Nassim Jahnke
28d7df75ac
Backport HeroesOfTheVillage datafixer fix
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Fixes #12515
2025-05-18 16:13:19 +02:00
Hjalmar Gunnarsson and GitHub
c000b352ad
fix(bukkit-brig-forwarding-map): Invert isEmpty method ( #12555 )
2025-05-18 09:12:59 +02:00
Pedro and GitHub
841d634230
Fix ItemStack#addUnsafeEnchantment ignored for missing enchantment component ( #12549 )
2025-05-17 16:13:08 +02:00
Bjarne Koll and GitHub
369ad1706b
Cached tag parser for itemstack reading ( #12547 )
2025-05-17 13:42:51 +02:00
Namiu/うにたろう and GitHub
d683970d40
Add FishHookStateChangeEvent ( #12165 )
2025-05-15 20:17:32 +02:00
Bjarne Koll
a25258190b
Update mache
2025-05-11 22:28:25 +02:00
Nassim Jahnke
04ffca0b6b
Also remove CraftPlayer methods
2025-05-09 14:55:41 +02:00
Nassim Jahnke
358e72ec0d
Remove simplify remote item matching stuff for now
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Twas broken for some time and I haven't had time to address it, this may be revisited later in a different way
2025-05-09 14:47:24 +02:00
Spottedleaf
d2ad2e668d
Add missing EntityLookup#getAllMapped from Moonrise
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Not used but the sources should remain synced.
2025-05-07 18:31:25 -07:00
6c3964d2f5
Properly save level data async ( #12530 )
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Previously we added a parameter allowing for level data to be saved asynchronously which was then overriden by a vanilla parameter which does the opposite.
This reverts back to the previous behavior that we were doing before.
Co-authored-by: Warrior <50800980+Warriorrrr@users.noreply.github.com >
2025-05-07 17:34:58 -04:00
David and GitHub
cbcf75a57c
Update visual fire handling with TriState support ( #12303 )
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Replaced the Boolean-based visual fire system with TriState for improved clarity and flexibility, enabling three distinct states: TRUE, FALSE, and NOT_SET. Deprecated older methods in favor of new ones and updated internal handling to reflect these changes. Adjusted serialization and deserialization logic to accommodate the new TriState implementation.
2025-05-07 23:33:41 +02:00
Jakub Zacek and GitHub
ab0253fecd
Expand PlayerDeathEvent API ( #12221 )
2025-05-06 20:14:58 -04:00
e2da5d2f0a
Registry API for supported Mob Variants ( #12417 )
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---------
Co-authored-by: Bjarne Koll <git@lynxplay.dev >
2025-05-06 17:13:00 -04:00
Pedro and GitHub
753cff7c8a
Improvements for Dump paper commands ( #12512 )
2025-05-06 16:45:17 -04:00
Owen and GitHub
42a2a6c2b5
Supports the ability for commands to be registered internally ( #12520 )
2025-05-06 16:05:00 -04:00
David and GitHub
c98cd65802
Add configuration interface to expose certain config values ( #12273 )
2025-05-03 16:33:25 -04:00
Tamion and GitHub
53d1d04ec5
Disable Item Obfuscation for entity related stacks ( #12297 )
2025-05-03 20:52:33 +02:00
Mart and GitHub
88a3a87015
Configurable xp orb merge group count ( #12503 )
2025-05-03 20:51:19 +02:00
6f1f5b67e0
Fix ArmorStand items for canceled EntityDeathEvent ( #12288 )
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Co-authored-by: Tamion <70228790+notTamion@users.noreply.github.com >
2025-05-02 23:19:15 +02:00
Isaac - The456 and GitHub
2bd84f6f0e
Expand PotionMeta Api to allow getting effective potion colour and effects ( #12390 )
2025-05-02 22:31:39 +02:00
David and GitHub
825685f82f
Add PlayerPickBlockEvent and PlayerPickEntityEvent ( #12425 )
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Extensions of the existing PlayerPickItemEvent that allow more fine grained access to relevant context, like the picked block or the entity.
2025-05-02 22:14:27 +02:00
TonytheMacaroni and GitHub
1074237311
Pass correct draw strength for EntityShootBowEvent ( #12308 )
2025-05-02 16:05:50 -04:00
Pedro and GitHub
d637ae85dd
Fix NoSuchElementException in EntityTransformEvent for slimes ( #12510 )
2025-05-02 21:15:58 +02:00
Shane Freeder
cb3ffd0b4a
Don't store empty PDCs on raids
2025-05-02 20:02:34 +01:00
Shane Freeder
93246a0730
Fix errors when loading raid files without a PDC
2025-05-02 19:43:06 +01:00
Bjarne Koll
51345a1cc8
Correct nullable fall location type
2025-05-02 18:57:18 +02:00
Owen and GitHub
ec421715ed
Add missing spaces back ( #12508 )
2025-05-02 07:39:46 +02:00
Epic and GitHub
b9b3cd652e
Use components instead of ChatColor in more places ( #12507 )
2025-05-02 02:11:25 +02:00
Epic and GitHub
1acf3b3837
Infer block entity data in brigadier blockstate argument ( #12197 )
2025-05-01 16:08:41 +02:00
Pedro and GitHub
c9411bfb83
Fix min ItemStack amount check for asHoverEvent ( #12505 )
2025-05-01 16:00:23 +02:00
Glicz and GitHub
835b955913
Add a method on InventoryView to get the MenuType ( #12193 )
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Since there is a new (better) way to create views for players using MenuType, it would be nice to also be able to get it back from InventoryView after creating.
2025-04-30 21:43:51 -04:00
Pedro and GitHub
0e9b94d533
Fix ItemStack amount issues with Chat Components ( #12216 )
2025-04-30 21:24:49 -04:00
Lulu13022002 and GitHub
bc3d946fdf
Normalizes CraftEntity#toString/getHandle ( #12170 )
2025-04-30 21:21:04 -04:00
Lulu13022002 and GitHub
567f63ae34
Parity for respawn events ( #11792 )
2025-04-30 20:04:24 +02:00
Miles and GitHub
2754d7c3b9
Add Throw EntityChangeBlockEvent for BrushableBlockEntity#brush ( #12133 )
2025-04-30 14:03:40 -04:00
Pedro and GitHub
5acfdd6af4
Fix save/load NaN Entity Motion ( #12269 )
2025-04-30 19:53:32 +02:00
Bjarne Koll and GitHub
cd4fe5b7d0
[ci skip] Drop non-applicable ATs ( #12498 )
2025-04-30 19:30:45 +02:00
Illia Bondar and GitHub
e663f99982
Add combat tracker API ( #11853 )
2025-04-30 19:24:33 +02:00
Dqu1J and GitHub
646b80ca53
Fix unnecessary map data saves ( #12296 )
2025-04-30 11:51:13 -04:00
Warrior and GitHub
1e930763d2
Fix ipv6 loopback addresses being able to get connection throttled ( #12155 )
2025-04-30 11:50:18 -04:00
Epic and GitHub
a74400d92c
Update adventure to 4.21.0 ( #12499 )
2025-04-30 11:36:52 +02:00
Pedro and GitHub
a7a76c8fc7
Add methods for Armadillo ( #12031 )
2025-04-29 15:44:37 +02:00
Shane Freeder and GitHub
fc0c371761
Fix handling of resultant crafting container from craftItemResult ( #12307 )
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The result object of overhanging items is based upon a derived view
of the provided crafting slots, meaning that we need to consider this
when handing back the resultant slots.
2025-04-29 15:38:11 +02:00
Lulu13022002 and GitHub
9e873f50d3
Fix inconsistencies between offline/online spawn position getter ( #11960 )
2025-04-29 14:57:36 +02:00
David and GitHub
02d20ff7eb
Fix NPE in Server#getMap before worlds are loaded ( #12492 )
2025-04-28 21:22:33 +02:00
David and GitHub
d1810f241c
Allow Server#getDefaultGameMode before worlds are initialized ( #12490 )
2025-04-28 17:36:46 +02:00
Oleksandr Semenishchev and GitHub
1db3785307
[ci skip] improve javadoc for off-hand swaps through getHotbarButton ( #12489 )
2025-04-28 17:22:05 +02:00
David and GitHub
952338b33e
[ci skip] Add missing exception docs to Player#listPlayer ( #12488 )
2025-04-28 15:00:02 +02:00
Bjarne Koll and GitHub
b9d3147d3b
Use correct placed block position for sound ( #12410 )
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Previously the server attempted to compute the block placed by using the
BlockPlaceContext. This approach however fails on replacable blocks, as
the BlockPlaceContext computes this during its construction, which
happened after the actual world modification.
The commit reworks this approach and now stores metadata in the
InteractionResult which can later be read.
The diff is structured to allow for easy future expansion of the tracked
metadata.
2025-04-27 14:19:42 +02:00
Shane Bee and GitHub
f8fa4f6f5e
Add method to retrieve FishHook ( #12310 )
2025-04-27 14:12:01 +02:00