Clean up some of our patches

Remove unused torch placement config option
Remove ambiguity in invisible players patch
This commit is contained in:
Zach Brown
2014-12-05 22:28:08 -06:00
parent 77ef1b5cc7
commit b889c27630
3 changed files with 6 additions and 10 deletions

View File

@@ -26,8 +26,8 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
--- a/src/main/java/org/github/paperspigot/PaperSpigotWorldConfig.java
+++ b/src/main/java/org/github/paperspigot/PaperSpigotWorldConfig.java
@@ -0,0 +0,0 @@ public class PaperSpigotWorldConfig
{
boatsDropBoats = getBoolean( "game-mechanics.boats-drop-boats", false );
lessPickyTorches = getBoolean( "game-mechanics.less-picky-torch-placement", false );
}
+
+ public boolean tntMovesInWater;
@@ -36,6 +36,4 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
+ tntMovesInWater = getBoolean("tnt-moves-in-water", true );
+ }
}
--
1.9.4.msysgit.2
--

View File

@@ -72,11 +72,9 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
}
+
+ public boolean boatsDropBoats;
+ public boolean lessPickyTorches;
+ private void mechanicsChanges()
+ {
+ boatsDropBoats = getBoolean( "game-mechanics.boats-drop-boats", false );
+ lessPickyTorches = getBoolean( "game-mechanics.less-picky-torch-placement", false );
+ }
}
--

View File

@@ -1,7 +1,7 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Zach Brown <1254957+zachbr@users.noreply.github.com>
Date: Fri, 28 Nov 2014 00:35:56 -0600
Subject: [PATCH] Invisible players don't have rights
Subject: [PATCH] Vanished players don't have rights
diff --git a/src/main/java/net/minecraft/server/EntityArrow.java b/src/main/java/net/minecraft/server/EntityArrow.java
@@ -12,7 +12,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
float f3;
float f4;
+ // PaperSpigot start - Allow arrows to fly through players
+ // PaperSpigot start - Allow arrows to fly through vanished players the shooter can't see
+ if (movingobjectposition != null && movingobjectposition.entity instanceof EntityPlayer && shooter != null && shooter instanceof EntityPlayer) {
+ if (!((EntityPlayer) shooter).getBukkitEntity().canSee(((EntityPlayer) movingobjectposition.entity).getBukkitEntity())) {
+ movingobjectposition = null;
@@ -31,7 +31,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
}
}
+ // PaperSpigot start - Allow projectiles to fly through players the shooter can't see
+ // PaperSpigot start - Allow projectiles to fly through vanished players the shooter can't see
+ if (movingobjectposition != null && movingobjectposition.entity instanceof EntityPlayer && shooter != null && shooter instanceof EntityPlayer) {
+ if (!((EntityPlayer) shooter).getBukkitEntity().canSee(((EntityPlayer) movingobjectposition.entity).getBukkitEntity())) {
+ movingobjectposition = null;
@@ -50,7 +50,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
for (int i = 0; i < list.size(); ++i) {
Entity entity1 = (Entity) list.get(i);
+ // PaperSpigot start - Allow block placement if the placer cannot see the blocker
+ // PaperSpigot start - Allow block placement if the placer cannot see the vanished blocker
+ if (entity instanceof EntityPlayer && entity1 instanceof EntityPlayer) {
+ if (!((EntityPlayer) entity).getBukkitEntity().canSee(((EntityPlayer) entity1).getBukkitEntity())) {
+ continue;