWED=§cSpielmodusänderung verboten
GAMEMODE_UNKNOWN=§cUnbekannter Spielmodus {0}
GAMEMODE_HELP=§8/§7gm §8[§eSpielmodus§8]
LEADER_FULL=§cAlle Teams haben bereits einen Leader
ALREADY_IN_TEAM=§cDu bist bereits in einem Team
LOCKSCHEM_HELP=§8/§7lockschem §8[§eTeam§8]
UNKNOWN_TEAM=§cDieses Team existiert nicht
LOCKSCHEM_LOCKED=§7Schematic gesperrt
@@ -59,7 +56,9 @@ STATE_RUNNING=§eKampfphase
STATE_SPECTATE_WIN=§7Sieg {0}
STATE_SPECTATE_TIE=§7Unentschieden
REMOVE_TITLE=Spieler rauswerfen
MANAGE_TITLE=Mitspieler verwalten
MANAGE_LORE1=§eLinksklick§8: §eRauswurf
MANAGE_LORE2=§eRechtsklick§8: §eBefördern
KIT_SELECTION_TITLE=Kitauswahl
KIT_NO_KITS=§cKeine Kits gefunden
@@ -106,7 +105,7 @@ SKIP_READY=§aBeschleunigung zum nächsten Event
SKIP_NOT_READY=§c§mBeschleunigung zum nächsten Event
CHOOSE_KIT=§eKit wählen
RESPAWN=§eRespawn
REMOVE_PLAYERS=§cSpieler rauswerfen
MANAGE_PLAYERS=§cMitspieler verwalten
CHOOSE_SCHEMATIC=§e{0} wählen
SCHEMATIC_REQUIRED=§cZuerst muss eine Schematic gewählt sein
ADD_AI=§eKI hinzufügen
@@ -134,7 +133,6 @@ NO_TELEPORT=§cDu darfst diese Teleportfunktion nicht benutzen
OPEN_INVENTORY_TO_CUSTOMIZE=§eInventar zum Anpassen des Kits öffnen
NO_ENTERN=§cDu darfst nicht entern
NO_TEAMAREA=§cDu darfst nicht zu den Teams
TEST_BECOME_LEADER=§7Werde zum Teamleader mit §8/§eleader
PREPARE_SCHEM_DELETED=§cAnscheinend wurde die auszufahrende Schematic gelöscht, Einsenden wird abgebrochen.
PREPARE_SCHEM_EXISTS=§cEs existiert bereits eine Schem mit Namenszusatz -prepared, diese bitte umbenennen oder löschen, Einsenden wird abgebrochen.
PREPARE_ACTIVE_PISTON=§cIm Teambereich wurden sich noch bewegende Pistons gefunden, Einsenden wird abgebrochen.
@@ -36,6 +36,7 @@ import de.steamwar.sql.SteamwarUser;
import net.md_5.bungee.api.ChatMessageType;
import org.bukkit.Bukkit;
import org.bukkit.Material;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player;
import org.bukkit.event.inventory.ClickType;
@@ -53,7 +54,11 @@ public class GUI {
String name = team.getLeader() != null ? team.getLeader().getEntity().getName() : team.getName();
inv.setItem(pos, SWItem.getDye(colorCode), colorCode, msg.parse("JOIN_REQUEST_TEAM", p, team.getColor() + name), click -> {
p.closeInventory();
JoinRequest.forPlayer(p, team);
if(ArenaMode.ManualTeams.contains(Config.mode) && team.canbeLeader(p))
team.addMember(p);
else
JoinRequest.forPlayer(p, team);
});
}
@@ -117,14 +122,21 @@ public class GUI {
inv.open();
}
public static void chooseRemove(Player p){
public static void managePlayers(Player p){
List<SWListInv.SWListEntry<UUID>> players = SWListInv.createPlayerList(p.getUniqueId());
FightTeam team = Fight.getPlayerTeam(p);
if(team == null)
return;
players.removeIf(swItemUUIDPair -> !team.equals(Fight.getPlayerTeam(Bukkit.getPlayer(swItemUUIDPair.getObject()))));
SWListInv<UUID> inv = new SWListInv<>(p, msg.parse("REMOVE_TITLE", p), players, (ClickType click, UUID player) -> {
Commands.kick(p, SteamwarUser.get(player).getUserName());
players.removeIf(listEntry -> !team.equals(Fight.getPlayerTeam(Bukkit.getPlayer(listEntry.getObject()))));
players.forEach(listEntry -> listEntry.getItem().setLore(msg.parse("MANAGE_LORE1", p), msg.parse("MANAGE_LORE2", p)));
SWListInv<UUID> inv = new SWListInv<>(p, msg.parse("MANAGE_TITLE", p), players, (ClickType click, UUID player) -> {
if(click.isLeftClick()) {
Commands.kick(p, SteamwarUser.get(player).getUserName());
} else if(click.isRightClick()) {
LivingEntity target = (LivingEntity) Bukkit.getEntity(player);
if(target != null)
team.setLeader(team.getFightPlayer(target), false);
}
p.closeInventory();
});
inv.setCallback(-999, (ClickType click) -> p.closeInventory());
@@ -1,60 +0,0 @@
/*
This file is a part of the SteamWar software.
Copyright (C) 2020 SteamWar.de-Serverteam
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.fightsystem.commands;
import de.steamwar.fightsystem.ArenaMode;
import de.steamwar.fightsystem.FightSystem;
import de.steamwar.fightsystem.fight.Fight;
import de.steamwar.fightsystem.fight.FightTeam;
import de.steamwar.fightsystem.states.FightState;
import de.steamwar.fightsystem.states.StateDependentCommand;
import net.md_5.bungee.api.ChatMessageType;
import org.bukkit.command.Command;
import org.bukkit.command.CommandExecutor;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
public class LeaderCommand implements CommandExecutor {
public LeaderCommand() {
new StateDependentCommand(ArenaMode.ManualTeams, FightState.Setup, "leader", this);
}
@Override
public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
if(!(sender instanceof Player))
return false;
Player player = (Player) sender;
if(Fight.getFightPlayer(player) != null) {
FightSystem.getMessage().sendPrefixless("ALREADY_IN_TEAM", player, ChatMessageType.ACTION_BAR);
return false;
}
for(FightTeam team : Fight.teams()) {
if(team.canbeLeader(player)) {
team.addMember(player);
return false;
}
}
FightSystem.getMessage().sendPrefixless("LEADER_FULL", player, ChatMessageType.ACTION_BAR);
return false;
}
}
@@ -73,7 +73,7 @@ public class FightTeam {
if(ArenaMode.VariableTeams.contains(Config.mode)){
notReadyKit.setItem(2, "REQUESTS", new ItemBuilder(Material.PAPER).build(), GUI::chooseJoinRequests);
notReadyKit.setItem(3, "REMOVE_PLAYERS", new ItemBuilder(SWItem.getMaterial("FIREWORK_CHARGE")).build(), GUI::chooseRemove);
notReadyKit.setItem(3, "MANAGE_PLAYERS", SWItem.getPlayerSkull("AdmiralSeekrank").getItemStack(), GUI::managePlayers);
if(!AIManager.availableAIs().isEmpty())
notReadyKit.setItem(6, "ADD_AI", new ItemBuilder(Material.REDSTONE).build(), GUI::addAI);
}
@@ -343,7 +343,10 @@ public class FightTeam {
}
}
private void setLeader(FightPlayer leader, boolean silent) {
public void setLeader(FightPlayer leader, boolean silent) {
if(this.leader != null)
this.leader.ifPlayer(memberKit::loadToPlayer);
leader.ifPlayer(PersonalKitCreator::closeIfInKitCreator);
this.leader = leader;
@@ -22,8 +22,6 @@ package de.steamwar.fightsystem.listener;
import de.steamwar.fightsystem.ArenaMode;
import de.steamwar.fightsystem.Config;
import de.steamwar.fightsystem.FightSystem;
import de.steamwar.fightsystem.fight.Fight;
import de.steamwar.fightsystem.fight.FightTeam;
import de.steamwar.fightsystem.states.FightState;
import de.steamwar.fightsystem.states.StateDependentListener;
import de.steamwar.sql.SteamwarUser;
@@ -42,7 +40,6 @@ public class TestJoin implements Listener {
@EventHandler
public void handlePlayerJoin(PlayerJoinEvent event) {
Player player = event.getPlayer();
FightTeam fightTeam = Fight.getPlayerTeam(player);
if(Config.ReplayID != 0 && !SteamwarUser.get(player.getUniqueId()).hasPerm(UserPerm.MODERATION)) {
FightSystem.getMessage().send("CHECK_JOIN_DENIED", player);
@@ -50,10 +47,6 @@ public class TestJoin implements Listener {
return;
}
if (fightTeam == null && Fight.teams().stream().anyMatch(team -> team.canbeLeader(player))) {
FightSystem.getMessage().send("TEST_BECOME_LEADER", player);
}
player.setOp(true);
if(FightState.getFightState() == FightState.PRE_LEADER_SETUP){
@@ -40,10 +40,6 @@ public class BungeeFightInfo {
}
private void send() {
Player player = Bukkit.getOnlinePlayers().stream().findAny().orElse(null);
if(player == null)
return;
NetworkSender.send(new FightInfoPacket(
Config.world.getName(),
Config.SchematicType.toDB(),
@@ -19,7 +19,6 @@ commands:
ready:
kit:
remove:
leader:
lockschem:
state:
skip:
@@ -21,21 +21,19 @@ package de.steamwar.inventory;
import com.google.gson.JsonArray;
import com.google.gson.JsonObject;
import de.steamwar.core.Core;
import de.steamwar.core.FlatteningWrapper;
import de.steamwar.core.TrickyTrialsWrapper;
import de.steamwar.core.VersionDependent;
import org.bukkit.Material;
import org.bukkit.OfflinePlayer;
import org.bukkit.enchantments.Enchantment;
import org.bukkit.inventory.ItemFlag;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.meta.ItemMeta;
import java.util.ArrayList;
import java.util.Collection;
import java.util.Arrays;
import java.util.EnumSet;
import java.util.List;
import java.util.stream.Collectors;
public class SWItem {
@@ -192,6 +190,11 @@ public class SWItem {
itemStack.setItemMeta(itemMeta);
}
public void setLore(String... lore) {
itemMeta.setLore(Arrays.stream(lore).collect(Collectors.toList()));
itemStack.setItemMeta(itemMeta);
}
public void setEnchanted(boolean enchanted) {
if (enchanted){
itemMeta.addEnchant(TrickyTrialsWrapper.impl.getUnbreakingEnchantment() , 10, true);