Commit Graph

8884 Commits

Author SHA1 Message Date
37b7551e48 Readd more patches 2024-07-04 12:34:11 +02:00
7058cbc1aa Execute chunk tasks mid-tick
If the server tick length is high, then the amount of time
available to process chunk tasks inbetween ticks is low. As a
result, chunk loading and generation may appear to slow down.

To ensure that chunk tasks are always processed, we add logic to
execute chunk tasks during tile entity tick, entity tick, chunk
random ticking, and scheduled block/fluid ticking. The mid-tick task
execution is timed so that it is not prioritised over the server
tick.
2024-07-03 19:22:00 -07:00
ce499f57d6 [ci skip] add adventure-key javadoc (#11014) 2024-07-02 22:52:04 +02:00
ad222d4ad1 Fix summon_entity effect attempting to add incorrect entity (#11004) 2024-07-01 01:16:07 -07:00
f148164419 Add forRemoval to material data deprecations (#10996)
2018 is calling
2024-06-29 10:58:37 +02:00
d097e7cec1 Change item/xp merge and entity tracking range defaults (#10986) 2024-06-27 22:08:34 +02:00
17824b557c Fix NPE when retrieving an entity with a null UUID
While the null UUID is almost certainly an error, the old
implementation did not NPE as it used a plain HashMap for lookup
by UUID, whereas we use a ConcurrentHashMap which will NPE on
null keys.
2024-06-23 18:58:31 -07:00
eaaeed5041 bump reflection-rewriter to 0.0.3 (#10969) 2024-06-23 16:39:45 -07:00
acbaa46a96 Swap some nullable annotations (#10960) 2024-06-24 00:42:44 +02:00
fed26cf9a8 Bump reflection-rewriter to 0.0.2 (#10927) 2024-06-23 15:29:50 -07:00
e015c297db Call EntityPortalEnterEvent on endgateways and make cancellable (#10892) 2024-06-23 15:01:12 -07:00
35acc5b73b Fix speed for launched trident using api (#10936) 2024-06-23 23:37:20 +02:00
189504bc7f Fix StackOverflowError for new dispenser interaction (#10949) 2024-06-23 22:24:17 +02:00
079105010e Expose LivingEntity#canUseSlot (#10930) 2024-06-23 23:11:39 +03:00
2891c40adb Add missing effect cause and deprecate PATROL_CAPTAIN cause (#10958) 2024-06-23 22:08:13 +02:00
ef2ce51913 Fix SoundEffects only to players diff (#10966)
Co-authored-by: Nassim Jahnke <nassim@njahnke.dev>
2024-06-23 16:03:32 -04:00
69258a8c33 Do not crash when an exp orb attempts to mend an unrepairable item 2024-06-23 14:04:58 +01:00
8c6ba348c9 Fix wrong diff applying delta twice (#10959) 2024-06-22 20:11:34 +02:00
f5e0f69e72 Fix PlayerShearBlockEvent drops ignored for Pumpkin (#10956) 2024-06-22 09:50:47 -04:00
89961bad94 Fix unload queue storing chunks in wrong sections
The unload queue stored the chunks in the same section as
the chunk coordinate, when it needed to apply the unload shift.

Additionally, change the default region shift to the ticket
propagator shift as there is no benefit to using a low region
shift since no regionizing is occuring. This makes the unload
queue shift 6, which should reduce the number of sections to deal
with while processing unloads.
2024-06-21 11:57:03 -07:00
31ddf26e18 Preserve velocity for fireball (#10934) 2024-06-21 20:06:31 +02:00
ffff490cc8 deprecate and update some entity tags (#10932) 2024-06-21 18:51:00 +02:00
58268601ac Validate using_converts_to for food component (#10931) 2024-06-21 18:48:48 +02:00
22e64d8059 Fix NPE of AbstractArrow#getWeapon (#10933) 2024-06-21 18:48:29 +02:00
5c5a5fb93c Fix base damage for trident (#10948) 2024-06-21 18:48:18 +02:00
28238907c1 Revert "Fixes exception log messages getting dropped during bootstrap (#10935)" (Closes #10945)
This reverts commit 05dd6c2bec.
2024-06-21 10:05:27 +01:00
71f3228b5c Fix diff in sprint interruption option (Closes #10939) 2024-06-21 01:21:23 +01:00
05dd6c2bec Fixes exception log messages getting dropped during bootstrap (#10935) 2024-06-20 11:26:07 -07:00
26fd1c1b56 Validate speed for tool component rule (#10923) 2024-06-20 18:32:32 +02:00
461f02dce2 Experimental annotation changes (#10914)
* Experimental annotation changes

* wind charge damage type is not experimental anymore
2024-06-20 18:03:09 +02:00
a362e724b2 Fix jukebox playable component not being applied on item meta (#10922) 2024-06-20 17:57:56 +02:00
72883ff600 Re-add chunk system debug commands
Re-adds the 'chunkinfo', 'holderinfo' and 'debug chunks' commands.

Additionally, this re-adds chunk debug dumping during watchdog
long timeouts.
2024-06-19 12:11:21 -07:00
287baeab18 Add debug for chunk system unload crash
Somehow, a chunkholder is present in the unload queue after
it has been unloaded. It is likely that this is a result of
adding the chunk holder to the unload queue while it is
unloading. However, that should not be possible.

To find out where it is being added to the unload queue, track
the last stacktrace which adds to the unload queue and check
on chunk holder remove if the holder is present in the unload queue
and log the stacktrace.
2024-06-19 10:55:04 -07:00
e985ffabb2 Fix ChunkHolder#getFullChunkNow returning non-null when it should not
In the new chunk system, the chunk is only at FULL when either
the FULL callbacks have been invoked or during the FULL callbacks.
2024-06-19 10:42:48 -07:00
3c4ca08b26 Cleanup MCUtils patch for chunk system
Remove utilities that are unused, as well as replacing
the full chunk map with a concurrentutil implementation.

Additionally, fix the addition/removal of chunks to/from the
full chunk map so that getChunkIfLoaded correctly returns a
non-null chunk when calling the load or unload events.
2024-06-19 10:29:03 -07:00
45ae3a360b Copy missing diff from old chunk system patch
Fixes:
- EntitiesLoadEvent/EntitiesUnloadEvent not firing
- Chunks not saving properly in a lot of cases
2024-06-19 09:27:15 -07:00
311fbf4a30 Re-add fixlight command 2024-06-19 08:37:12 -07:00
2475b329fa Add ticket for chunk load in isChunkGenerated 2024-06-18 21:15:20 -07:00
15c0e90d6e Execute chunk tasks while waiting for chunk load in isChunkGenerated
this shouldn't be needed as we are requesting EMPTY status, however there is a deeper issue that we will just work around for now

fixes #10916
2024-06-18 21:04:13 -07:00
6ae5176a52 Add missing null check to getFullChunkIfLoaded
fixes #10915
2024-06-18 18:27:50 -07:00
acc349cf7d Remove getUnloadingChunkHolder check
It always returns null now. So it could NPE and is not useful.
2024-06-18 12:51:40 -07:00
aaf37cb47d Fix CraftWorld#isChunkGenerated
The upstream implementation is returning true for non-full chunks.

This fix is not ideal since the new chunk system doesn't have a region file/chunk status patch. May want to be revisited before a non-experimental release.
2024-06-18 12:44:07 -07:00
97bd52887e Use ItemStack.empty() when air is passed into constructor 2024-06-18 15:31:30 +02:00
8d4decb590 Correct duplicate attribute check (#10901)
Brackets got lost during the update, leading to an incorrect
precondition call.
2024-06-18 11:11:14 +02:00
59da9d1a80 Fix NPE for Jukebox#setRecord
Fallback to the global registry if no level exists
Fixes #10899
2024-06-17 17:42:48 -07:00
ffa51cc8b0 [ci skip] Fix javadoc mistake in EnchantmentRegistryEntry.Builder (#10898)
The javadoc for EnchantmentRegistryEntry.Builder accidentally refers to
GameEventRegistryEntry, which is a different buildable registry entry.
2024-06-18 00:54:49 +03:00
7887bddbae Fix hasFiredAsync parameter when AsyncPlayerSendCommandsEvent is called (#10896) 2024-06-17 21:16:55 +02:00
70f3730d25 Delegate ItemStack (#10852) 2024-06-17 12:12:42 -07:00
27a9efdca5 Make chunk system loggers calm down a bit 2024-06-17 13:43:21 +02:00
08a87667f7 Add back improved watchdog support patch 2024-06-17 13:36:43 +02:00