Files
SteamWar/TowerRun/src/de/steamwar/towerrun/state/GameState.java
T
YoyoNow 0485713e86 Update GameStates
Fix FightserverPortal.fightStateMapper
2024-11-12 16:10:46 +01:00

60 lines
2.0 KiB
Java

/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2023 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.towerrun.state;
import lombok.Getter;
import lombok.experimental.UtilityClass;
import java.util.ArrayList;
import java.util.List;
@UtilityClass
public class GameState {
@Getter
private static GameStates currentState = GameStates.WAITING;
private static final List<GameStateListener> gameStateListeners = new ArrayList<>();
public static void addGameStateListener(GameStateListener gameStateListener) {
gameStateListeners.add(gameStateListener);
}
public static void nextState() {
final GameStates oldState = currentState;
currentState = currentState.getNextState();
gameStateChanges(oldState, currentState);
}
static void setState(final GameStates newState) {
final GameStates oldState = currentState;
currentState = newState;
gameStateChanges(oldState, currentState);
}
public static void reset() {
final GameStates oldState = currentState;
currentState = GameStates.WAITING;
gameStateChanges(oldState, currentState);
}
private static void gameStateChanges(GameStates oldState, GameStates newState) {
gameStateListeners.forEach(gameStateListener -> gameStateListener.onGameStateChange(oldState, newState));
}
}