Commit Graph
10 Commits
Author SHA1 Message Date
MeFisto94 7dc5d71367 Move "use-display-name-in-quit-message" to settings namespace (#6257) 2021-07-26 01:11:44 +02:00
MeFisto94 2f5124f890 Add a "Should Burn in Sunlight" API for Phantoms and Skeletons (#5608) 2021-05-14 15:09:30 +02:00
MeFisto94 f0e6f1f5c7 Add links to the Adventure javadocs
fixes #5239
2021-02-23 11:18:01 -08:00
MeFisto94 28be3aae37 Expose the Entity Counter to allow plugins to use valid and non-conflicting Entity Ids 2020-08-28 01:44:21 +02:00
MeFisto94 21b927ed55 Add a way to get translation keys for blocks, entities and materials 2020-08-11 21:20:44 +02:00
MeFisto94 613ffeaeed Add a "should burn in sunlight" API for Phantoms and Skeletons 2021-05-11 00:48:51 +02:00
MeFisto94 64f9dff6ef Expose the Entity Counter to allow plugins to use valid and non-conflicting Entity Ids 2020-08-28 01:41:31 +02:00
MeFisto94 637bb9a05d Add a "should burn in sunlight" API for Phantoms and Skeletons 2021-05-11 00:48:33 +02:00
MeFisto94 0ceb05a8fc Workaround for Client Lag Spikes (MC-162253)
When crossing certain chunk boundaries, the client needlessly
calculates light maps for chunk neighbours. In some specific map
configurations, these calculations cause a 500ms+ freeze on the Client.

This patch basically serves as a workaround by sending light maps
to the client, so that it doesn't attempt to calculate them.
This mitigates the frametime impact to a minimum (but it's still there).
2020-05-12 23:11:30 +02:00
MeFisto94 73b101005b Expose the Entity Counter to allow plugins to use valid and non-conflicting Entity Ids 2020-08-28 01:41:26 +02:00