Commit Graph

8951 Commits

Author SHA1 Message Date
0139f28d62 [ci skip] remove timings from issue templates (#11127) 2024-07-22 23:30:57 +02:00
1f88247729 Fix horse inventories indices (#11139) 2024-07-22 15:17:25 +02:00
cb5526fec2 Fix EntityUnleashEvent cancellation on distance cause (#11131) 2024-07-21 12:33:37 +02:00
e09fea294f Deprecate more Timings things for removal (#11126) 2024-07-20 19:40:41 -07:00
1ef619aa34 Update the bundled spark version 2024-07-20 13:56:37 -07:00
5ff87e597f Properly lookup plugin classes when looked up by spark
fixes #11124
2024-07-20 13:00:29 -07:00
de456328de Improve server startup logging (#11110)
* Improve server startup logging

* Add plugin info at startup

---------

Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2024-07-20 10:36:52 -07:00
574485b5bd Move configuration option to a system property 2024-07-20 10:14:55 -07:00
bb682e9548 Bundle spark (#11093) 2024-07-20 09:35:39 -07:00
2b8d0d6df8 Adjust done message again (#11118)
what paper now shows as level loading time is the time displayed by vanilla or spigot in the 'done' message

the time in the done message is now the actual time since the servers Main class was initialized
2024-07-19 12:36:09 -07:00
71e3c51538 Make CraftComplexRecipe extend CraftingRecipe (#11114) 2024-07-19 19:29:31 +02:00
66dc0ac979 Call PlayerChunkUnloadEvent 2024-07-19 13:50:38 +02:00
40dfd62e54 Fixup startup time log message 2024-07-19 13:38:43 +02:00
203314faf8 Split rewriting flag into paper.disableOldApiSupport and paper.disablePluginRemapping (#11108) 2024-07-19 13:08:08 +02:00
4c38b7496b Add CrafterCraftEvent (#11082)
Ports the proposed CrafterCraftEvent proposed in an
open upstream PR.

See: https://hub.spigotmc.org/stash/projects/SPIGOT/repos/bukkit/pull-requests/1044
2024-07-19 11:21:26 +02:00
870239b8a4 Add total time to done message (#11109)
* Add total time to done message

Previously it would only show the world load time which is misleading

* Add comments
2024-07-18 15:33:14 -07:00
dc136446fb Even more cleanup of mcutil patch 2024-07-18 16:50:16 +02:00
0b2291042a Re-add missing chunk event calls (#11104) 2024-07-18 04:34:34 -07:00
30285e7121 Updated Upstream (Bukkit/CraftBukkit/Spigot) (#11102)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
3a3bea52 SPIGOT-7829: Increase maximum outgoing plugin message size to match Vanilla intention
5cd1c8cb SPIGOT-7831: Add CreatureSpawnEvent.SpawnReason#POTION_EFFECT
a8e278f0 SPIGOT-7827: Sync EntityPortalEvent with PlayerPortalEvent since non-players can now create portals
53729d12 Remove spurious ApiStatus.Internal annotation
b9f57486 SPIGOT-7799, PR-1039: Expose explosion world interaction in EntityExplodeEvent and BlockExplodeEvent
7983b966 PR-1029: Trial changing a small number of inner enums to classes/interfaces to better support custom values

CraftBukkit Changes:
403accd56 SPIGOT-7831: Add CreatureSpawnEvent.SpawnReason#POTION_EFFECT
812761660 Increase outdated build delay
bed1e3ff6 SPIGOT-7827: Sync EntityPortalEvent with PlayerPortalEvent since non-players can now create portals
2444c8b23 SPIGOT-7823: Suspicious sand and gravel material are not marked as having gravity correctly
aceddcd0b SPIGOT-7820: Enum changes - duplicate method name
a0d2d6a84 SPIGOT-7813: Material#isInteractable() always returns false
8fd64b091 SPIGOT-7806: Handle both loot and inventory item drop behaviour in PlayerDeathEvent
a4ee40b74 SPIGOT-7799, PR-1436: Expose explosion world interaction in EntityExplodeEvent and BlockExplodeEvent
082aa51c5 PR-1424: Trial changing a small number of inner enums to classes/interfaces to better support custom values
66e78a96b SPIGOT-7815: Consider EntityDamageEvent status for Wolf armor damage

Spigot Changes:
5bbef5ad SPIGOT-7834: Modify max value for generic.max_absorption
2024-07-18 10:13:20 +02:00
a507e91bb3 fix exact choice shapeless recipes (#10973) 2024-07-17 12:48:31 -07:00
f9a133bd33 Log throwable when failing to save chunk/poi/entity data 2024-07-17 11:48:24 -07:00
e43b9191b2 Finish chunk tick iteration optimisation port from Moonrise 2024-07-17 11:33:13 -07:00
077f411288 Remove unused chunk system hooks in MCUtils 2024-07-17 11:08:28 -07:00
cc8d4390d4 Remove Moonrise utils to MCUtils, remove duplicated/unused utils 2024-07-17 10:24:53 -07:00
e2a85cf6d9 Optimise chunk tick checking during chunk tick
We don't need to check for this with the chunk system, as
ticking chunks are actually guaranteed to ticking. Additionally,
ticking chunks may only become non-ticking during the chunk holder
manager tick - which will not happen during chunk ticking.
2024-07-17 07:43:49 -07:00
efa4155840 Fix priority scheduling logic
This resolves sync loads not being properly prioritised.
2024-07-17 07:39:30 -07:00
e922317eaa Disable timings by default (#11095) 2024-07-16 17:33:40 -07:00
412a28a37a Don't store removed components in multiple places (#11091) 2024-07-16 16:39:57 -07:00
2a8b311dfb distinguish between null and empty map in API (#10829) 2024-07-16 11:36:07 -07:00
ad2de918bf Fire EntityChangeBlockEvent for weaving potion effect (#11087) 2024-07-16 10:15:18 +02:00
9e17c2c800 Add OMINOUS_ITEM_SPAWNER SpawnReason (#10897) 2024-07-15 23:35:51 +02:00
e3d92c508f Do not try to stop main thread during watchdog shutdown
In Java 21, Thread#stop is no longer implemented and wiill throw
an exception when called. As a result, we simply cannot halt
the main thread during shutdown anymore.
2024-07-15 12:46:23 -07:00
043559513c Apply automatic regionfile header recalculation patch 2024-07-15 12:20:47 -07:00
900c617ae5 Apply incremental player/level saving patch 2024-07-15 11:57:56 -07:00
479ca6ef4d Port random ticking optimisation from Moonrise 2024-07-15 11:11:04 -07:00
e08de25a2a Avoid collision shapes outside world border in findFreePosition
This is to correctly adhere to Vanilla behavior.
2024-07-15 09:56:17 -07:00
084923b9ac Call PlayerLaunchProjectileEvent for wind charge (#10911) 2024-07-15 17:07:07 +02:00
14b789b68a Add ItemType#getItemRarity (#11049) 2024-07-15 07:38:20 -07:00
5e9272f83c Add Plugin#getDataPath (#11080) 2024-07-15 14:07:17 +02:00
137019f867 Fix HelpCommand searching (#11066)
Prevent a IOB exception when querying topic
suggestions on query string `/`.

Additionally hide help topics indices if no topics
are visible to the player requesting them.
2024-07-15 12:42:10 +02:00
656cc3915f Add AttributeModifier constructor without EquipmentSlotGroup (#11079) 2024-07-15 12:31:41 +02:00
b8af72fa88 Don't require author and title to be set on signed book meta (#11068) 2024-07-14 15:33:52 +02:00
c1d9a67e3f Add default canUse and permission methods to BasicCommand (#11047) 2024-07-14 14:04:38 +02:00
13940e5a97 Make watchdog thread extend TickThread again 2024-07-14 13:58:27 +02:00
7c3194af85 Update last chunk position in findSupportingBlock
Fixes fetching chunks needlessly multiple times.

Thanks Lulu13022002 for pointing this out
2024-07-13 11:44:52 -07:00
1b20e12355 Bulk bugfixes for itemstack damage API (#11063)
A general set of bugfixes for itemstack damage related logic.

1. Prevent NPE when calling deprecated ItemStack#getMaxItemUseDuration()
2. Do not apply enchantments when damaging items via API
3. Do not error when passing a null equipment slot to hurtAndBreak
4. Correctly call PlayerItemBreakEvent
2024-07-12 20:47:08 +02:00
32d0bfcdea Readd async saveddata io 2024-07-12 17:58:54 +02:00
cb518f9878 Only skip damage tick if damage is unmodified zero (#11058)
Only skip the damage tick logic on player entities if the original
damage was zero and was not modified by plugins down the line.

This way all the following three scenarios trigger the damage tick

  a) vanilla damage was 0, plugin set it to non zero
  b) vanilla damage was non zero, plugin did not modify it
  c) vanilla damage was non zero, plugin set it to zero.

Regarding case c, the argument here is that EntityDamageEvent#setDamage
should not modify the damage tick logic.
2024-07-12 09:47:50 +02:00
be464edaf2 Add light block to indestructible block list 2024-07-12 09:24:37 +02:00
12356fbe77 Fix explosions calculation getting stuck (#11061)
Co-authored-by: Nassim Jahnke <nassim@njahnke.dev>
2024-07-12 08:16:03 +01:00