Commit Graph
20 Commits
Author SHA1 Message Date
md_5 548dca016c Rebuild #3 2015-04-09 13:45:13 +10:00
md_5 e5af9ac1b5 Rebuild #2 2015-04-09 13:39:59 +10:00
md_5 e249de236b Hash rebuild 2015-04-09 13:18:56 +10:00
md_5 a0a29a2911 SPIGOT-750: Barrier blocks are transparent for xray purposes 2015-04-09 10:23:32 +10:00
md_5 53f7eede16 SPIGOT-660 remove unrequired patch. 2015-03-13 18:12:06 +11:00
md_5 5c0c3d346e Patch rebuild. 2015-02-26 21:40:16 +11:00
md_5 52541311d4 Use FastMatches for ItemStack Dirty Check
The check to find dirty itemstacks and send update packets each tick can be very intensive as it checks the entire itemstack, including the entire NBT map. To save on this, 19/20 times we will simply compare the basic count/data/type. If for some strange reason the NBT of an item already existing in an inventory is changes, it will take up to 1 second to show, with an average time of half a second. This odd 0.5 second delay is far preferable to lag every tick, and shouldn't be noticed by anyone.
2015-02-22 12:27:58 +11:00
md_5 13b5b39d41 Allow Capping (Tile)Entity Tick Time.
This patch adds world configuration options for max-tick-time.entity / max-tick-time.tile which allows setting a hard cap on the amount of time (in milliseconds) that a tick can consume. The default values of 50ms each are very conservative and mean this feature will not activate until the server is well below 15tps (minimum). Values of 20ms each have been reported to provide a good performance increase, however I personally think 25ms for entities and 10-15ms for tiles would give even more significant gains, assuming that these things are not a large priority on your server.

For tiles there is very little tradeoff for this option, as tile ticks are based on wall time for most things, however for entities setting this option too low could lead to jerkiness / lag. The gain however is a faster and more responsive server to other actions such as blocks, chat, combat etc.

This feature was commisioned by Chunkr.
2015-02-22 12:02:19 +11:00
md_5 95c8338f5b Fix compile of activation range, oops 2015-02-20 21:38:01 +11:00
md_5 81e2f78f91 Use Standard List for EntitySlices. 2015-02-20 21:34:11 +11:00
md_5 a44f5dd1b5 More conflict resolution. 2015-02-15 12:55:54 +11:00
md_5 06faae935f Fix merge conflicts. 2015-02-15 12:52:33 +11:00
md_5 0affb6adab Fix merge conflicts. 2015-01-25 10:37:00 +11:00
md_5 020079df9a Merge 2015-01-17 10:12:14 +11:00
md_5 001a3a2e20 Merge in changes. 2015-01-16 14:58:23 +11:00
md_5 c94114c455 Allow sun JVM classes for Spigot 2015-01-12 20:14:12 +11:00
md_5 7d24bbe67d Upstream merge. 2015-01-12 20:08:41 +11:00
md_5 4988864512 SPIGOT-401: Add async catcher for mob effects. 2015-01-12 11:38:47 +11:00
md_5 9c2215ee02 Fix patches 2015-01-09 11:14:57 +11:00
md_5 f2bf62789d Upstream merge. 2015-01-05 14:32:01 +11:00