Commit Graph

8763 Commits

Author SHA1 Message Date
79da0788dd 62 2024-06-13 10:12:48 -07:00
0ef31547a1 Finish API patches 2024-06-13 08:45:43 -07:00
b52915b54e Update upstream (Bukkit/CraftBukkit/Spigot) (#10875)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
376e37db SPIGOT-7677: Update which entities are marked as spawnable
06c4add3 SPIGOT-7737: Add separate TreeType.MEGA_PINE
19b7caaa SPIGOT-7731: Spawn eggs cannot have damage
e585297e PR-1022: Add force option to Player#spawnParticle
d26e0094 PR-1018: Add methods to get players seeing specific chunks
8df1ed18 PR-978: Add Material#isCompostable and Material#getCompostChance
4b9b59c7 SPIGOT-7676: Enforce locale parameter in toLowerCase and toUpperCase method calls and always use root locale
8d1e700a PR-1020: Cast instead of using #typed when getting BlockType and ItemType to better work with testing / mocks
fa28607a PR-1016: Fix incorrect assumption of Fireball having constant speed
4c6c8586 PR-1015: Add a tool component to ItemMeta
6f6b2123 PR-1014: Add PotionEffectTypeCategory to distinguish between beneficial and harmful effects
f511cfe1 PR-1013, SPIGOT-4288, SPIGOT-6202: Add material rerouting in preparation for the switch to ItemType and BlockType
def44cbf SPIGOT-7669: Fix typo in ProjectileHitEvent#getHitBlockFace documentation
53fa4f72 PR-1011: Throw an exception if a RecipeChoice is ever supplied air

CraftBukkit Changes:
ee95e171a SPIGOT-7737: Add separate TreeType.MEGA_PINE
0dae4c62c Fix spawn egg equality check and copy constructor
ab59e847c Fix spawn eggs with no entity creating invalid stacks and disconnect creative clients
3b6093b28 SPIGOT-7736: Creative spawn egg use loses components
c6b4d5a87 SPIGOT-7731: Spawn eggs cannot have damage
340ccd57f SPIGOT-7735: Fix serialization of player heads with note block sound
fd2f41834 SPIGOT-7734: Can't register a custom advancement using unsafe()
02456e2a5 PR-1413: Add force option to Player#spawnParticle
6a61f38b2 SPIGOT-7680: Per-world weather command
58c41cebb PR-1409: Add methods to get players seeing specific chunks
16c976797 PR-1412: Fix shipwreck loot tables not being set for BlockTransformers
7189ba636 PR-1360: Add Material#isCompostable and Material#getCompostChance
900384556 SPIGOT-7676: Enforce locale parameter in toLowerCase and toUpperCase method calls and always use root locale
bdb40c5f1 Increase outdated build delay
d6607c7dd SPIGOT-7675: Fix FoodComponent config deserialization
b148ed332 PR-1406: Fix incorrect assumption of Fireball having constant speed
3ec31ca75 PR-1405: Add a tool component to ItemMeta
5d7d675b9 PR-1404: Add PotionEffectTypeCategory to distinguish between beneficial and harmful effects
960827981 PR-1403, SPIGOT-4288, SPIGOT-6202: Add material rerouting in preparation for the switch to ItemType and BlockType
94e44ec93 PR-1401: Add a config option to accept old keys in registry get calls
a43701920 PR-1402: Fix ChunkSnapshot#isSectionEmpty() is always false
87d0a3368 SPIGOT-7668: Move NONE Registry updater to FieldRename to avoid some class loader issues
2ea1e7ac2 PR-1399: Fix regression preventing positive .setDamage value from causing knockback for 0 damage events
ba2d49d21 Increase outdated build delay

Spigot Changes:
fcd94e21 Rebuild patches
342f4939 SPIGOT-7661: Add experimental unload-frozen-chunks option
2024-06-13 16:45:27 +02:00
5df0660d63 Prevent internal NPE on ItemStack#damage (#10836)
ItemStack#damage internally uses ItemStack#hurtAndBreak, which
previously would call a Consumer in case the item broke.
Since 1.20.5 the break game event logic however resides in said method
and was using the equipment slot passed, which is null in the case of
the API ItemStack#damage method.

This commit prevents the NPE by first null checking the slot.
Addittionally, hurtAndBreak also now checks if the player has infinite
materials, e.g. is in creative mode, to prevent damaging the item.

As such as filter is undesirable for API calls, this commit also skips
this logic in case of an API invocation.
2024-06-10 08:24:52 +02:00
bd9e2e7fe8 Handle alpha channel from potion_contents component (#10808) 2024-06-04 22:55:29 +02:00
1eacf97f18 Make Bogged implement Shearable (#10844) 2024-06-04 13:26:40 -07:00
a992033d60 Add since to deprecated for removals (#10848) 2024-06-04 12:40:18 -07:00
3df0d9a457 Do not perform chunk existance check for I/O scheduling
In order to check if a chunk exists, the RegionFile lock
(if the RegionFile is opened) will be acquired. However,
the RegionFile may be performing I/O operations, in which
case will stall the acquire operation.

To ensure that threads scheduling loads do not incur a stall,
we can avoid this check entirely - the RegionFile I/O
thread(s) will eventually perform the exist check itself.
2024-06-03 13:28:31 -07:00
ca07564e47 Only assign blockstate data if super ctor did not (#10841)
The CraftBlockStateMeta constructor CraftBlockStateMeta(Map) invokes its
parent constructor, which itself invokes deserializeInternal, which is
implemented on CraftBlockStateMeta to read the components and block
entity tag from the passed map.

Field initialization happens after the call to the super constructor,
meaning the current code overwrites the parsed internal data with the
EMPTY defaults.

This is prevented by moving the initialization into its own code block
that can null check the fields prior to defaulting their value to EMPTY.
2024-06-03 19:39:20 +02:00
a69530eb66 clarify what getEntityId actually returns (#10839) 2024-06-03 10:20:43 -07:00
5db39ab195 Use RegistryOps in the correct places (#10843) 2024-06-02 15:19:17 -07:00
97ed3762cf Fix CommandSourceStack#bypassSelectorPermissions (#10837)
The previous implementation would throw a command exception if the
CommandSourceStack had its bypassSelectorPermissions flag set to true,
which is the incorrect behaviour.

Instead, it should only throw an exception if the flag is set to false
and all its other checks "fail" too.
2024-06-01 16:26:11 +02:00
3a135ada91 Fire TabCompleteEvent for legacy commands (#10834) 2024-05-31 08:46:42 -07:00
2cc4c182ae Add entity heal API (#10267) 2024-05-30 23:31:45 +03:00
ea9c42406e fix knockback events (#10831)
* fix knockback events

* squash

* handle cancelled event for explosions
2024-05-30 13:17:16 -07:00
ef45b03497 Use CommandSourceStack in AsyncPlayerSendCommandsEvent (#10826) 2024-05-30 11:32:43 -07:00
3bb51e10ab Fix sending disconnect packet in phases where it doesn't exist 2024-05-30 19:05:39 +01:00
25b99bc93a Deprecate InvAction#HOTBAR_MOVE_AND_READD (#10784) 2024-05-29 14:56:14 -07:00
2786ee1e8f Extend fishing API (#10634)
Adds a missing fishing state when the fish is lured and fires an event for it.
Also adds a way to control the fish swimming time towards the bobber.
2024-05-30 00:45:01 +03:00
a888e73efa Add registry-related argument types (#10770)
* Add registry-related argument types

* fix tests
2024-05-29 14:11:52 -07:00
3991e67f19 Several fixes and new api for experience merging/stacking (#9242) 2024-05-29 13:58:57 -07:00
6496275397 Flatten namespaced vanilla command alias redirects (#10821)
The brigadier command dispatcher is not capable of executing commands
that redirect more than one.
The exemplary alias 'minecraft:tp' may hence not redirect to 'tp' it
instead has to redirect to 'teleport' as 'tp' itself is merely a
redirect.
2024-05-29 21:47:07 +02:00
532b3df1ee Fix skipping custom block entity tag (#10812) 2024-05-29 12:22:51 -07:00
91b9b6b0de Allow firework effects with no colors (#10814) 2024-05-29 11:50:44 -07:00
966eda751d Use RegistryOps for loadAdvancement (#10799) 2024-05-29 11:27:29 -07:00
82ece252bc handle BODY slot for non-mobs (#10822) 2024-05-29 11:23:51 -07:00
cae5734b19 Fix max temper API for llama (#10823) 2024-05-29 20:17:56 +02:00
5100786ebf [ci skip] Clean up paperclip build-pr workflow (#10802) 2024-05-28 14:19:31 +02:00
4a8e32ec74 Only remove worldgen block entity on changed block (#10794) 2024-05-28 11:45:03 +02:00
1f743f10af Fix missing debug trace 2024-05-27 18:33:34 +01:00
cca7c50e9f Fix Cancelling BlockPlaceEvent calling onRemove (#10773) 2024-05-27 00:03:48 +02:00
e20678fb20 Prevent NPE if hooked entity was cleared (#10712) 2024-05-26 14:41:30 -07:00
0ca35d0dd9 Fix more item desync when an event is cancelled (#10654) 2024-05-26 23:30:45 +02:00
7c18a81fde Extend Player Interact cancellation to cover Jigsaw blocks (#10719) 2024-05-26 21:54:55 +01:00
2b16bc2a30 Fix BlockStateMeta equals (#10795) 2024-05-26 13:49:00 -07:00
dfcf0b3ac3 Fix integer overflow for lag compensating eating check (#10797) 2024-05-26 22:35:58 +02:00
dd6b67a80a fix and cleanup loot table patches (#10100)
* fix and cleanup loot table patches

* fixes
2024-05-26 12:51:15 -07:00
fff2347845 Clear firework item properly (#10793) 2024-05-26 19:57:38 +02:00
37155664bb readd itemstack data sanitization (#10454)
* readd itemstack data sanitization

* use autocloseable
2024-05-26 10:56:33 -07:00
85894149b3 reset meta block state on BlockStateMeta#setBlockState 2024-05-25 22:36:55 -07:00
476103747a Fix NPE for color-related metas
Fixes #10789
2024-05-25 19:55:51 -07:00
fe5c08d312 Expose anvil cost in the API (#10682) 2024-05-25 19:47:14 -04:00
169a23c23a Fix CraftMetaBlockState for data components (#10731)
This will go on forever...
2024-05-25 16:37:35 -07:00
f5963e84a3 Fix a few issues with ItemMeta (#10740) 2024-05-26 00:58:56 +02:00
10c04efb2a [ci skip] Update Player#getListeningPluginChannels Jdoc (#10778) 2024-05-25 17:59:01 -04:00
8af4ab8bf7 Allow to define new map cursor types (#10782) 2024-05-25 23:56:44 +02:00
5af1dfa5cb Use getter/setter on Mob for equipment drop chances (#10780) 2024-05-24 13:52:54 -04:00
e04d670f1d Do not re-wrap vanilla goals (#10751)
There is no need to rewrap vanilla goals when they're being reregistered,
this breaks some expectations around behavior outside of general
wasting of resources.

Resolves: #10743
2024-05-24 15:22:41 +01:00
d644dfaa27 Allow using PluginLoader classpath API from Bukkit plugins (#10758)
Allows using the PluginLoader API without any of the other changes imposed by switching to a paper-plugin.yml.

Used by setting paper-plugin-loader in plugin.yml to the class name of your PluginLoader.

Also allows skipping the libraries field by setting paper-skip-libraries to true (by default both libraries and jars provided by the PluginLoader are added to the classpath).
2024-05-23 13:13:02 -07:00
3636a1dcf5 Remove incorrect logic for Fireball#setVelocity (#10764) 2024-05-23 12:48:11 -07:00