forked from SteamWar/SteamWar
51 lines
1.8 KiB
Java
51 lines
1.8 KiB
Java
/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2020 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.bausystem.region;
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import de.steamwar.bausystem.Permission;
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import de.steamwar.bausystem.features.region.RegionCommand;
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import de.steamwar.bausystem.region.dynamic.Tile;
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import de.steamwar.command.AbstractSWCommand;
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import de.steamwar.command.SWCommand;
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import de.steamwar.core.SWPlayer;
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import org.bukkit.entity.Player;
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@AbstractSWCommand.PartOf(RegionCommand.class)
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public class DynamicRegionCommand extends SWCommand {
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public DynamicRegionCommand() {
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super("");
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}
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@Register({"dynamic"})
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public void visualizeRegions(Player player) {
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Tile tile = Tile.fromLocation(player.getLocation()).orElse(null);
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if (tile == null) return;
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SWPlayer swPlayer = SWPlayer.of(player);
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if (swPlayer.hasComponent(DynamicRegionVisualizer.class)) {
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swPlayer.removeComponent(DynamicRegionVisualizer.class);
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} else if (Permission.SUPERVISOR.hasPermission(player)) {
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swPlayer.setComponent(new DynamicRegionVisualizer());
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} else {
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// TODO: Add Message
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}
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}
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}
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