Commit Graph

3802 Commits

Author SHA1 Message Date
Warrior
b506626824 Remove unused light queue size option (#12201) 2025-02-28 17:58:45 +01:00
Jake Potrebic
9421f22372 Make CustomArgumentType use parse(reader,source) (#12191) 2025-02-26 13:12:23 +01:00
Pedro
fc56c728c0 Add methods for Creaking (#12094) 2025-02-25 22:23:47 +01:00
Warrior
a501c45918 Deprecate server config getters (#12189) 2025-02-25 22:03:38 +01:00
Glicz
b00875f86d Add a method on Registry to get the size (#12182) 2025-02-25 22:02:48 +01:00
Warrior
5f2ee83ed4 Fix first execution of async delayed/repeating tasks being sync (#12166) 2025-02-25 21:45:33 +01:00
Warrior
1d9b399427 Add config option for failed beehive release cooldowns (#12186) 2025-02-25 21:45:18 +01:00
Warrior
edda0db18b Fix server crash when no enchantments are present (#12149) 2025-02-18 15:44:52 +01:00
Warrior
09f1f88f58 Fix getForwards/SidewaysMovement for players (#12140) 2025-02-18 01:03:48 +01:00
Bjarne Koll
142695eb00 Default minecraft alias to redirect (#12146)
While the running server will still be using the recently introduced
copy-mechanic for vanilla command namespacing, the data converter logic
relies on the fact that namespaced aliases were redirects as well.

To not break the converted, the commands type now takes a modern flag
only set by the running server.
2025-02-18 00:09:54 +01:00
Jake Potrebic
d26a9e90c8 Fix plugin commands (#12144) 2025-02-17 15:00:06 -08:00
Miles
8eb8e44ac3 Allow For Default Titles in InventoryView Builders (#12013) 2025-02-16 23:07:00 +01:00
Jake Potrebic
84609dc046 Don't auto-create any brig redirects (#11954) 2025-02-16 13:55:27 -08:00
FlorianMichael
88cdd22076 Fixup luck and random implementation in CB loot-tables (#11926) 2025-02-16 13:06:01 -08:00
Jake Potrebic
28d07dc5ab use correct spigot plugin count 2025-02-16 12:18:29 -08:00
Pedro
06f96dd655 Improvement in /plugins command (#12121) 2025-02-16 12:10:45 -08:00
Creeam
a3781ff3be Separate tick count to ensure vanilla parity (#12077) 2025-02-16 20:46:37 +01:00
Lulu13022002
7bee99714a Cleanup damage source a bit (#12106) 2025-02-16 20:14:00 +01:00
Jake Potrebic
608f004a2c add method on ItemStack to edit pdc (#12022) 2025-02-16 11:01:37 -08:00
masmc05
404167841d [ci-skip] Mention missing World#regenerateChunk implementation in jd (#12109)
* Mention missing impl

* Clean the implementation out of years old code

* Change the jd comment

* Move to default method

---------

Co-authored-by: Bjarne Koll <lynxplay101@gmail.com>
2025-02-15 23:31:42 +01:00
Epic
c62252e19f Add lore content guard (#12116)
* add content guard

* use preconditions for null check
2025-02-15 23:30:32 +01:00
David
46f4fdaae3 Add support for rotation argument handling (#12090) 2025-02-12 23:30:41 +01:00
Pedro
0680485095 Expand TrialSpawner API (#12025) 2025-02-12 23:24:46 +01:00
Lulu13022002
0a04c3fe22 Fix some NPEs (#12105) 2025-02-12 23:15:37 +01:00
Warrior
e616498ed7 Add Vault block API (#12068) 2025-02-12 23:15:22 +01:00
Lulu13022002
a06179a018 Update entity effect (#12104) 2025-02-12 23:14:07 +01:00
Tamion
072a8317b2 Add proper attached blocks API to AbstractArrow (#12099) 2025-02-12 23:13:07 +01:00
Owen
fa5824e4c8 Add skipTripwireHookPlacementValidation (#12091)
This allows for the configuration of tripwire hook duping.
2025-02-10 23:04:38 +01:00
Dreeam
cafef9ce9b [ci skip] Move EntityUtil to correct directory (#12092) 2025-02-10 13:34:52 +01:00
Lulu13022002
eff617b8f8 [ci skip] Deprecate Server#setSpawnRadius (#12024) 2025-02-08 22:10:08 +01:00
Lulu13022002
1a04e96ab7 Fix EntityBreedEvent cancellation (#12046) 2025-02-08 20:59:13 +01:00
Lulu13022002
51acc802b8 Prevent duplicate raider in RaidSpawnWaveEvent list (#12040) 2025-02-08 20:55:57 +01:00
masmc05
786ddf53c6 Default piston block entity direction to DOWN (#12039) 2025-02-08 20:17:45 +01:00
David
53ae5c95b7 Make Sittable interface extend Entity (#12016) 2025-02-08 20:16:23 +01:00
Shane Freeder
597dcfffb9 Add support for lz4 (#12053)
Mojang added this early 2024, however, it wasn't ever added to the actual config option
inside of paper
2025-02-08 19:07:43 +01:00
Warrior
742968e078 [ci skip] Increase outdated build delay to two weeks (#12063) 2025-02-04 18:34:11 +00:00
Lulu13022002
e0711af5d5 Deprecate UnsafeValues#getSpawnEggLayerColor (#12041) 2025-01-31 13:17:45 +01:00
Lulu13022002
5bcfb12a99 Fix activation range config and water animal status (#12047) 2025-01-31 13:13:14 +01:00
Lulu13022002
d4a957849c Experimental annotation changes (#12028) 2025-01-30 20:02:14 +01:00
Spottedleaf
54b2e9d973 Add buffer to CraftWorld#warnUnsafeChunk
This allows plugins to access chunks slightly outside of the
max world border (such as ones which may be loaded naturally
by players) without tripping any logs.
2025-01-28 17:43:30 -08:00
Spottedleaf
e2f0efd1af Remove nms.Entity#isChunkLoaded
This method was used pre 1.17 era where an Entity was explicitly
tied to a (then called) Chunk's entity slices. If an entity
was not inside a Chunk, then it was considered invalid as
it was not possible to save the entity.

In 1.17+, entities are now tied to a separately tracked entity
section management system. This system is far more reliable now
as it no longer requires a full chunk load to properly track
entities for saving. As a result, an Entity if inside the world
is always attached to some entity chunk section (except in rare
cases in Vanilla which are fixed in Moonrise).

As a result, whether the chunk the entity is in is loaded is no
longer an indication of whether they are tracked in the world
and we can reliably infer that the entity is correctly in the
world through the valid field alone.

Additionally drop the isInWorld() check, as valid=true implies
isInWorld=true. More importantly, the isInWorld() check invokes
getHandle which may trip a thread check on Folia. This will fix
World#getEntities() and friends exploding on Folia.

However, World#getEntities() on Folia still cannot reliably return
all entities in the world as actions such as cross-region
(not cross-world) teleporting will remove entities from the world.
2025-01-28 17:33:48 -08:00
Spottedleaf
1004374a83 Add further information to thread check errors
The entity data is more complete, which will help debug problems
on Folia.
2025-01-28 13:43:34 -08:00
Spottedleaf
a392d475c2 Make Watchdog thread extend TickThread
This allows the watchdog thread to be seen as the
primary thread during shutdown, which prevents it
from tripping thread checks in various areas.

Fixes https://github.com/PaperMC/Paper/issues/12030
2025-01-27 16:35:23 -08:00
masmc05
3af5e77132 Add Player#give (#11995) 2025-01-26 21:19:00 +01:00
Warrior
ce95b5d653 Use proper default for setting null display background color (#12010) 2025-01-25 21:33:47 +01:00
Tamion
939bb7828f Add RayTraceConfigurationBuilder (#11907) 2025-01-25 20:58:16 +01:00
Creeam
336ea9dfeb Check for empty when sending equipment changes (#12008) 2025-01-25 20:04:47 +01:00
TomTom
30046e0410 Fix a rare crash with a concurrent modification of scaled health attributes (#12002) 2025-01-22 18:58:44 +00:00
Shane Freeder
e150ffd272 Add missing final
"muh checkstyle" more like "muh missing style config"
2025-01-17 13:49:38 +00:00
Shane Freeder
938a84fc39 Add missing TagSerializable to GsonDataComponentValue converter (Fixes #11768) 2025-01-17 13:47:28 +00:00