Commit Graph

19194 Commits

Author SHA1 Message Date
28d07dc5ab use correct spigot plugin count 2025-02-16 12:18:29 -08:00
06f96dd655 Improvement in /plugins command (#12121) 2025-02-16 12:10:45 -08:00
2a4a115432 Add EntityEquipmentChangedEvent (#12011) 2025-02-16 20:46:59 +01:00
a3781ff3be Separate tick count to ensure vanilla parity (#12077) 2025-02-16 20:46:37 +01:00
b9023b5dc3 Add EntityAttemptSmashAttackEvent (#12113) 2025-02-16 20:19:28 +01:00
7bee99714a Cleanup damage source a bit (#12106) 2025-02-16 20:14:00 +01:00
608f004a2c add method on ItemStack to edit pdc (#12022) 2025-02-16 11:01:37 -08:00
00701267c8 [ci skip] improvement example in javadoc for DatapackRegistrar (#12122) 2025-02-16 19:19:42 +01:00
cb25c0cf31 [ci skip] Fix annotation fields used in NMS getBukkitEntity (#12120) 2025-02-16 19:17:26 +01:00
a6e82d90ce [ci skip] Clarify getChunkAtAsyncUrgently javadocs (#12125) 2025-02-16 19:13:35 +01:00
404167841d [ci-skip] Mention missing World#regenerateChunk implementation in jd (#12109)
* Mention missing impl

* Clean the implementation out of years old code

* Change the jd comment

* Move to default method

---------

Co-authored-by: Bjarne Koll <lynxplay101@gmail.com>
2025-02-15 23:31:42 +01:00
c62252e19f Add lore content guard (#12116)
* add content guard

* use preconditions for null check
2025-02-15 23:30:32 +01:00
9b9de82706 Update Alternate Current patch to v1.9.1 (#12115) 2025-02-15 12:40:31 +01:00
6cfa2f7f31 [ci skip] Add missing nullability annotation to sendEquipmentChange method (#12112)
Marked ItemStack parameter as `@Nullable` to explicitly indicate it can be null. This improves clarity, avoids nullability problems, and aligns with the method's documented behavior for handling null values.
2025-02-14 18:39:44 +01:00
46f4fdaae3 Add support for rotation argument handling (#12090) 2025-02-12 23:30:41 +01:00
0680485095 Expand TrialSpawner API (#12025) 2025-02-12 23:24:46 +01:00
0a04c3fe22 Fix some NPEs (#12105) 2025-02-12 23:15:37 +01:00
e616498ed7 Add Vault block API (#12068) 2025-02-12 23:15:22 +01:00
a06179a018 Update entity effect (#12104) 2025-02-12 23:14:07 +01:00
1be2e5f311 Fix vanilla map decorations sending when not dirty (#12098) 2025-02-12 23:13:34 +01:00
072a8317b2 Add proper attached blocks API to AbstractArrow (#12099) 2025-02-12 23:13:07 +01:00
cf7c6c7483 [ci skip] Fix incomplete example in javadocs for PostFlattenTagRegistrar (#12103) 2025-02-12 11:27:13 +01:00
db2aa1803d [ci skip] Fix incomplete example in javadocs for PreFlattenTagRegistrar (#12102) 2025-02-12 11:16:40 +01:00
13c80a5eb3 [ci skip] Fix PlayerShearBlockEvent javadoc typos (#12101) 2025-02-12 11:06:42 +01:00
3bd69f2e56 [ci skip] Enhance javadoc for World#setAutoSave method (#12088)
Clarify that disabling auto-save does not stop all saving operations. This addition explicitly mentions that the world will still save on shutdown and explains the intended purpose of the method.
2025-02-10 23:07:46 +01:00
fa5824e4c8 Add skipTripwireHookPlacementValidation (#12091)
This allows for the configuration of tripwire hook duping.
2025-02-10 23:04:38 +01:00
cafef9ce9b [ci skip] Move EntityUtil to correct directory (#12092) 2025-02-10 13:34:52 +01:00
edacfdf462 Do not queue player info packets (#12080)
Player info packets carry chat state to other clients since the
introduction of chat signatures. Queuing these packets while force
pushing chat packets allows for potentially inverted packet order, which
may cause chain corruption on clients.
2025-02-09 11:51:11 +01:00
eff617b8f8 [ci skip] Deprecate Server#setSpawnRadius (#12024) 2025-02-08 22:10:08 +01:00
1a04e96ab7 Fix EntityBreedEvent cancellation (#12046) 2025-02-08 20:59:13 +01:00
61312fdb59 Switch to jspecify annotations for Player (#12042)
Fixes compilation issues for plugins from recent API addition with double-annotated parameter (JetBrains annotations are type-use and parameter, so nonnull array of nonnull elements ends up with duplicates)
2025-02-08 20:57:35 +01:00
51acc802b8 Prevent duplicate raider in RaidSpawnWaveEvent list (#12040) 2025-02-08 20:55:57 +01:00
cb6c57e0f8 Fix Squid and Dolphin spawn height (#12045) 2025-02-08 20:24:07 +01:00
786ddf53c6 Default piston block entity direction to DOWN (#12039) 2025-02-08 20:17:45 +01:00
53ae5c95b7 Make Sittable interface extend Entity (#12016) 2025-02-08 20:16:23 +01:00
597dcfffb9 Add support for lz4 (#12053)
Mojang added this early 2024, however, it wasn't ever added to the actual config option
inside of paper
2025-02-08 19:07:43 +01:00
742968e078 [ci skip] Increase outdated build delay to two weeks (#12063) 2025-02-04 18:34:11 +00:00
5395ae37bd Fix composter block setting bukkit owner twice (#12058) 2025-02-02 22:38:01 +01:00
8927091a08 Do not record movement for vehicles/players unaffected by blocks
If the player is not affected by movement through blocks, then
storing the movement would eventually invoke logic to apply effects
caused by moving through such blocks. For example, moving through
a portal in spectator mode and then later switching to creative mode
would portal the player.
2025-02-02 11:16:59 -08:00
e0711af5d5 Deprecate UnsafeValues#getSpawnEggLayerColor (#12041) 2025-01-31 13:17:45 +01:00
5bcfb12a99 Fix activation range config and water animal status (#12047) 2025-01-31 13:13:14 +01:00
d4a957849c Experimental annotation changes (#12028) 2025-01-30 20:02:14 +01:00
54b2e9d973 Add buffer to CraftWorld#warnUnsafeChunk
This allows plugins to access chunks slightly outside of the
max world border (such as ones which may be loaded naturally
by players) without tripping any logs.
2025-01-28 17:43:30 -08:00
e2f0efd1af Remove nms.Entity#isChunkLoaded
This method was used pre 1.17 era where an Entity was explicitly
tied to a (then called) Chunk's entity slices. If an entity
was not inside a Chunk, then it was considered invalid as
it was not possible to save the entity.

In 1.17+, entities are now tied to a separately tracked entity
section management system. This system is far more reliable now
as it no longer requires a full chunk load to properly track
entities for saving. As a result, an Entity if inside the world
is always attached to some entity chunk section (except in rare
cases in Vanilla which are fixed in Moonrise).

As a result, whether the chunk the entity is in is loaded is no
longer an indication of whether they are tracked in the world
and we can reliably infer that the entity is correctly in the
world through the valid field alone.

Additionally drop the isInWorld() check, as valid=true implies
isInWorld=true. More importantly, the isInWorld() check invokes
getHandle which may trip a thread check on Folia. This will fix
World#getEntities() and friends exploding on Folia.

However, World#getEntities() on Folia still cannot reliably return
all entities in the world as actions such as cross-region
(not cross-world) teleporting will remove entities from the world.
2025-01-28 17:33:48 -08:00
1004374a83 Add further information to thread check errors
The entity data is more complete, which will help debug problems
on Folia.
2025-01-28 13:43:34 -08:00
a392d475c2 Make Watchdog thread extend TickThread
This allows the watchdog thread to be seen as the
primary thread during shutdown, which prevents it
from tripping thread checks in various areas.

Fixes https://github.com/PaperMC/Paper/issues/12030
2025-01-27 16:35:23 -08:00
5a34bf0425 Correctly retrun true for empty input shapes in EntityGetter#isUnobstructed
Vanilla will return true for empty shapes, so we should as well.
2025-01-27 13:45:44 -08:00
7e21cb8181 fix PlayerChangedMainHandEvent javadoc (#12020)
* fix PlayerChangedMainHandEvent javadoc

* Obsolete

---------

Co-authored-by: Bjarne Koll <lynxplay101@gmail.com>
2025-01-26 14:00:32 -08:00
3af5e77132 Add Player#give (#11995) 2025-01-26 21:19:00 +01:00
fb5b173c6a Add PlayerClientLoadedWorldEvent (#11940) 2025-01-25 21:47:08 +01:00