Commit Graph
5 Commits
Author SHA1 Message Date
Shane Freeder a4036ed3cb Call stopRiding() on a Players death
Currently, when a player dies they are not automatically ejected from the entity they are riding, which allows
for the ridden entity to affect the players location on respawn (we're still riding it for a part of a tick), as well as allows a dupe to occur with the ridden entity teleporting to the new world with the player
2017-04-18 15:08:27 +01:00
Shane Freeder 4a48c0504f Ensure that the world of a dead entity is not changed in a portal 2017-03-19 01:33:26 +00:00
Shane Freeder e71f0a9776 fix shell match to account for /usr/local for homebrew installs of zsh on macOS 2017-03-17 23:37:16 +00:00
Shane Freeder 33b8a43e4a Only set the location of the newly spawned entity 2017-03-17 13:17:52 +00:00
Shane Freeder 4a940edbe8 Fix a duplicate alive entity on second world 2017-03-16 22:31:53 -05:00