Files
SteamWar/LobbySystem_2/src/de/steamwar/lobby/particle/particles/PlayerParticle.java
T

64 lines
2.6 KiB
Java

package de.steamwar.lobby.particle.particles;
import de.steamwar.lobby.particle.ParticleData;
import de.steamwar.lobby.particle.ParticleEnum;
import de.steamwar.lobby.particle.elements.DustParticle;
import de.steamwar.lobby.particle.elements.LocationMutator;
import de.steamwar.lobby.particle.elements.SimpleParticle;
import lombok.AllArgsConstructor;
import lombok.Getter;
import org.bukkit.Material;
import org.bukkit.Particle;
@AllArgsConstructor
public enum PlayerParticle implements ParticleEnum {
SNEEZE(new ParticleData(Material.SLIME_BLOCK, "PARTICLE_SNEEZE",
new SimpleParticle(Particle.SNEEZE, 0.2F, 0.2F, 0.2F, 0.01))
),
SMOKE(new ParticleData(Material.COBWEB, "PARTICLE_SMOKE",
new SimpleParticle(Particle.SMOKE_NORMAL, 0.2F, 0.2F, 0.2F, 0.01))
),
FIRE(new ParticleData(Material.LAVA_BUCKET, "PARTICLE_FIRE",
new SimpleParticle(Particle.DRIP_LAVA))
),
WATER(new ParticleData(Material.WATER_BUCKET, "PARTICLE_WATER",
new SimpleParticle(Particle.DRIP_WATER))
),
HEARTH(new ParticleData(Material.RED_DYE, "PARTICLE_HEART",
new LocationMutator(new SimpleParticle(Particle.HEART), 0, 2.2, 0))
),
NOTES(new ParticleData(Material.NOTE_BLOCK, "PARTICLE_NOTES",
new LocationMutator(new SimpleParticle(Particle.NOTE), 0, 2.2, 0))
),
NAUTILUS(new ParticleData(Material.NAUTILUS_SHELL, "PARTICLE_NAUTILUS",
new SimpleParticle(Particle.NAUTILUS, 0.2F, 0.2F ,0.2F, 0.01))
),
SNOWBALL(new ParticleData(Material.SNOWBALL, "PARTICLE_SNOWBALL",
new SimpleParticle(Particle.SNOWBALL, 0.2F, 0.2F ,0.2F, 0.01))
),
EFFECT(new ParticleData(Material.GLASS_BOTTLE, "PARTICLE_EFFECT",
new DustParticle(Particle.REDSTONE, 0, 0.2F, 0, 0.01, 5))
),
CAMPFIRE(new ParticleData(Material.CAMPFIRE, "PARTICLE_CAMPFIRE",
new SimpleParticle(Particle.CAMPFIRE_COSY_SMOKE, 0, 0.2F ,0, 0.01))
),
MAGIC(new ParticleData(Material.CAULDRON, "PARTICLE_MAGIC",
new SimpleParticle(Particle.CRIT_MAGIC, 0.2F, 0.2F, 0.2F, 0.01))
),
ANGRY(new ParticleData(Material.REDSTONE_BLOCK, "PARTICLE_ANGRY",
new SimpleParticle(Particle.VILLAGER_ANGRY, 0.2F, 0.2F, 0.2F, 0.01))
),
SLIME(new ParticleData(Material.SLIME_BALL, "PARTICLE_SLIME",
new SimpleParticle(Particle.SLIME))
),
MOB(new ParticleData(Material.ZOMBIE_HEAD, "PARTICLE_MOB",
new SimpleParticle(Particle.SPELL_MOB))
),
;
public static ParticleEnum[] particles = values();
@Getter
private ParticleData particle;
}