Commit Graph
2 Commits
Author SHA1 Message Date
Spottedleaf ff52e956ad Heavily optimise random block ticking (#2914)
* Optimise random block ticking

Massive performance improvement for random block ticking.
The performance increase comes from the fact that the vast
majority of attempted block ticks (~95% in my testing) fail
because the randomly selected block is not tickable.

Now only tickable blocks are targeted, however this means that
the maximum number of block ticks occurs per chunk. However,
not all chunks are going to be targeted. The percent chance
of a chunk being targeted is based on how many tickable blocks
are in the chunk.
This means that while block ticks are spread out less, the
total number of blocks ticked per world tick remains the same.
Therefore, the chance of a random tickable block being ticked
remains the same.
2020-02-12 05:49:53 -08:00
Spottedleaf 062bacbad1 Lag compensate eating (#2861)
When the server is lagging, players will wait longer when eating.
Change to also use a time check instead if it passes.
2020-02-06 19:06:52 -08:00