forked from SteamWar/SteamWar
0485713e86
Fix FightserverPortal.fightStateMapper
60 lines
2.0 KiB
Java
60 lines
2.0 KiB
Java
/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2023 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.towerrun.state;
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import lombok.Getter;
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import lombok.experimental.UtilityClass;
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import java.util.ArrayList;
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import java.util.List;
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@UtilityClass
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public class GameState {
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@Getter
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private static GameStates currentState = GameStates.WAITING;
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private static final List<GameStateListener> gameStateListeners = new ArrayList<>();
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public static void addGameStateListener(GameStateListener gameStateListener) {
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gameStateListeners.add(gameStateListener);
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}
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public static void nextState() {
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final GameStates oldState = currentState;
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currentState = currentState.getNextState();
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gameStateChanges(oldState, currentState);
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}
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static void setState(final GameStates newState) {
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final GameStates oldState = currentState;
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currentState = newState;
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gameStateChanges(oldState, currentState);
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}
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public static void reset() {
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final GameStates oldState = currentState;
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currentState = GameStates.WAITING;
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gameStateChanges(oldState, currentState);
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}
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private static void gameStateChanges(GameStates oldState, GameStates newState) {
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gameStateListeners.forEach(gameStateListener -> gameStateListener.onGameStateChange(oldState, newState));
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}
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}
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