Expose attack cooldown methods for Player
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@@ -3356,6 +3356,28 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM
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void setPlayerProfile(com.destroystokyo.paper.profile.@NotNull PlayerProfile profile);
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void setPlayerProfile(com.destroystokyo.paper.profile.@NotNull PlayerProfile profile);
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// Paper end - Player Profile API
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// Paper end - Player Profile API
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// Paper start - attack cooldown API
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/**
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* Returns the amount of ticks the current cooldown lasts
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*
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* @return Amount of ticks cooldown will last
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*/
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float getCooldownPeriod();
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/**
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* Returns the percentage of attack power available based on the cooldown (zero to one).
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*
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* @param adjustTicks Amount of ticks to add to cooldown counter for this calculation
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* @return Percentage of attack power available
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*/
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float getCooledAttackStrength(float adjustTicks);
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/**
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* Reset the cooldown counter to 0, effectively starting the cooldown period.
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*/
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void resetCooldown();
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// Paper end - attack cooldown API
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// Spigot start
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// Spigot start
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public class Spigot extends Entity.Spigot {
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public class Spigot extends Entity.Spigot {
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