Commit Graph
100 Commits
Author SHA1 Message Date
Aikar 1223fcc8bb Include Redstone Torches in the redstone physics event optimization 2016-04-05 23:20:46 -04:00
Aikar a161d480b4 Remove Debug checks from DataBits
These are super hot and causing noticeable hits

Before: http://i.imgur.com/nQsMzAE.png
After: http://i.imgur.com/nJ46crB.png
2016-04-05 21:55:07 -04:00
Aikar 48ba10bc77 Re-add fastutil map to Chunk map. Amaranth confirmed its faster by 3x 2016-04-05 20:43:11 -04:00
Aikar 0726de949b Fix Nether/End world unloading spawn chunks - Fixes #92 2016-04-05 19:53:30 -04:00
Aikar 092d08f15c Update Timings to use Region based chunk reporting
This will drastically reduce file size on large servers and help
avoid the parser failing to load the report.

This will also reduce memory usage of timings data.
2016-04-05 01:20:25 -04:00
Aikar 56de8ba1a4 fix keep spawn loaded config 2016-04-03 23:08:13 -04:00
Aikar f718f4dbd7 Fix errorneous call of EntityDismountEvent 2016-04-03 19:11:25 -04:00
Aikar 7a9efce700 Fix makemcdevsrc script 2016-04-03 17:58:15 -04:00
Aikar 3c0a1bcc25 Fix Cancelling BlockPlaceEvent triggering physics 2016-04-03 17:49:31 -04:00
Aikar 57b915a706 Configurable Keep Spawn Loaded range per world
This lets you disable it for some worlds and lower it for others.
2016-04-03 17:34:15 -04:00
Aikar 746d46f6bb Configurable Grass Spread Tick Rate
Raise this value to make grass spread slower. Set to 0 to turn off grass spreading all together.
2016-04-03 16:29:39 -04:00
Aikar 215fc54e31 use http:// for my CI since snap-ci has bad cert chains 2016-04-03 12:22:42 -04:00
Aikar 9fcb513a2e Update upstream 2016-04-01 22:08:40 -04:00
Aikar 585b724740 Use relative paths for paperclip 2016-04-01 19:50:31 -04:00
Aikar 505761052f use windows line endings for paperclip.properties 2016-04-01 19:29:36 -04:00
Aikar e5d103dd3f improve implementation of chunk access patch 2016-04-01 00:35:44 -04:00
Aikar 0706403fa6 Fix pom to be compile instead of provided for fastutil 2016-04-01 00:35:21 -04:00
Aikar 1ac9958e8b Move fastutil from a patch file to a library, and improve EAR 2016-04-01 00:18:18 -04:00
Aikar a4d29fef6a Remove Long2ObjectHashMap for Chunks
Speaking with Amaranth, his point of his implementation was that most
of the lookups are on loaded chunks, so that code is optimized for that case.

While Long2Object should be faster as a general purpose map,
for MC uses, Amaranth's version should be faster. Will try to benchmark
the 2 at some future.
2016-03-31 21:45:30 -04:00
Aikar 809051d050 Fix isEdgeOfChunk check for MCUtils 2016-03-31 21:43:37 -04:00
Aikar 775169422d Update upstream for memory leak patch 2016-03-31 21:43:21 -04:00
Aikar baf8797e8f Do not load chunks for light checks
Should only happen for blocks on the edge that uses neighbors light level
(certain blocks). In that case, there will be 3-4 other neighbors to get a light level from.
2016-03-31 19:29:06 -04:00
Aikar 8b77debaf3 Fix Massive Memory Leak
Pathfinder objects are storing references to ChunkCache's, and never cleaning up.

These ChunkCache's then leak other entity objects. Those entity objects then have leaks to their
own chunk cache. A recursive problem....

Clean up the ChunkCache reference after it is done being used.
2016-03-31 19:08:27 -04:00
Aikar 4e89e1f0c7 add null check to getEntity API 2016-03-30 21:56:07 -04:00
Aikar 9fc220ea02 Use paperclip.properties so CI can work 2016-03-30 21:27:13 -04:00
Aikar 82b10bbf43 use original paperclip name 2016-03-30 20:53:39 -04:00
Aikar f16d938497 Paper 1.9.2 Update 2016-03-30 20:50:23 -04:00
Aikar fb94038453 Use FastUtil Long/Int HashMap's
For DataWatcher, swap out plain Integer key HashMap for a Int2ObjectOpenHashMap
For ChunkProviderServer, swap out CB's custom LongHashMap with Long2ObjectOpenHashMap

These collections are super fast as seen
http://java-performance.info/hashmap-overview-jdk-fastutil-goldman-sachs-hppc-koloboke-trove-january-2015/
2016-03-30 02:10:27 -04:00
Aikar e007d80c16 Move Timings v2 TimingHandler to FastUtil Int map 2016-03-30 01:59:47 -04:00
Aikar 092dbc4bea Add Minimal FastUtil int/long collections.
Importing the full library would double the jar size... its way too large.
So lets just import the basic int/long based collections to then use
to improve performance on these kind of collections.
2016-03-30 01:57:56 -04:00
Aikar aceb2cf3b5 Update contributing information to be more accurate 2016-03-30 01:03:27 -04:00
Aikar f3f0cb6bb2 Link to contributing for PR section 2016-03-29 00:07:27 -04:00
Aikar 314d1711d5 update README for PR instructions 2016-03-28 23:59:04 -04:00
Aikar 6e496985f5 Update upstream 2016-03-28 23:19:49 -04:00
Aikar 88ef71592b Remove, not invalidate, Metadata on reload
Objects loaded over different class loaders are not the same. Nasty dragons lie here.

Also clean up the previous patch to no longer butcher imports.
2016-03-28 22:43:05 -04:00
Aikar 7d7810721e Remove last patch, doesn't exactly do what I thought it was doing 2016-03-28 22:28:52 -04:00
Aikar a3d5c47c8a Remove Invalidated Metadata
Bukkit was using an unimplemented method to invalidate plugin meta.
2016-03-28 22:15:23 -04:00
Aikar 553319f958 Prevent Waterflow BlockFromToEvent from loading chunks
Many protection plugins would unintentionally trigger chunk loads
by calling .getToBlock() on an unloaded chunk, killing performance.

Simply skip the event call. as CraftBukkit blocks changing the block
of unloaded chunks anyways.

This keeps behavior consistent, vs inconsistent flowing based on plugin triggered loads.
2016-03-28 22:04:43 -04:00
Aikar 7c38e54a9d Remove some code from Timings v2 that was only for EMC. 2016-03-28 21:41:17 -04:00
Aikar 2b55c92307 EntityPathfindEvent
Fires when an Entity decides to start moving to a location.

This is not the same as a move event. This only fires when an entity chooses
to start moving to a location, and allows cancelling that pathfind.

Additionally, only get is supported for now. Unsure if changing target location
is safe to do.
2016-03-28 21:24:45 -04:00
Aikar 0623a754d8 Add MCUtils helper
This will be used by my next commit. But trying to get the build going
since CI blew up
2016-03-28 21:01:42 -04:00
Aikar 1180a5dd87 And AddTo is a different event than RemoveFrom 2016-03-28 20:58:42 -04:00
Aikar dab09d46bc Actually fire those events 2016-03-28 20:57:15 -04:00
Aikar 9148dbbf4a Configurable Chunk Inhabited Timer
Vanilla stores how long a chunk has been active on a server, and dynamically scales some
aspects of vanilla gameplay to this factor.

For people who want all chunks to be treated equally, you can disable the timer.
2016-03-28 20:47:46 -04:00
Aikar b442921643 Update module urls 2016-03-28 20:38:51 -04:00
Aikar a661a1737f Entity AddTo/RemoveFrom World Events
These events will give plugins a reliable way to track every entity that is added
or removed from a world, so that one may always ensure they are in a desired state.
2016-03-28 20:33:10 -04:00
Aikar 56d7782945 Update upstream 2016-03-28 20:26:11 -04:00
Aikar 2e4f0cb627 Option to disable BlockPhysicsEvent for Redstone
Not sure of any reason a plugin would need to act on a Physics event
for redstone. There is a BlockRedstoneEvent that plugins can also use
for accessing redstone activity.

Defaulting this to false will provide substantial performance improvement
by saving millions of event calls on redstone heavy servers.
2016-03-28 19:57:13 -04:00
Aikar 5dc69ba6e1 ensure upstream is set correctly on apply patches 2016-03-25 00:11:38 -04:00
Aikar 92f8da4b50 Abort properly on error for build script 2016-03-24 20:39:20 -04:00
Aikar 6f4bf57aa0 remove blockstate cache patch 2016-03-23 21:19:45 -04:00
Aikar 7ab893447a Optimize isValidLocation for inlining - Resolves #123 2016-03-22 23:44:46 -04:00
Aikar 97e083b9b0 Setting the cache is important to access a cache 2016-03-22 23:44:35 -04:00
Aikar 95b9e1e6f2 Optimize Chunk Access
getting a loaded chunk is one of the most hottest pieces of code in the game.
Often, getChunkAt is called for the same chunk multiple times in a row, often
from getType();

Optimize this look up by using a Last Access cache.
2016-03-22 01:46:32 -04:00
Aikar 87ebc85c3c Don't teleport dead entities
Had some issue with this in past, and this is the vanilla logic.
Potentially an old CB change that's no longer needed.
2016-03-22 00:56:09 -04:00
Aikar bd75ff8b5b Use a Shared Random for Entities
Reduces memory usage and provides ensures more randomness, Especially since a lot of garbage entity objects get created.
2016-03-22 00:36:20 -04:00
Aikar d24502015a Make Chunk IO Thread Base count configurable 2016-03-21 23:51:58 -04:00
Aikar 37afe5e662 Fix skull cache case bug
missing cache hits on players with uppercase letters in name
2016-03-21 23:38:24 -04:00
Aikar 8abad348b6 Cache BlockState for Blocks
Improve performance for many plugins that call .getState() multiple
times for things like signs that have to "build" sign data.
2016-03-21 23:38:19 -04:00
Aikar ae95189944 Another attempt at unload queue, including EAR improvements.
should be fully working now as I pretty much fell back to existing
methods so anything touching the unloadQueue set should behave correctly.

And maintained NMS Reflection safe change too
2016-03-21 22:51:14 -04:00
Aikar 4646f9b68f Allow command line arg to allow normal reload 2016-03-21 21:56:52 -04:00
Aikar a3cc380333 Make /reload require typing confirm to actually reload 2016-03-21 21:40:29 -04:00
Aikar 812a2ea08d Fix rebuild patches for real this time. 2016-03-21 21:40:18 -04:00
Daniel Ennis 0e2350efd1 Merge pull request #122 from willies952002/master
Add Bukkit#reloadPermissions()
2016-03-21 21:32:06 -04:00
Aikar 9300f163fd fix rebuild patches and rebuild current patches 2016-03-21 20:46:54 -04:00
Daniel Ennis 4916cd2551 Merge pull request #91 from willies952002/feature/permReload
Allow Reloading of Custom Permissions - resolves #49
2016-03-21 20:24:27 -04:00
Aikar 6acff7d61d Disable Chunk Unload Queue Patch for now 2016-03-20 00:53:34 -04:00
Aikar 0b26bbd451 handle NaN health/absorb values and repair bad data
Undoes damage from Damage API bugs
2016-03-20 00:35:02 -04:00
Aikar db0f31134f Improve chunk unload queue to maintain some previous expectations
While the previous logic was logically correct, some CB API's before
would request a chunk without removing it from the unload queue.

While this is logically wrong, some plugins seem to be causing unload issues.

This change will make anything using that one API that use to not remove from
queue, no longer remove from queue.

Hopefully other activities on the server will touch the chunk if it REALLY is in use.
2016-03-20 00:13:20 -04:00
Aikar 1c20143e3c Optimize Navigation Listener
Replace WeakHashMap with an ArrayList and manually manage object
lifecycle. Gives superior iteration performance at a slight cost
to removal performance and also ensures entities are removed immediately
upon losing their validity within the world.

Additionally, change listener registration to be done upon world add
instead of immediate up creation. This provides benefit of only
registering and ticking real Navigation objects, and not invalid
entities (cancelled entity spawns for example).
2016-03-19 00:32:08 -04:00
Aikar d1c4507c9c Fixes #95 - Vanilla bug with Villages 2016-03-19 15:21:39 -04:00
Aikar 7efe31a331 Fix chunk unload issues - Resolves #97 2016-03-19 11:29:46 -04:00
Aikar bb82a8a401 forgot to rebuild after last light change, another fix 2016-03-19 10:57:22 -04:00
Aikar e59f9ab2e6 fix light level check on monsters 2016-03-19 10:45:28 -04:00
Aikar 16a89b43d7 always clean patches 2016-03-19 00:11:14 -04:00
Aikar d72abafa8f Optimized Light Level Comparisons
Use an optimized method to test if a block position meets a desired light level.

This method benefits from returning as soon as the desired light level matches.

Also Optimize Grass more
2016-03-18 23:55:31 -04:00
Aikar 80dcb6c4a3 Optimize BlockStateList/BlockData
Mojang included some sanity checks on arguments passed to the BlockData.
This code results in the Hash look up occuring twice per call, one to test if it exists
and another to retrieve the result.

This code should ideally never be hit, unless mojang released a bad build. We can discover bugs with this as furthur code that never expects a null
would then NPE, so it would not result in hidden issues.

This is super hot code, so removing those checks should give decent gains.
2016-03-18 19:25:43 -04:00
Aikar 11a3044c3c Optimize Chunk Unload Queue
Removing chunks from the unload queue when performing chunk lookups is a costly activity.

It drastically slows down server performance as many methods call getChunkAt, resulting in a bandaid
to skip removing chunks from the unload queue.

This patch optimizes the unload queue to instead use a boolean on the Chunk object itself to mark
if the chunk is active, and then insert into a LinkedList queue.

The benefits here is that all chunk unload queue actions are now O(1) constant time.

A LinkedList will never need to resize, and can be removed from in constant time when
used in a queue like method.

We mark the chunk as active in many places that notify it is still being used, so that
when the chunk unload queue reaches that chunk, and sees the chunk became active again,
it will skip it and move to next.
2016-03-18 18:03:44 -04:00
Aikar 57be47c2d1 Add comment to Navigation patch on why its done that way
to avoid accidently changing it in future and breaking things
2016-03-18 17:12:30 -04:00
Aikar af73f87c66 Remove checkIfActive timings
Unneeded and adds extra timings cost to every entity tick
2016-03-18 17:11:53 -04:00
Aikar 3ce3b26186 Configurable Non Player Arrow Despawn Rate
Can set a much shorter despawn rate for arrows that players can not pick up.
2016-03-18 15:13:03 -04:00
Aikar 32a3169a1f Handle Item Meta Inconsistencies
First, Enchantment order would blow away seeing 2 items as the same,
however the Client forces enchantment list in a certain order, as well
as does the /enchant command. Anvils can insert it into forced order,
causing 2 same items to be considered different.

This change makes unhandled NBT Tags and Enchantments use a sorted tree map,
so they will always be in a consistent order.

Additionally, the old enchantment API was never updated when ItemMeta
was added, resulting in 2 different ways to modify an items enchantments.

For consistency, the old API methods now forward to use the
ItemMeta API equivalents, and should deprecate the old API's.
2016-03-18 14:56:16 -04:00
Aikar 944a964300 Fix Furnace cook time bug
If the server lags out and skips multiple ticks, Furnace cooking behavior would not
cook in the expected amount of time as the cook time was not decremented correctly.

This patch ensures that furnaces cook to the correct wall time expectation.
2016-03-18 14:27:53 -04:00
Aikar 91b4746fe0 Undead horse leashing
default false to match vanilla, but option to allow undead horse types to be leashed.
2016-03-18 14:20:11 -04:00
Aikar 63b6980015 Invalidate Metadata on reload
Metadata is not meant to persist reload as things break badly with non primitive types
This will invalidate metadata on reload so it does not crash everything if a plugin uses it.
2016-03-18 13:50:33 -04:00
Aikar 9da9b3a9d0 reduce sleep rate if file io thread sleep is enabled
so we will still give it time to sleep to avoid the issue, but reduce the
known negative effects of that sleeping.
2016-03-18 13:40:46 -04:00
Aikar 4d317d0ebe Default loading permissions.yml before plugins
Under previous behavior, plugins were not able to check if a player had a permission
if it was defined in permissions.yml. there is no clean way for a plugin to fix that either.

This will change the order so that by default, permissions.yml loads BEFORE plugins instead of after.

This gives plugins expected permission checks.

It also helps improve the expected logic, as servers should set the initial defaults, and then let plugins
modify that. Under the previous logic, plugins were unable (cleanly) override permissions.yml.

A config option has been added for those who depend on the previous behavior, but I don't expect that.
2016-03-18 13:23:48 -04:00
Aikar 3ad0e63a21 set default goals on all pom poms </cheer> 2016-03-18 02:13:51 -04:00
Aikar 379ce4072b remove that comment... 2016-03-18 01:50:06 -04:00
Aikar 223cb8b0e1 skip jar creation on build unless --jar specified 2016-03-18 01:46:32 -04:00
Aikar 0316152120 Chunk Save Reattempt
Sometimes a chunk region file is closed prematurely, resulting in a "Stream Closed" error on chunk saving.
Ultimately there is a race condition that causes it, but re-trying the save will avoid the issue.

Retry the save 5 times to try our best to avoid rollbacks due to chunk save failures.
2016-03-18 01:35:26 -04:00
Aikar 588b01aed3 Add sender name to commands.yml replacement
This allows you to use $sender in commands.yml definitions to make
commands that auto target self.
2016-03-18 00:29:35 -04:00
Aikar d35aeb50ee Add event call helper
This simplifies new event calling by reducing the diff to actually fire the event and check for cancelled state.
2016-03-18 00:24:00 -04:00
Aikar 82452cd373 Re-add chunk save queue improvements 2016-03-12 14:23:17 -06:00
Aikar a1403cb641 Disable Scoreboards for non players by default
Entities collision is checking for scoreboards setting.
This is very heavy to do map lookups for every collision to check
this setting.

So avoid looking up scoreboards and short circuit to the "not on a team"
logic which is most likely to be true.
2016-03-08 23:42:08 -05:00
Aikar 6dd8d79e7f Add makemcdevsrc.sh
This script will build a folder in work/ that includes only
non imported NMS files. This folder can then be added to IDE as a
source to see unimported files without any duplicate class errors
2016-03-08 22:08:16 -05:00
Aikar ed8ebbc98a Improve NavigationListener patches.
reduces diff and cleans up implementation of goals greatly.
2016-03-08 19:31:47 -05:00
Aikar 627ccd793f Optimize NavigationListener Iteration
I don't know what the person who wrote that code was smoking, but I
don't think it was good.

Gets rid of the WeakHashMap that mojang was abusing purely to be lazy
on clean up, and handles registering and deregistering navigation
upon world add/remove operations.
2016-03-07 22:59:12 -05:00
Aikar 7c3ec88eb6 Optimize NavigationListener Iteration
I don't know what the person who wrote that code was smoking, but I
don't think it was good.
2016-03-07 22:59:12 -05:00
Aikar b65586112b Optimize NavigationListener 2016-03-07 20:45:08 -06:00