Commit Graph
100 Commits
Author SHA1 Message Date
Aikar 69b80568e9 Concurrency and Performance Improvements to DataFixers
Found some more unsafe operations in DataFixers.

Also replaced quite a few bad uses of Map.containsKey

containsKey is a common newbie mistake that "reads" cleaner, but
results in double the performance cost of all map operations as
containsKey in MOST cases where null values are not used is identical to get() == null

Considering how deep datafixers go in call stacks, with tons of map lookups,
this micro optimization could provide some gains.

Additionally, many of the containsKey/get/put style operations were
also a concurrency risk, resulting in multiple computation/insertions.
2018-09-15 13:22:14 -04:00
Aikar 47ff1783bc Updated Upstream (Bukkit/CraftBukkit/Spigot)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
47b9cf30 SPIGOT-4372: LightningStrikeEvent cause API
a9ceda75 Include the plugin channel name in the exception message

CraftBukkit Changes:
a4bdecff SPIGOT-4372: LightningStrikeEvent cause API
34caaf6d SPIGOT-4371: Trident damaged when event cancelled
97315374 SPIGOT-4369: Handle cancelled trident event
bf1c8273 SPIGOT-4370: Remove vehicle if its passenger spawn event was cancelled

Spigot Changes:
6b015b4b SPIGOT-4370: Remove vehicle if its passenger spawn event was cancelled
2018-09-15 12:10:26 -04:00
Aikar 79562c8f7a MC-136886: Don't load chunks looking for features - Fixes #1438
I'm sure a few servers have crashed due to this.
2018-09-13 22:36:38 -04:00
Aikar 9e5220a4bb Add ItemStackRecipeChoice Draft API
This is based on Spigots Draft API. This is subject to change

Allows creating recipes that must match isSimilar to full item stack.
2018-09-13 21:41:19 -04:00
Aikar 716d4d5751 Performance & Concurrency Improvements to Permissions
Modifying of permissions was only half protected, enabling concurrency
issues to occur if permissions were modified async.

While no plugin really should be doing that, modifying operations
are not heavily called, so they are safe to add synchronization to.

Now, all modification API's will be synchronized ensuring safety.

Additionally, hasPermission was victim to a common java newbie mistake
of calling if (containsKey(k)) return get(k), resulting in 2 map lookups.

Optimized it to simply be a single get call cutting permission map
lookups in half.
2018-09-13 20:55:31 -04:00
Aikar 1729151c19 Missed a case where fish could load chunks 2018-09-12 21:58:38 -04:00
Aikar f8f640518e Optimize Biome Mob Lookups for Mob Spawning
Uses an EnumMap as well as a Set paired List for O(1) contains calls
2018-09-12 21:50:34 -04:00
Aikar eef452ee12 Prevent fish from loading/generating chunks 2018-09-12 21:25:02 -04:00
Aikar 75ad3eecdc Prevent mob spawning from loading chunks 2018-09-12 21:18:31 -04:00
Aikar e0374d0ada Fix pathfinding NPE - Fixes #1435 2018-09-12 21:17:59 -04:00
Aikar 8565cb00e3 [CI-SKIP] Use papermc.io domain and add info for plugin devs 2018-09-11 19:50:07 -04:00
Aikar 0b5eace455 ensure world is set for pathfinders 2018-09-11 19:10:14 -04:00
Aikar 36848f4949 Prevent pathfinding and zombie AI from loading chunks 2018-09-11 00:07:19 -04:00
Aikar 0631cf3192 Prevent fluids from loading chunks - major performance boost 2018-09-10 23:38:16 -04:00
Aikar 6711724fae Updated Upstream (CraftBukkit/Spigot)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
7033f180 Hoist out synchronisation from ChunkRegionLoader

Spigot Changes:
500ff5d4 Rebuild patches

Additional Paper changes:
Fixed Versioned World Folders to not synchronize on ChunkRegionLoader
Optimized Save Queue even more to use a Long2ObjectOpenHashmap for save map
Add World#getXIfLoaded to IWorldReader to expose it to more places
2018-09-10 22:38:42 -04:00
Aikar b86056bae2 Mob Pathfinding API
Adds an API to allow plugins to instruct a Mob to Pathfind to a Location or Entity

This does not do anything to stop other AI rules from changing the location, so
it is still up to the plugin to control that or override after another goal changed
the location.
2018-09-09 21:50:12 -04:00
Aikar 14d6ee0495 Rename some methods per discussion in channel 2018-09-09 21:45:54 -04:00
Aikar c5811952b4 [CI-SKIP] adjust test server memory flags 2018-09-09 16:59:33 -04:00
Aikar d039f43117 Forgot to rebuild patches after I fixed things in upstream update 2018-09-09 15:29:22 -04:00
Aikar 2041815962 Updated Upstream (Bukkit/CraftBukkit/Spigot)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
3e2858f6 SPIGOT-4352: MoistureChangeEvent
5466e281 Add BlockDispenseArmorEvent

CraftBukkit Changes:
3123a069 SPIGOT-4352: MoistureChangeEvent
226db0ea Add BlockDispenseArmorEvent
cd367fa4 Fix bad thread safety in ChunkRegionLoader
3f5ca5f2 SPIGOT-4355: Improve cancelling VehicleEnterEvent

Spigot Changes:
145a37ae Rebuild patches
3f2423cc Rebuild patches
2018-09-09 15:26:56 -04:00
Aikar cc238c61a0 You can use EntityPathfindEvent to cancel new pathfinds from overriding your current 2018-09-09 14:48:32 -04:00
Aikar 75d51d6f9f getextPointIndex was not needing to be boxed/nullable 2018-09-09 14:36:51 -04:00
Aikar 0ae2903d8a Mob Pathfinding API
Adds an API to allow plugins to instruct a Mob to Pathfind to a Location or Entity

This does not do anything to stop other AI rules from changing the location, so
it is still up to the plugin to control that or override after another goal changed
the location.
2018-09-09 12:58:47 -04:00
Aikar f848af3df4 Merge branch 'master' into pre/1.13
* master:
  Remove no longer needed tests due to last change
2018-09-09 01:14:52 -04:00
Aikar e0c865681c Remove no longer needed tests due to last change 2018-09-09 01:14:18 -04:00
Aikar ae158dbbc8 Merge branch 'master' into pre/1.13
* master:
  Remove deadlock risk in firing async events
2018-09-09 01:06:44 -04:00
Aikar 68b25624d8 Remove deadlock risk in firing async events
The PluginManager incorrectly used synchronization on firing any event
that was marked as synchronous.

This synchronized did not even protect any concurrency risk as
handlers were already thread safe in terms of mutations during event
dispatch.

The way it was used, has commonly led to deadlocks on the server,
which results in a hard crash.

This change removes the synchronize and adds some protection around enable/disable
2018-09-09 01:04:29 -04:00
Aikar 5ae4306581 Updated Upstream (CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
632449b6 SPIGOT-4349: End portal has wrong TeleportCause
3eb8af23 SPIGOT-4348: Use online player for setting skull owner if possible
2018-09-06 22:08:35 -04:00
Aikar a1590d9769 Fix yet another issue with concurrency with datafixers 2018-09-04 01:50:14 -04:00
Aikar e24d823e5f Fix another case of concurrency issue in data fixers 2018-09-04 00:02:38 -04:00
Aikar 0753080fe7 Fix concurrency issues in DataFixers
We are seeing issues with DataFixers being not thread safe in async chunks
and even in some spigot packet sending code.

There are a few more global objects that are mutated that need to
be synchronized to be safe for use over multiple threads.

There may be more cases, but these are extremely obvious ones.
2018-09-03 22:36:41 -04:00
Aikar ce32154f65 [CI-SKIP] Download mojang libraries sources so we can modify them 2018-09-03 19:55:14 -04:00
Aikar 62c2210d6c Check that phantom spawned uuid is set for save/load
Fixes #1408

Spawn eggs wont have a player set
2018-09-03 15:22:41 -04:00
Aikar bc78ff210a [CI-SKIP] Improve last patch to not use wildcard
Since were having issues on windows for too many patch file names,
figured better use -R instead.

Also added $basedir back
2018-09-03 14:57:29 -04:00
Aikar a289645aa9 [CI-SKIP] Fix the NMS Imports detecting our own files
the way I handled this on my fork was using the metadata in the
git "stats" output of patches, however we don't include stats in
the patch files for paper so the code didn't work.

Changed the code to detect our own file editions inside of NMS
to a method that works without stats.

So we no longer need to manually add files to this list
2018-09-03 14:52:26 -04:00
Aikar f5e95be322 Remove Pass World Tile Entities patch
Some things break from this, while this was trying to fix other things
since the thing this patch tried to fix still had problems and required
yet another fix, just going to remove this patch.
2018-09-03 12:23:25 -04:00
Aikar d76de615d5 fix typo in patch file 2018-09-03 10:38:28 -04:00
Aikar 06787e40db Merge remote-tracking branch 'origin/master' into pre/1.13 2018-09-03 10:32:30 -04:00
Aikar e45e15cfb0 Updated Upstream (CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
dc69d2b3 Fix unbound shaped recipe ingredients
2018-09-01 00:30:04 -04:00
Aikar 6d1e141269 fix bug in needs redecomp deleting wrong directory 2018-08-31 23:59:03 -04:00
Aikar c77b303abe Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
eaf05a2a Expand Recipe API to allow multiple Materials per slot

CraftBukkit Changes:
4c219e2a Expand Recipe API to allow multiple Materials per slot
2018-08-31 23:53:49 -04:00
Aikar e82ef9ec05 Switch to using ForgeFlower for Paper Only mc-dev imports
ForgeFlower is better than Spigots FernFlower at decompiling the source.

However, in order to maintain the CraftBukkit patches, we must keep
using spigots for the primary.

However, for any file that we import on top of Spigots imported files
there is nothing stopping us from using better decompiled files.

So these changes will use ForgeFlower to maintain a better set of
decomped files, so anything we add on top of Paper can start off
in a better spot.
2018-08-31 18:56:57 -04:00
Aikar bd4da1aea0 [CI-SKIP] Merge branch 'master' into pre/1.13
* master:
  Pull the last upstream updates
2018-08-31 11:53:04 -04:00
Aikar c832bed57d Pull the last upstream updates 2018-08-31 11:51:41 -04:00
Aikar f942c53fd8 Don't double add golems to world - Fixes #1385
spawnCreature adds to world now
2018-08-30 20:57:22 -04:00
Aikar a8f31a2704 Improvements to Timings
With 1.13, the idea of accessing chunks async is going to have to
be supported with the push towards thread safe chunk access mojang
has done.

This commit changes timings to always thread check at start and stop
timings and only mutate state on main thread.

This makes startTimingIfSync pointless, but I'm just going to leave
it as is.

Timings will no longer complain when used async, it just will not
do anything.

Further concurrency issues have been addressed with creating
timings handlers that may of overall been an issue for any handler
that might of been created async (happened even for things that
only timed sync)

with that, the 'protected' concept of handlers has been removed,
and 'plugin' vs 'safe' handlers are now the same.

Got rid of some guava functions in favor of java 8 real stuff now too.
2018-08-30 20:43:15 -04:00
Aikar 137a05af75 Optimize getChunkIfLoaded type calls
Uses optimized check to avoid major locks and large method.

Will improve inlining across many hot methods.

Improve getBrightness to not do double chunk map lookups.
2018-08-29 22:12:17 -04:00
Aikar 7466082302 Optimize Chunk Height Maps
Use an EnumMap for fast key access
2018-08-28 22:12:27 -04:00
Aikar e9937293f8 Optimize Chunk#getPos
get rid of object creation
2018-08-28 21:36:42 -04:00
Aikar 09d1dd17a0 Disable Vanilla last chunk access cache, use ours
Also fixes some bugs in ours

Ultimately they both are near the same, but ours is behind the synchronized gate.

Mojangs is mixed behind 2 different synchronization contexts (chunks can lock 2 different objects)

Mojang also blindly unsets the ref on any chunk unload, not just if its the one being pointed to.
2018-08-27 00:15:12 -04:00
Aikar b3f8279528 MC-134668: Remove bad synchronized block from FileIOThread
This is causing the main thread to be blocked still.
2018-08-26 22:09:10 -04:00
Aikar 1fa9e325c1 Fix mob spawn limits 2018-08-26 21:21:28 -04:00
Aikar 05dfa62d32 Paper 1.13.1 Update
Updated Upstream (Bukkit/CraftBukkit/Spigot)

Bukkit Changes:
2dcc44dc SPIGOT-4307: Fix hacky API for banners on shields
e0fc6572 SPIGOT-4309: Add "forced" display of particles
efeeab2f Add index to README.md for easier navigation
f502bc6f Update to Minecraft 1.13.1

CraftBukkit Changes:
d0bb0a1d Fix some tests randomly failing
997d378d Fix client stall in specific teleportation scenarios
b3dc2366 SPIGOT-4307: Fix hacky API for banners on shields
2a271162 SPIGOT-4301: Fix more invalid enchants
5d0d83bb SPIGOT-4309: Add "forced" display of particles
a6772578 Add additional tests for CraftBlockData
ce1af0c3 Update to Minecraft 1.13.1

Spigot Changes:
2440e189 Rebuild patches
4ecffced Update to Minecraft 1.13.1
2018-08-26 14:11:49 -04:00
Aikar 6124bde288 Updated Upstream (CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
f41aae40 Remove reflection from CraftBlockData
2018-08-25 00:20:58 -04:00
Aikar 356b56351e [CI-SKIP] Ensure symlink process never fails build
not sure if this is source of #1365, but doesn't hurt to make
this a non fatal error if the symlink command fails.
2018-08-23 21:50:36 -04:00
Aikar 29e0cf8bf3 [CI-SKIP] Update importmcdev.sh instructions for 1.13+ 2018-08-22 22:17:21 -04:00
Aikar 4312faeee5 Merge branch 'master' into pre/1.13
* master:
  Fix some false positive warnings printing that shouldnt be
2018-08-20 20:23:06 -04:00
Aikar bcb9bb64f0 Fix some false positive warnings printing that shouldnt be
reduces some log spam
2018-08-20 20:20:40 -04:00
Aikar 7156bc2260 Merge branch 'master' into pre/1.13
* master:
  Fix false positive on Chunk Entity slice messages #1302
2018-08-20 00:58:08 -04:00
Aikar 0f2aaa4364 Fix false positive on Chunk Entity slice messages #1302
Update links too
2018-08-20 00:54:03 -04:00
Aikar 236f91c82d Merge branch 'master' into pre/1.13
* master:
  add World#getLocationAtKey for Block Key API
2018-08-19 11:53:05 -04:00
Aikar 4cf5e15b50 add World#getLocationAtKey for Block Key API
For when you don't want to actually load the block
2018-08-19 11:50:40 -04:00
Aikar d99223b6e6 Restore Optimized Hoppers patch
Mojang changed behavior of .cloneItemStack() so that if you clone while
count = 0, it clones as AIR instead of original Item type.

So we needed a flag to keep old behavior.
2018-08-18 18:15:17 -04:00
Aikar 9cfdc487e4 restore vanilla default mob-spawn-range 2018-08-18 12:43:44 -04:00
Aikar 7d5a5ed52f Fix some performance regression in last patch 2018-08-18 12:42:17 -04:00
Aikar c0ea8846b6 Merge pull request #1315, Closes #1207
Cache Counts by Entity type to optimize mob spawning
2018-08-18 11:12:06 -04:00
Aikar dea0ab1e71 Merge remote-tracking branch 'origin/master' into pre/1.13
* origin/master:
  Fix watchdog restarting on short timeout (#1344)
2018-08-17 12:14:56 -04:00
Aikar 0f8bab7109 Merge branch 'master' into pre/1.13
* master:
  Fix bug in last patch
  Ensure chunks are always loaded on hard position sets
  Improve Watchdog Early Warning Feature - Closes #1319
  Allow disabling armour stand ticking
2018-08-16 18:11:35 -04:00
Aikar 609d6bba6a Fix bug in last patch 2018-08-16 17:52:24 -04:00
Aikar 0661cf198e Ensure chunks are always loaded on hard position sets
Player Movement, Entity Creation and Teleportation move
entities with a very "You are here, no debate" change, making
the server register them as there, regardless if that chunk was
loaded or not.

It appears possible that with hack clients and lag, a player
may be able to move fast enough to move into an unloaded
chunk and get into a buggy state.

To prevent this, we will ensure a chunk is always loaded,
guaranteeing that the entity will be properly registered
into its new home comfortably.

Closes #1316
2018-08-16 17:46:38 -04:00
Aikar 48bc16aa4e Fix NPE Potential in CraftBanner - Fixes #1337, #1336 2018-08-15 08:47:34 -04:00
Aikar 061a290937 Fix NPE in CraftBanner due to null world, potentially other things fixed
Banners only load color if the world is set. I don't know why...

For some reason, the world was not set on these, so it was changing behavior.

So if we want an accurate clone, world needs to be set.
2018-08-15 01:21:10 -04:00
Aikar c235889d4a Ability to get Tile Entities from chunks without snapshots
Also make Timings use said new feature and not create snapshots on it reading data
2018-08-15 01:20:40 -04:00
Aikar 45df85fc40 fix makemcdevsrc auto rebuild 2018-08-14 19:59:53 -04:00
Aikar 03a91ff33e Merge branch 'master' into pre/1.13
* master:
  Provide Chunk Coordinates as a Long API
2018-08-14 19:58:57 -04:00
Aikar 9173d9008f Fix NPE in AnvilDamageEvent - Closes #1331 2018-08-13 22:39:50 -04:00
Aikar 29da1d351d Improve Watchdog Early Warning Feature - Closes #1319
1) Don't kick in until server has started (the full crash will still kick in before full start)
2) Delay reporting until 10 seconds, then print every 5
3) Make the intervals configurable
4) Make it able to be disabled by setting every interval to <= 0
2018-08-12 13:27:23 -04:00
Aikar a892816f2e Improve Watchdog Early Warning Feature - Closes #1319
1) Don't kick in until server has started (the full crash will still kick in before full start)
2) Delay reporting until 10 seconds, then print every 5
3) Make the intervals configurable
4) Make it able to be disabled by setting every interval to <= 0
2018-08-12 13:27:23 -04:00
Aikar c3b33ee567 Updated Upstream (Bukkit/CraftBukkit) for LootTable API
I have tested that the Replenishing Feature still works as expected.
Lootable API's that now have Bukkit equivalents are now deprecated.

Bukkit Changes:
f0f33981 SPIGOT-1936: LootTable API

CraftBukkit Changes:
c0df4b82 SPIGOT-1936: LootTable API
2018-08-12 13:11:08 -04:00
Aikar 9ac6f9a94f [CI-SKIP] Avoid rebuilding Paper-Server if Paper-API did not apply
This scenario occurs when Paper-API fails, we then rebuild the patches,
however Paper-Server was left un an outdated state since the most
recent patches did not get applied to it.

This results in us reverting Paper-Server to an older state.

If Paper-API fails to apply, then Paper-Server has to be considered dirty.

This should avoid us having accidental patch reversions
2018-08-12 11:54:35 -04:00
Aikar 1d6e65ff65 Fix queue patch 2018-08-12 02:36:46 -04:00
Aikar fb0f1b48ae Merge branch 'master' into pre/1.13
* master:
  Use a Queue for Queueing Commands
2018-08-12 02:34:54 -04:00
Aikar b15abb2838 Use a Queue for Queueing Commands
Lists are bad as Queues mmmkay.
2018-08-12 02:34:34 -04:00
Aikar 15ef27b665 Restore portal fix 2018-08-12 02:14:31 -04:00
Aikar 47f090a436 Updated Upstream (Bukkit/CraftBukkit/Spigot)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
c23d391f Update documentation of BlockPhysicsEvent
14fcd896 SPIGOT-4258: Add Player.updateCommands method

CraftBukkit Changes:
15da7067 SPIGOT-4258: Add Player.updateCommands method

Spigot Changes:
2b0e71c7 Rebuild patches
2018-08-12 02:08:09 -04:00
Aikar f117b03073 [CI-SKIP] Fix duplicate getServer() method in DedicatedPlayerList
This causes CraftServer to show as an error state and other files too..

It's driving me nuts.
2018-08-11 13:48:31 -04:00
Aikar 2cb4cf8d52 [CI-SKIP] If mc-dev src folder exists, rebuild it on apply
This ensures your local copy of this folder is up to date whenever
mcdev imports change on the project.

Before, as we/upstream add/remove's imports, your local folder could
be out of sync and you have to randomly check 'do i need to run this?'

This will just automate it. For those people who don't use this
folder (not sure why you don't!), it won't change anything.
2018-08-11 13:42:15 -04:00
Aikar 88bca9bbfc [CI-SKIP] Merge branch 'master' into pre/1.13
Doesn't actually change anything, these patches were already merged and
just getting git metadata to recognize that.
2018-08-11 09:44:34 -04:00
Aikar 40edcfed15 Merge remote-tracking branch 'origin/master' into pre/1.13
* origin/master:
  Use ConcurrentHashMap in JsonList & Optimize (#471) (#1309)
2018-08-11 09:31:18 -04:00
Aikar 5a0e553fdd Detect and repair corrupt Region Files - Closes #1317
If the file has partial data written but not the full 8192 bytes,
then the server will be unable to load that region file...

I don't know why mojang only checks for 4096, when anything less than 8192 is a crash.

But to be safe, it will attempt to back up the file.
2018-08-11 00:55:42 -04:00
Aikar 62d26bf1d2 don't try to load protochunks, we don't save them
no reason to try to load them when we don't save them!
2018-08-11 00:12:25 -04:00
Aikar 7c619bbae0 Updated Upstream (Bukkit/CraftBukkit), deprecate SentientNPC API
Upstream has added the equivalent of our SentientNPC API, with exception to the EnderDragon.

We've added Mob to the EnderDragon, and our SentientNPC API should behave the same.

Vex#getOwner has been deprecated and a replacement Vex#getSummoner has been added using Mob.

However, since 1.13 is not production ready, SentientNPC API is subject for removal in 1.13.1 since
1.13 API is not compatible with 1.12.

Please move to the Mob interface ASAP.

This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
c5ab54d8 Expand GameRule API
ab9a606c Improve entity hierarchy by adding Mob interface.

CraftBukkit Changes:
29e75648 Expand GameRule API
50e6858b Improve entity hierarchy by adding Mob interface.
0e1d79b4 Correct error in previous patch
2018-08-10 22:13:00 -04:00
Aikar 4801a0135c Fix JDK compiler issue, apparently eclipse compiles this ambiguityo 2018-08-09 22:50:05 -04:00
Aikar a2639a8002 [CI-SKIP] Merge branch 'master' into pre/1.13
* master:
  [CI-SKIP] add .editorconfig for base code style settings
2018-08-07 01:14:43 -04:00
Aikar e5929a071e [CI-SKIP] add .editorconfig for base code style settings 2018-08-07 01:13:55 -04:00
Aikar 8e1b509af1 [CI-SKIP] pop $1 off before passing args to upcommit
args is suppose to be an OPTIONAL message override, but the command itself was being passed
2018-08-06 23:24:38 -04:00
Aikar 6ed32b2c2d [CI-SKIP] Add script to commit upstream changelogs
Paper team can do paper upcommit when manual upstream updates are needed
this will generate a changelog of everything that has changed between then and now.
2018-08-05 21:31:40 -04:00
Aikar c44f8e3b57 Fix client rendering skulls from same user
See: https://github.com/PaperMC/Paper/issues/1304

Changes the UUID sent to client to be based on either
the texture payload, or random.

This allows the client to render multiple skull textures from the same user,
for when different skins were used when skull was made.

Closes #1304
2018-08-04 20:42:27 -04:00
Aikar c0b3072db5 Provide Chunk Coordinates as a Long API
Allows you to easily access the chunks X/z as a long, and a method
to look up by the long key too.
2018-08-04 19:38:58 -04:00
Aikar 6b7aea2582 Provide Chunk Coordinates as a Long API
Allows you to easily access the chunks X/z as a long, and a method
to look up by the long key too.
2018-08-04 19:38:58 -04:00