Clean up some of our patches
Remove unused torch placement config option Remove ambiguity in invisible players patch
This commit is contained in:
@@ -26,8 +26,8 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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--- a/src/main/java/org/github/paperspigot/PaperSpigotWorldConfig.java
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+++ b/src/main/java/org/github/paperspigot/PaperSpigotWorldConfig.java
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@@ -0,0 +0,0 @@ public class PaperSpigotWorldConfig
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{
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boatsDropBoats = getBoolean( "game-mechanics.boats-drop-boats", false );
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lessPickyTorches = getBoolean( "game-mechanics.less-picky-torch-placement", false );
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}
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+
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+ public boolean tntMovesInWater;
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@@ -36,6 +36,4 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ tntMovesInWater = getBoolean("tnt-moves-in-water", true );
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+ }
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}
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--
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1.9.4.msysgit.2
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--
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@@ -72,11 +72,9 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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}
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+
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+ public boolean boatsDropBoats;
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+ public boolean lessPickyTorches;
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+ private void mechanicsChanges()
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+ {
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+ boatsDropBoats = getBoolean( "game-mechanics.boats-drop-boats", false );
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+ lessPickyTorches = getBoolean( "game-mechanics.less-picky-torch-placement", false );
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+ }
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}
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--
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@@ -1,7 +1,7 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Zach Brown <1254957+zachbr@users.noreply.github.com>
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Date: Fri, 28 Nov 2014 00:35:56 -0600
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Subject: [PATCH] Invisible players don't have rights
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Subject: [PATCH] Vanished players don't have rights
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diff --git a/src/main/java/net/minecraft/server/EntityArrow.java b/src/main/java/net/minecraft/server/EntityArrow.java
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@@ -12,7 +12,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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float f3;
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float f4;
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+ // PaperSpigot start - Allow arrows to fly through players
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+ // PaperSpigot start - Allow arrows to fly through vanished players the shooter can't see
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+ if (movingobjectposition != null && movingobjectposition.entity instanceof EntityPlayer && shooter != null && shooter instanceof EntityPlayer) {
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+ if (!((EntityPlayer) shooter).getBukkitEntity().canSee(((EntityPlayer) movingobjectposition.entity).getBukkitEntity())) {
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+ movingobjectposition = null;
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@@ -31,7 +31,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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}
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}
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+ // PaperSpigot start - Allow projectiles to fly through players the shooter can't see
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+ // PaperSpigot start - Allow projectiles to fly through vanished players the shooter can't see
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+ if (movingobjectposition != null && movingobjectposition.entity instanceof EntityPlayer && shooter != null && shooter instanceof EntityPlayer) {
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+ if (!((EntityPlayer) shooter).getBukkitEntity().canSee(((EntityPlayer) movingobjectposition.entity).getBukkitEntity())) {
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+ movingobjectposition = null;
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@@ -50,7 +50,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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for (int i = 0; i < list.size(); ++i) {
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Entity entity1 = (Entity) list.get(i);
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+ // PaperSpigot start - Allow block placement if the placer cannot see the blocker
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+ // PaperSpigot start - Allow block placement if the placer cannot see the vanished blocker
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+ if (entity instanceof EntityPlayer && entity1 instanceof EntityPlayer) {
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+ if (!((EntityPlayer) entity).getBukkitEntity().canSee(((EntityPlayer) entity1).getBukkitEntity())) {
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+ continue;
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