Take same approach we did for chunks, and only save player if its been X time since last save, instead of doing it all in 1 tick. This is even more helpful considering Player Saving is done sync for File IO.
Per discussion here, 663fbf798e (commitcomment-19153154)
663fbf798e (commitcomment-19153154)
Bring down to a saner Y level if super high, as this can cause the server to crash