ItemStack damage API
Adds methods notify clients about item breaks and to simulate damage done to an itemstack and all the logic associated with damaging them
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@@ -1090,5 +1090,19 @@ public class ItemStack implements Cloneable, ConfigurationSerializable, Translat
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public boolean canRepair(@NotNull ItemStack toBeRepaired) {
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return Bukkit.getUnsafe().isValidRepairItemStack(toBeRepaired, this);
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}
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/**
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* Damages this itemstack by the specified amount. This
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* runs all logic associated with damaging an itemstack like
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* events and stat changes.
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*
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* @param amount the amount of damage to do
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* @param livingEntity the entity related to the damage
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* @return the damaged itemstack or an empty one if it broke. May return the same instance of ItemStack
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* @see org.bukkit.entity.LivingEntity#damageItemStack(EquipmentSlot, int) to damage itemstacks in equipment slots
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*/
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public @NotNull ItemStack damage(int amount, @NotNull org.bukkit.entity.LivingEntity livingEntity) {
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return livingEntity.damageItemStack(this, amount);
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}
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// Paper end
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}
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