Fixes where the user has permission for selectors but not their
suggestions, which especially matters when we force suggestions to
the server for this type
Fixes kelp modifier changing growth for other crops
Also add growth modifiers for glow berries, mangrove propagules,
torchflower crops and pitcher plant crops
Also fix above-mentioned modifiers from having the reverse effect
Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
Co-authored-by: Noah van der Aa <ndvdaa@gmail.com>
Co-authored-by: Lulu13022002 <41980282+Lulu13022002@users.noreply.github.com>
Add commands to get the mobcaps for a world, as well as the mobcaps for
each player when per-player mob spawning is enabled.
Also has a hover text on each mob category listing what entity types are
in said category
Fixes permission checks for vanilla commands which don't have a
requirement, as well as for namespaced vanilla commands.
== AT ==
public-f com.mojang.brigadier.tree.CommandNode requirement
Adds config options for modifying the spawn rates of Wandering Traders.
These values are all easy to understand and configure after a quick read of this
page on the Minecraft wiki: https://minecraft.wiki/wiki/Wandering_Trader#Spawning
Usages of the vanilla WanderingTraderSpawnDelay and WanderingTraderSpawnChance values
in IWorldServerData are removed as they were only used in certain places, with hardcoded
values used in other places.
When new advancements are added via the UnsafeValues#loadAdvancement
API, it triggers a full datapack reload when this is not necessary. The
advancement is already loaded directly into the advancement registry,
and the point of saving the advancement to the Bukkit datapack seems to
be for persistence. By removing the call to reload datapacks when an
advancement is loaded, the client no longer completely freezes up when
adding a new advancement.
To ensure the client still receives the updated advancement data, we
manually reload the advancement data for all players, which
normally takes place as a part of the datapack reloading.
Let plugins be able to control tab completion of commands and chat async.
This will be useful for frameworks like ACF so we can define async safe completion handlers,
and avoid going to main for tab completions.
Especially useful if you need to query a database in order to obtain the results for tab
completion, such as offline players.
Also adds isCommand and getLocation to the sync TabCompleteEvent
Co-authored-by: Aikar <aikar@aikar.co>